- Fixed BackPack menu silent error if slotId is out of bounds during ToggleUpgrade function
- Fixed Feeding upgrade so that it will feed the player before the player is too hungry to sprint
STORAGE NETWORKS
- Massively simplified how Storage Networks work to make them more robust and optimized
- Reduced load from Storage Controllers and Interfaces
SIMPLE STORAGE BOX
- Simplified Simple Storage Box
- Removed unnecessary SmartStorage features
- Fixed Storage Network often Crashing Server when StorageBox removed
- Modified Storage Network to wait if Network Changes during transactions
- Fixed Simple Storage Box Filters Facing Backwards
- Fixed Simple Storage Box Filters positioning so small blocks like fences weren't visible
- Fixed inability to toggle backpack upgrades when backpack was worn or in hand
- Fixed Threshold Switches (Fabric Transfer API) reading wrong capacity on Simple Storage Boxes
- Removed unnecessary logging on Simple Storage Box
- Fixed transferring items from player to Simple Storage Box when box is full but has void upgrade
- Fixed double click item transfer from / to player interaction with Controllers and Simple Storage Boxes
- Added Storage Networks including Storage Controllers and Storage Interfaces
- Added variants of EXPERIMENTAL Simple Storage Box (Subject to Change)
- Updated Simple Storage Capacity Upgrade Recipe
- Updated Simple Storage Box Recipes
- Added Variants of Storage Trim with Connected Textures
-Fixed backpack magnet issue when more than one backpack with a magnet upgrade was placed in the world
- Fixed backpacks crashing when quick moving items into them when they were full
- Changed Passer Blocks to work with the Fabric Transfer API instead of Vanilla Storage so they now work with modded inventories
- Added recipes for Passer blocks
- Fixed some issues with transferring items to and from Storage Boxes
- Added Passer and Smart Passer blocks
First Modrinth Release