Changelog
ADDED:
- Corrected the link to the homepage/sources in the
fabric.mod.json
. - Most Land entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain.
- Added Shark entity.
- Added Eel entity.
- Added Moose entity.
- Added Electrified effect.
- Added Bleeding effect.
- Added step sound to the Deer entity.
- Added icon for the Echolocation effect.
- Whale now has a rare Albino variant (5% chance to spawn).
CHANGES:
- Whale no longer plays ambient sounds when beached.
- Whales no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time.
- Iguanas no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted).
- The Deer now flees from Tigers and Polar Bears.
- Baby creatures now follow their parents.
TECHNICAL CHANGES:
- Added
prevents_bleeding
tag for armor that protects the player from the Bleeding effect caused by entities. - Added
conductive_items
tag for items/armor affected by the Electrified effect. - Fire Salamander now uses enum-based variants for consistency with other entities.
- Renamed
EntityBeachedGoal
toBeachedGoal
. - Renamed the Whale idle animation to
idle_swim
fromidle
for consistency with other entities. - Changed the active eye height of the Whale.
- Made the Beaver hitbox slightly smaller.
- Changed the active eye height of the Beaver.
- Added snow layer feature for entities.
- The barnacle count in NBT now shows the number of barnacles the Whale has instead of the number of barnacles it is missing.
- The Whale now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.
Files
domixs-creatures-1.2.0.jar(1.15 MiB) Primary
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Release channel
ReleaseVersion number
1.2.0Loaders
Fabric
Game versions
1.20.1Downloads
37Publication date
February 22, 2025 at 12:25 AMPublisher
DomixCZE
Member