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Ex Deorum

Ex Deorum

Port of the original Ex Nihilo to 1.20 and beyond.

31.9k
22
Game Mechanics
Utility
World Generation
AboutGalleryChangelogVersions

Ex Deorum 1.25

by thedarkcolour on Feb 22, 2024
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Ex Deorum 1.25

  • Fixed crash with fluid containers
  • Added exdeorum:summation result count type for sieve recipes, mostly for converting Ex Nihilo Sequentia recipes over (also usable for loot tables)
  • It is now possible to define custom barrel, crucible, and sieve types. This may be useful for modpack authors who want to add enhanced compatibility with Ex Deorum. Documentation will be available soon.
  • Fixed inconsistencies with barrel and sieve sounds

Ex Deorum 1.24

by thedarkcolour on Feb 16, 2024
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Ex Deorum 1.24

  • Fixed water crucibles filling infinitely with rainwater. (PR #54 by CPearl0)
  • Add option (disabled by default) to make dirt from flowing water and witch water
  • Fix Infested Leaves not showing in REI composite mode

Ex Deorum 1.23

by thedarkcolour on Feb 14, 2024
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Ex Deorum 1.23

  • Fixed rendering crash with crucibles
  • Added recipes to upgrade meshes to the next tier

Ex Deorum 1.22

by thedarkcolour on Feb 12, 2024
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Ex Deorum 1.22

  • Fixed behavior of Porcelain Milk Bucket when the milk fluid is enabled
  • Fixed barrel not rendering flat item contents like Magma Cream
  • Fixed Infested Leaves not dropping any string or silkworms

Ex Deorum 1.21

by thedarkcolour on Feb 10, 2024
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Ex Deorum 1.21

  • Added Crook recipes. It is now possible to add drops to the crook, for example, you could make it so that using a Crook on tall grass would have a 1% chance of dropping a diamond.
  • Added Crucible Heat Source recipes. Instead of using KubeJS, crucible heat sources can now be added with datapacks. Old KubeJS scripts will still work fine.
  • Added Jade compatibility
  • Added Roughly Enough Items compatibility to hide compat blocks for mods that aren't installed (use REI Plugin Compatibilities mod to gain full compatibility with Ex Deorum)
  • Added configurable sifting interval to limit speed of sifting by hand in order to curb the speed of autoclickers on sieves. (PR #47 by CPearl0)
  • Added Chinese translation (PR #45 by CPearl0)
  • Fixed dedicated server crash when using Mycelium Spores to convert a cow into a Mooshroom (PR #44 by CPearl0)
  • Fixed incorrect block lighting in JEI displays for Crucible heat sources and Crook recipes

Ex Deorum 1.20

by thedarkcolour on Feb 2, 2024
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Ex Deorum 1.20

  • Added Mechanical Hammer, a machine that uses FE to hammer blocks automatically. Uses 20 FE a tick by default and takes 200 ticks (10 seconds) to hammer an item with a hammer that has no efficiency.
  • Fixed network bug when joining a server (PR #43 by CPearl0)

Ex Deorum 1.19

by thedarkcolour on Jan 29, 2024
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Ex Deorum 1.19

  • Fixed Cyclic pipes infinitely filling barrels when crafting fluid mixing recipes (ex. obsidian)
  • Fixed network issue with fluid mixing recipes (PR #42 by CPearl0)

Ex Deorum 1.18

by thedarkcolour on Jan 27, 2024
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Ex Deorum 1.18

  • Fixed bug with milk and slime recipe.
  • Barrel fluid mixing recipes can now consume the additive fluid using the consumes_additive boolean property in the recipe JSON. (ex. Water and Milk making slime)

Ex Deorum 1.17

by thedarkcolour on Jan 24, 2024
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Ex Deorum 1.17

  • Added Nether Wart as a sieve drop from Soul Sand
  • Fixed Frozen Ocean biomes spawning floating icebergs in the void world type
  • Fixed Slime Block barrel recipe not working in the barrel when a mod enables the Milk fluid
  • Fixed duplication bug with top left player inventory slot in the Mechanical Sieve menu

Ex Deorum 1.16

by thedarkcolour on Jan 16, 2024
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Ex Deorum 1.16

  • Fixed barrels not correctly rendering their fluid contents when modified by pipes.
  • Fixed Mechanical Sieve being instantly breakable with no tool. Now requires a pickaxe to destroy, like machines added by other mods.

Ex Deorum 1.15

by thedarkcolour on Jan 14, 2024
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Ex Deorum 1.15

  • Fixed not being able to enchant sieve meshes in the Enchanting Table.
  • Fixed Barrels not rendering their contents properly
  • Fixed Inventory Sorter by voxcpw voiding items when middle clicking slots in the Mechanical Sieve GUI.
  • Improved appearance of witch water to better match water so that the transformation animation looks smoother.

Ex Deorum 1.14

by thedarkcolour on Jan 13, 2024
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Ex Deorum 1.14

  • Added Mechanical Sieve, a machine that uses FE to sift blocks automatically. Uses 40 FE a tick by default and takes 100 ticks to sift an item with no efficiency enchantment.
  • Added by_hand_only boolean field to Sieve recipes, which allows modpack makers to add sieve drops that don't drop from the Mechanical Sieve.
  • Added JEI information telling the player that meshes can be enchanted with Fortune and Efficiency.
  • Fixed minor rendering bug with infested leaves and Ars Nouveau leaves not rotating properly.
  • Fixed bugged config option to disable Void World by default. Now, instead of being two options in the client and server configs, there is one option in the common config file that controls default world type both on the create world screen and in server.properties.
  • Optimized syncing block entity visual updates from the server to the client.

Ex Deorum 1.13

by thedarkcolour on Jan 7, 2024
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Ex Deorum 1.13

  • Added new icon for JEI compost recipes to help differentiate from the other categories.
  • Added sieve_mesh property to KubeJS's RecipeFilter, for usage in RecipesEventJS.remove to remove sieve recipes using a specific mesh. View the updated documentation.
  • Fixed bug with Ex Deorum recipes not being removable by KubeJS with the OutputFilter and InputFilter.
  • Fixed water crucible not displaying leaves properly.
  • Fixed crimson nylium spores displaying as warped nylium in the water crucible.
  • Fixed sieves not rendering AllTheCompressed blocks properly.
  • Optimized crucible/sieve rendering of solid contents. No more Guava cache!

Ex Deorum 1.12

by thedarkcolour on Jan 2, 2024
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Ex Deorum 1.12

  • Added Wood Chippings, obtained by hammering logs. Usable as compost or as a crafting material for Sponges.
  • Added some more KubeJS functions. Check out the new documentation for Ex Deorum.
  • Added options to the config to disable void generation in the Nether and End dimensions when using the Void World preset.
  • Added recipe for Pointed Dripstone from hammering Dripstone.
  • Fixed dupe bug with fluid mixing recipes
  • Fixed bug where every fluid would appear as lava in a barrel
  • Fixed minor bug with JEI heat sources not showing all usages of a block

Ex Deorum 1.11

by thedarkcolour on Dec 29, 2023
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Ex Deorum 1.11

  • Added support for NuclearCraft: Neoteric - Boron, Thorium, Lithium, and Magnesium ores
  • Fixed bug where hoppers and other automation could not craft fluid mixing recipes in the barrel (ex. Water and Lava to make Obsidian)
  • Fixed bug where JEI compatibility would fail to load if every mod compatible with Ex Deorum was also loaded (like in ATM9 mod pack)

Ex Deorum 1.10

by thedarkcolour on Dec 16, 2023
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Ex Deorum 1.10

  • Added crucibles, sieves, and barrels for wood types from Blue Skies and Aether mods.
  • Added Certus Quartz Dust as a sieve drop from Dust.
  • Allow extracting water from wooden crucibles using water bottles.
  • Watering cans now accelerate crops from Pam's Harvestcraft 2 Crops
  • Fixed a crash that happened with Ex Deorum barrels and crucibles when logging out of a world.
  • Fixed infested leaves showing as invisible when using Oculus Shaders.
  • It is now possible to see the melting rates for crucible heat sources in JEI.
  • Barrels can now mix fluids with liquids placed on top of the (ex. water on top of a lava barrel creates obsidian)
  • Optimized recipe lookups for the sieve.

Ex Deorum 1.9

by thedarkcolour on Nov 14, 2023
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  • Fixed incompatibility with SkyblockBuilder where player would not receive torch/watering can and Ex Deorum advancements
  • Fixed error message printing while patching the End Portal method
  • Fixed several issues with hammers in LAN and server worlds
  • Fixed hammer recipes with tag ingredients not functioning

Ex Deorum 1.8

by thedarkcolour on Nov 9, 2023
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  • Added a config option to limit the number of sieve drops from sieving moss. May be useful when playing with mods that add a lot of different saplings.
  • Added compatibility with Ars Nouveau's saplings and Sourceberries to the sieve.
  • Added compatibility with Ars Nouveau's wood types for Crucibles, Barrels, and Sieve.
  • Added missing TOP compatibility for seeing fluids inside Barrels and Crucibles. The exact fluid and amount are now visible when crouching.
  • Added Witch Water entity conversion functionality from the original Ex Nihilo, can be disabled in config. Here are the following conversions: Villager -> Zombie Villager, Cleric Villager -> Witch, Skeleton -> Wither Skeleton, Creeper -> Charged Creeper, Spider -> Cave Spider, Pig & Piglin -> Zombified Piglin, Squid -> Ghast, Mooshroom -> Brown Mooshroom, Axolotl -> Blue Axolotl, Rabbit -> Killer Rabbit, Pufferfish -> Guardian, Horse -> Skeleton/Zombie Horse
  • Allow using glass bottles to carry water from wooden crucibles to barrels. Can be disabled in config.
  • Fix Mekanism's Tin ore not being detected by Ex Deorum as a valid tin ore.

Ex Deorum 1.7

by thedarkcolour on Oct 22, 2023
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  • Actually added way to obtain Sky Stone Dust from AE2.
  • Added compatibility with Factorium's ores, which can now be crafted with Ex Deorum's ore chunks.
  • Hammer now has slight benefits for using Fortune. For blocks with multiple drops, slightly increases the number of drops, and for blocks which have a chance to not drop anything, decreases the chance that nothing is dropped.

Ex Deorum 1.6

by thedarkcolour on Oct 10, 2023
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  • Added way to obtain sky stone dust from AE2.
  • Fixed End Portal not generating properly.
  • Fixed missing Biomes O' Plenty recipes for the sieves, barrels, and crucibles.
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