Make trades easier to access from addons
Added a vanilla trades option
Vein Goblins are now damaged by water (configurable)
Vein Goblins don't try to get carrots in water anymore
Update Potion System for more readability Move some utils to ThonkUtil for easier access
Fix with potions
Compatibility with Enchantment Displays and Overflow
Recipes for some Potions
A Blindness Potion (0:15)(0:45)(1:30)
A Blindness Potion (0:15) Trade from the Vein Goblin Trader
Weak Night Vision Potions (0:15)(0:45)(1:30) brewed by combining fermented spider eyes with Blindness Potions
Add contacts in fabric.mod.json
Modified the Goblins AI to hopefully make it more stable
Renamed Potion of Instant Health to Potion of Healing
Renamed Splash Potion of Instant Health to Splash Potion of Healing
Renamed Lingering Potion of Instant Health to Lingering Potion of Healing
Added Tipped Arrow translations (28 of them)
For a full comparison, visit: https://github.com/3e2j/goblin-traders-fabric/compare/1.0.5-1.17...1.1.0-1.17
Thanks to Jab125 for these changes.
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Purple Text is now default displayed upon Enchants that are over max level, this is togglable in the mod's config.
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Fix to combining tools in an anvil reducing its Enchants back to its max level
- Emergency patch to fix untradeable book trades. Note: Goblins that have spawned pre-patch will not have these changes implemented
Trade selection rebalancing
- 'legendary' selection trades on both traders are now 1/25 chance (was 1/15),
- 'uncommon' min trade selection on the overworld trader have been increased by +1
- 'rare' max trade selection on the overworld trader is now 2, was 1.
- 'epic' max trades on nether trader increased to 2, was 1
Fixed mod incompatibility with the same file name of mixins / accesswideners
- Fixed potential crash with models
- Lowered walking tempt speed
- Fixed Rain Interactions happening whilst shelter