- armored spiders deflect projectiles without piercing
- nightmare changes:
- many small fireballs attack is no longer random
- if target is close enough, nightmare will always shoot small fireballs (and will always shoot single fireball if target is far enough)
- nightmare shoots 3x more small fireballs
- increased small fireballs' spread
- undead warrior changes:
- limited amount of tipped arrows (randomly from 1 to 4)
- status effect of the arrow is chosen randomly from the pool defined in config
- default effects are: weakness (20s), blindness (4s) and instant damage
- loot changes:
- arrow drops are hard coded (can't be changed with datapack)
- only skeletons with bows drop arrows
- tipped arrow is a rare drop now:
- base chance is 1%
- looting increases chance by 2% per level
- for each tipped arrow undead warrior holds, chance increases by 3% (this means, killing undead warrior before it takes a shot gives you higher chance of getting tipped arrow)
- status effect of dropped tipped arrow depends on effect that was used by undead warrior that was killed
- tipped arrows drop only when killed by player
- config changes:
- removed 4 config options: undeadWarriorsArrowEffect, undeadWarriorsEffectAmplifier, undeadWarriorsEffectDuration and nightmareShootSingleFireballChance
- added 4 Undead Warrior related config options (for changing amount of tipped arrows undead warrior can have, tipped arrow drop chances and tipped arrow effects)
- added option to disable converting zombies to frozen zombies in powder snow
- added option to disable converting skeletons to corsairs underwater
- added option to disable converting frozen zombies to normal zombies after they spend some time exposed to sunlight, fire or water
This is (probably) the last update for 1.20. Future updates will (probably) be 1.21+ only.
- armored spiders deflect projectiles without piercing
- nightmare changes:
- many small fireballs attack is no longer random
- if target is close enough, nightmare will always shoot small fireballs (and will always shoot single fireball if target is far enough)
- nightmare shoots 3x more small fireballs
- increased small fireballs' spread
- undead warrior changes:
- limited amount of tipped arrows (randomly from 1 to 4)
- status effect of the arrow is chosen randomly from the pool defined in config
- default effects are: weakness (20s), blindness (4s) and instant damage
- loot changes:
- arrow drops are hard coded (can't be changed with datapack)
- only skeletons with bows drop arrows
- tipped arrow is a rare drop now:
- base chance is 1%
- looting increases chance by 2% per level
- for each tipped arrow undead warrior holds, chance increases by 3% (this means, killing undead warrior before it takes a shot gives you higher chance of getting tipped arrow)
- status effect of dropped tipped arrow depends on effect that was used by undead warrior that was killed
- tipped arrows drop only when killed by player
- config changes:
- removed 4 config options: undeadWarriorsArrowEffect, undeadWarriorsEffectAmplifier, undeadWarriorsEffectDuration and nightmareShootSingleFireballChance
- added 4 Undead Warrior related config options (for changing amount of tipped arrows undead warrior can have, tipped arrow drop chances and tipped arrow effects)
- added option to disable converting zombies to frozen zombies in powder snow
- added option to disable converting skeletons to corsairs underwater
- added option to disable converting frozen zombies to normal zombies after they spend some time exposed to sunlight, fire or water
- fixed loot tables
- fixed villagers not escaping from modded zombies
Thank you crazyfl_ for reporting this bug :)
- fixed undead mobs not being able to breathe underwater on 1.20.3 and 1.20.4
- fixed villagers not escaping from modded zombies
Thank you Stepk1ns and crazyfl_ for reporting these bugs :)