Fluid Sieve: Rewoven
A remake of CheaterCode's Fluid Sieve for Minecraft Fabric 1.21+.
Overview
Introduces two new blocks: String Sieve and Dense String Sieve. These can be placed on top of any solid block, or a hopper, and generates items. Unlike the original mod, the sieves are not block entities and depend on random ticks to generate items.
If the block beneath them has an inventory the items are added to it, otherwise they spawn into the world.
Changing Generated Items
All generated items are drawn from loot tables that are of the type fluid_sieve:sieve
.
Loot tables for a specific fluid should be added at <fluid namespace>/loot_table/sieve/<sieve_type>/<fluid name>.json
within the. For Minecraft's water fluid and the String Sieve, that would look like minecraft/loot_table/sieve/water.json
.
Currently this mod can only handle loot for the minecraft:empty
and minecraft:water
fluids, but work is planned for the future to allow it to work more like the original.
Available Loot Context Parameters
The fluid_sieve:sieve
loot context type has the following parameters available to it:
- Block State
- Allows use of the
block_state_property
predicate
- Allows use of the
- Origin: The position of the sieve
- Allows use of the
location_check
predicate
- Allows use of the
this
entity: A random entity within the sieve- Allows use of the
entity_properties
predicate - Allows use of the
entity_scores
predicate
- Allows use of the
Roadmap
- Allow all fluids to flow through the block (Waiting for Towelette to update to 1.21)
- Implement a few more sieve types
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