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Flowing Fluids

Flowing Fluids

Gives fluids realistic flowing physics, making them mostly finite. With various settings for performance, visuals, and gameplay interaction.

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Game Mechanics
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Forge - 1.21.1

by Traben on Nov 15, 2024
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Fabric - 1.20.1

by Traben on Nov 15, 2024
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Forge - 1.20.1

by Traben on Nov 15, 2024
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  • updated to 1.21.3
  • fixed ice displacing the water it is meant to replace
  • fixed a sodium / embeddium mixin crash
  • removed localization strings in commands text, due to inconsistencies, english 'on' and 'off' must be used.
  • fluid height command changed to behaviour category as it also has non-visual effects
  • bug: the debug water level color setting will not work with sodium / embeddium in 1.21.3 due to some workflow delays

Flowing Fluids 0.2.1

by Traben on Oct 8, 2024
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Flowing Fluids 0.2.1

by Traben on Oct 8, 2024
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Flowing Fluids 0.2.1

by Traben on Oct 8, 2024
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fixed a forge crash

Flowing Fluids 0.2

by Traben on Oct 8, 2024
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Flowing Fluids 0.2

by Traben on Oct 8, 2024
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Flowing Fluids 0.2

by Traben on Oct 8, 2024
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Flowing Fluids 0.2

by Traben on Oct 8, 2024
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Flowing Fluids 0.2

by Traben on Oct 8, 2024
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  • fixed the flowing texture hiding option not working with sodium
  • fixed the sea level being considered 1 level higher than it actually is
  • allowed Oceans, Rivers, and Swamps to also absorb water that flows into it at sea level at the exact same rate as the refill setting allows these biomes to infinitely refill to sea level.
  • optimized the flowing algorithm, removed a lot of excessive roaming stray water levels would do, this means fluid settles MUCH faster causing fewer updates, this also removes the custom settling behaviour command
  • changed some default settings, delete your config file if you want to get the new defaults, or run /flowing_fluids settings reset_all
  • these changes include altering the vanilla water and lava tick delay rates so they will tick noticeably faster now
  • added settings and debug commands:
    • /flowing_fluids debug kill_all_current_fluid_updates - kills all current fluid update ticks, useful for debugging
    • /flowing_fluids debug water_level_tinting <on|off> - colours water based on the water level, useful for debugging
    • /flowing_fluids debug super_sponge_at_me <optional fluid block> - drains water from your position like a sponge block, drains up to 4000 blocks of fluid, useful for debugging
    • /flowing_fluids settings behaviour waterlogged_blocks_flow_mode <only_in|only_out|in_from_sides_or_top_out_down|ignore> - controls how fluids flow into or out of water loggable blocks
    • /flowing_fluids settings behaviour tick_delays <water|lava|lava_nether> <0-255> - controls the delay between fluid flowing ticks, useful for performance tuning and desired flow speeds
    • /flowing_fluids settings behaviour flow_distances <water|lava|lava_nether> <1-8> - controls the distance fluids will search to flow down slopes, useful for performance tuning
    • /flowing_fluids settings behaviour random_tick_level_check_distance <0-64> - controls the distance fluids will search during random ticks to check if they can level out, useful for performance tuning

Flowing Fluids 0.1

by Traben on Oct 3, 2024
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initial 1.20.1 build

Flowing Fluids 0.1

by Traben on Oct 3, 2024
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initial 1.20.1

Flowing Fluids 0.1

by Traben on Sep 24, 2024
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Flowing Fluids 0.1

by Traben on Sep 24, 2024
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Flowing Fluids 0.1

by Traben on Sep 24, 2024
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initial release

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