- Updated mod to utilise the multiloader template, for both Fabric and NeoForge.
- Banners may now have an ink sac used on them to remove all glowing from it.
- Cauldrons will now remove the latest glow of the layer as well as removing the latest layer instead of just removing the entire glow.
- Banners may now accept using a glow ink sac in a loom, to apply the glow to the latest layer, and an ink sac in a loom to remove the glow from the latest layer.
- Changed how tooltips render, instead of the
Glowing
tooltip at the end, your banner layers will be prefixed with "Glowing". - Changed internal glow banner NBT.
- Fabric:
"cardinal_components": {"glowingbanners:banner_glow": "all_glow": 0b, "glowing_layers": []}
- NeoForge:
"neoforge:attachments": {"glowingbanners:banner_glow": "all_glow": 0b, "glowing_layers": []}
- On items, it's the exact same NBT but it is instead stored inside the
BlockEntityTag
nbt. all_glow
is a boolean value that determines whether all layers and future layers should glow, just like the old versions.glowing_layers
accepts ints from 0 up to the maximum layer index.- This update was done in PR #7 by @MerchantPug
- Fabric:
- Updated fabric mod json to add 1.20 and 1.19.4
- Ported v1.3.0 to Minecraft 1.19.4
- When you break banners that are glowing, it now retains that glowing attribute in item form, and can be placed down again to continue glowing.
- Clicking on a cauldron filled with water, with a glowing banner will erase the glowing.
- If you use a glow banner with a shield, the shield will glow too now.