Removed 441 Loading completely. Removed unnecessary screens and replaced it with fastload's implementation. By finally putting everything together, world loading is significantly faster.
There are no known bugs right now. Please report any and all you find.
Change some names & texts to better alternatives.
Fixed numerous bugs. Completely Abstracted code. Got the translations working again.
Fix translation mistake.
This is an experimental build.
Here's what's new:Â Â - Pre-rendering allows non-visible chunks to be generated
- Simplified some method calls which may very slightly reduce hiccups.
- Removed over abundance of checks which drag down performance.
- Abstracted main code from logic which should allow this to be version-agnostic.
- Made Text distance from chunk map in LevelLoadingScreen consistent & even.
- Delayed world icon screenshot to further reduce the probability of the "White world issue"
- Cleaned up events to save memory and made them more powerful tools.
- 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4 and onwards are going to be in the same jar from now on. Enjoy.
Known bugs: 1.19.4 doesn't work as of yet due to a compilation issue that I can't fix yet. The rendering (Building terrain) screen will not be translated text due to fabric's limitations regarding how mods can be discriminated before loading.
If you have discovered a bug or know how to fix an already existing one, please post it on github. It really helps! But please do not submit already known ones. I am aware of them and do not need 200 reports regarding the same issue.
1.19.4 thanks to JoostMSoftware
Vietnamese Translations.
1.19.2 backport.
update for 1.19.3.
Updated pre-loading system to permit chunk try limit to be infinite so that modpacks won't always bail. Huge refactors. Organised Code. Made fastload run through abstract events.
Simplified Chinese Translations. Thanks to Cccc-own.
Added Brazilian-Portuguese translations. Thanks, FITFC!
Call GC when building terrain starts and ends. Should improve performance in heavily modded environments.