Added
- Dreadnought Aeroplane
- Parrying
- New End Laboratory
- End Questline Part I
- Aeroplane Deployer
- Aeroplane Navigation System
- Dreadnought Researcher
- Dreadnought Stickstoffwerfer
- Dreadnought Harvester
- Laboratory Blocks
- Lost Blocks
- Secret Dimension?
- New Server Settings
- New Tags
- New Paintings
- Beta Dutch and German translations.
- Custom Sky Setting
- More
Changes:
- All 32x32 textures updated to 16x16 for consistency!
- Armour Model Updates
- Naming is now more consistent with Minecraft.
- Z Effects Optimised
- Changed End Skybox
- Fixed various typos.
- Various other optimisations.
Added:
- Dreadnought Confederation Tab
- Endertech City Tab
- Concyderum Tab
- Nyoldarrian Union Tab
- Dethfkal Tab
- Other Tab
- Server Settings : City Density
- Server Settings : Global Z Graphics
- Server Settings : Secondary Systems
Changes:
- Dark Rift Undead now attack City Guards on sight.
- Villagers and more NPCs now spawn in the City.
- 12x Kyanite Crystals can now be rotated.
- 4x Kyanite Rocks can now be rotated.
- Neonyte Core now waterloggable.
- Dark Rift Undead now spawn only in the lower parts of the city.
- Reduced Deep Ocean level for optimisation.
- Removed Faint Custom Sword Effect
Fixes:
- Aeroplane Hitbox Not Solid Anymore
- 12x Kyanite Crystals now have accurate particles.
- 4x Kyanite Rocks now have accurate particles.
- 6x Lifeless Shulkers now have accurate particles.
- 7x Laboratory Floors now have accurate particles.
- 11x Laboratory Walls now have accurate particles.
- 3x Structural Blocks now have accurate particles.
- 16x Laboratory Furniture Blocks now have accurate particles.
- End Foliage now have accurate particles.
- Dark Rift Undead attack&detection range fixed.
- City Guard attack range&detection fixed.
- Fixed NPC Stacking in the city. {Hopefully}
- Glowshroom Leaves No Longer Spawns in Eastern Nyoldarria
- Zleaves now spawn coloured red in Eastern Nyoldarria
- Fixed Deep Ocean structure placement.
Optimisation:
- 12x Kyanite Crystals no longer render as translucent.
- 3x Lifeless Shulkers now render accurately.
- 4x Laboratory Floors no longer render as translucent.
- 2x Catwalks no longer render as translucent.
- 3x Warning Signs no longer render as translucent.
- Laboratory Ladder no longer renders as translucent.
- Laboratory Calcite no longer renders as translucent.
- Greatly improved code for shops.
- Reduced Deep Ocean level for optimisation.
- Watershroom now renders as Translucent.
- Removed Unused Code
- Rain Leaves now render as Cutout Mipped.
- Optimised Armour Detection/Enchanting/Achievements
Hope you enjoy!
Added:
- Dreadnought Researcher
- Entity Diagnosis Tool
Changed:
- Server Control Loot
- Various Textures
Bug Fixes:
- Server Control Dummy crashed the game on collision.
- Server Control Dummy could be pushed.
- Server Cubes would restore HP.
- Server Control wouldn't clear the effects of all players on death.
- Server Control wouldn't drop items and give the achievement to all players participating on death.
Other:
- Official Soundtrack is out on Youtube!
Changes
- Updated to 1.20.1
- Geckolib Dependency no longer required
- Potion Effects Visible Again
- Fixed Kyanite Pickaxe
- Removed Main Menu Logo
- Concyderum Portal now ignites again after task completion
- Removed unnecessary textures
- GUIs Retextured
- Other minor changes and fixes
////
If you come across any bugs, please let me know in the discord server. Hope you enjoy!
New Features
- Maxwell NPC has it's own shop now, and is no longer linked to the blacksmith
- Maxwell sells different flowers based on the time of day (server time)
- Added a new Kyanite Pickaxe
- Added pickaxe upgrades and batteries
- Legacy Kyanite Pickaxe nerfed
- Added new villager profession (gadgetmaker)
- Changed a bunch of vanilla textures in the resource pack
- Holding a clock will show server time
- Items no longer given on world enter
- Game rules will no longer be changed on world enter
- End texture rework + End Skybox
Big Optimizations
- Endertech City loading time greatly reduced
- Endertech City loading should not crash the game on weaker systems/low RAM profiles anymore
- Endertech City block usage optimized
- FPS in Endertech City increased
- Sky no longer renders inside the Frosthelm Dimension
- Mod file size reduced by 35%
- Removed unused assets and code, optimized code in certain areas
Bug Fixes
- Vanilla fireworks should play sounds again
- Incorrect variables fixed
- Green fire would reset city generation
- Green fire would despawn NPCs
- Boss no longer despawns when anyone joins the world
- Mushroom texture resolution changed from 1024 to 16
- Minor bugs
- Removed 1 dependency mod
Added:
- Entity Diagnosis Tool
- 6 Dimensional Eyes
- 6 Portals (Can be used instead of the teleporters)
- 5 New Songs + A lot of new Block Sounds
- 3 New Player Animations (+New Dependency)
Bug Fixes:
- Reorganised all the sound files in the mod
- Armour wouldn't behave properly
- Armour would disappear and duplicate
- Fixed End Generation
- End Scrambled Text doesn't send to all players anymore
- End Music plays only once
- Dreadnought Scientist Rifleman doesn't crash the game anymore
- Electrostatic Field was made shorter when fighting S.erver C.ontrol
- Ignited portals would reset in the city after a day
- City Defender advancement now can be obtained by all the players on a server
- Made Concyderum generation less wild and laggy
- Water Dimension is now accessible
- Fixed ABSOLUTELY horrible pathfinding in the End Laboratories
- Night Vision effect on Camera fixed
- OP is needed now to change gameplay settings
- Diagnosis Tool and Cameras were stackable
- Removed useless code
First uploaded version!