- Added a config file for turning of the quad->triangle conversion for weaker systems. The AO and smooth lighting fixes will still apply.
- Fixed an ambient occlusion error with non-full blocks (slabs, farmland, etc.).
Requires FalsePatternLib 0.8.0 or higher!
Fixed an optifine incompatibility introduced in 1.4.1, plus also fixed a rare tessellator crash in vanilla code.
Fixed smooth lighting
before: after: after with AO and textures:
- Fixed a rendering issue when trying to draw too many vertices, causing the game to turn into triangle soup (fixed #12 )
- Added additional ambient occlusion improvements, special thanks to @embeddedt for letting me grab the prebuilt mixins and incoporate them into this mod (fixed #9 )
Initial modrinth release. See the github repo for more info.