v.0.5.12
- Tweak Acid Block game rule check.
- Aliens no longer track Markers or AreaEffectClouds with sounds.
- Xenos that go into stasis will no gain slow movement effect, which removes itself when it leaves statis. This will fix it looking around when in stasis.
- Large Aliens will now break "weak"* blocks when trying to pathfind to it's target. Thanks to FerretShift#6773 for their help to get this working nicely!
- Large Aliens will now make itself bleed on non-weak blocks that aren't acid resistant blocks** to make them break down over time to make itself an opening in order to get it's pr
- Large Aliens now heal slightly when damaging other mobs
- Classic Xenos will now heal half health whenever they head bite.
- Classic Xenos will now have a small chance of head biting low health targets.
*Weak blocks are configured via the block tag weak_block.json ** Acid resistant blocks are configured via the block tag acid_resistant.json
v.0.5.11
- Adjust Surgery Kit.
- Fixes #126 crash.
- Cartographer Level 5 will now also generate maps.
- Added living entity check to targeting.
- Death check on eggs.
- Death check on huggers.
- Adds a lives_without_oxygen tag for all aliens.
- Add tweak for y level of lights killing task.
- Tweak to Classic Xeno to go down 1 block wide paths.
- Add tweak for y level of Classic Xeno putting entities in a nest to high.
v.0.5.10
- Fix Config Lang for Mod Menu. (#124)
- Tweak to animations for Classic Xeno.
v.0.5.9
- Fix Poppers not properly removing on death.
- Tweak Egg placment on finished eggmorphing.
- Added Config for the extra damage when using a tail attack for Aquatic, Classic, Runner, and Stalker.
- Added Config for Egg hatch range.
- Added Config for Acid Damage per tick.
- Added Config for Max Range of Sounds for aliens. (Not a fix for #119, still trying to figure that out)
- Added Config for Surgery Kit cooldown in ticks.
- Added Config for Facehuggers to give blindness when hugging. Disabled by default.
- Temp disable Facehuggers from roof crawling due #120
- Fixed Eggs opening for hugged or carried entites.
- Fixed Classic Xeno playing crawling when it has the Levitation effect.
- Added a floating animation to Sitting Idol for the item it's holding.
- Classic Xenomorph will use the Execution now after carrying a mob for at least 40 seconds without putting in a nest.
- Classic Xenomorph will now properly enter stasis when idle long enough.
v.0.5.8
- Map to Dungeons will now be tradeable from Level 4 Cartographer Villagers.
- Adds an air check for the placement code of Eggmorphing (#123)
- Tweaked InvalidateAttackTarget
v.0.5.7b
- Updates required AzureLib version to fix crashes when starting up the game with Geckolib 3 mods.
v.0.5.7
- Clean up code.
- Rewrites Nest Healing on Aliens.
- Updates InvalidateAttackTarget for all attacking Aliens.
- Mixin tweak on egg morphing.
- Increases idle timer of Classic Xenos.
v.0.5.6
- Fixes Swimming animations on Runner and Classic Xenos. (#118)
- Tweak for #119 but not fully fixed.
v.0.5.5
- Tweaks signal movement.
- Tweaks Classic Attacking animations and range.
- Tweaks the crawling of adult Xenos.
v.0.5.4
- Fixes Facehugger crash. (#114)
- Tweaks Nesting
- Tweaks Classic Xeno to jump at targets if they are above 3 blocks from it's reach.
- Tweaks Classic Xeno rendering when crawling.
- Web Resin now longer slow falls entities, instead stopping them completely from falling.
- Tweaks Eggmorph pathfinding.
v.0.5.3
- Fixes missing Lang Files Entries (#110)
- Fixes Facehugger crash. (#111)
- Adds config to increase attack movment speed to Classic Xeno, Runner, and Stalker.
- Tweaks the vibration of the Xenos.