ADDED:
- Corrected the link to the homepage/sources in the
fabric.mod.json
. - Most Land entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain.
- Added Shark entity.
- Added Eel entity.
- Added Moose entity.
- Added Electrified effect.
- Added Bleeding effect.
- Added step sound to the Deer entity.
- Added icon for the Echolocation effect.
- Whale now has a rare Albino variant (5% chance to spawn).
CHANGES:
- Whale no longer plays ambient sounds when beached.
- Whales no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time.
- Iguanas no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted).
- The Deer now flees from Tigers and Polar Bears.
- Baby creatures now follow their parents.
TECHNICAL CHANGES:
- Added
prevents_bleeding
tag for armor that protects the player from the Bleeding effect caused by entities. - Added
conductive_items
tag for items/armor affected by the Electrified effect. - Fire Salamander now uses enum-based variants for consistency with other entities.
- Renamed
EntityBeachedGoal
toBeachedGoal
. - Renamed the Whale idle animation to
idle_swim
fromidle
for consistency with other entities. - Changed the active eye height of the Whale.
- Made the Beaver hitbox slightly smaller.
- Changed the active eye height of the Beaver.
- Added snow layer feature for entities.
- The barnacle count in NBT now shows the number of barnacles the Whale has instead of the number of barnacles it is missing.
- The Whale now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.
Added:
- Entity Sitting Toggle Message: A message now appears when you toggle the sitting behavior of tamed entities.
- Iguana Entity: The Iguana has been added.
- Tiger Entity: The Tiger entity has been added.
- Deer Entity: The Deer entity has been added.
- Sonic Blockers: Sonic Blockers have been added.
- Baby Beaver Model: A baby model has been added for the Beaver entity.
- Baby Spectral Bat Model: A baby model has been added for the Spectral Bat entity.
Fixes:
- Beaver Sleeping: The Beaver sleeping behavior now functions correctly.
- Beaver Breeding: The Beaver breeding behavior now functions correctly.
Changes:
- Baby Spectral Bat Attack: Baby Spectral Bats are now passive and cannot attack.
- Adventurer's Hat Durability: The Adventurer's Hat is now purely cosmetic and no longer has durability.
Other:
- Wiki: The official wiki for the mod is now available on GitHub.
- Source Code: The mod's source code is now also available on GitHub.
Initial Release