Fixes & Changes:
- Fixed Crone Hat crash when adding it to Witch's Cauldron
- Fixed Bottling Levels and associated commands being wonky
- Fixed Witch Hat (Hedge) not being counted as a Bottling Brew catalyst
- Cairn Necromancer Servants now shoot multiple Ice Spikes after being given a Soul Jar.
- Cairn Necromancer Servants can now only revive if their Soul Jar is right-clicked on a Stray or Stray Servant.
- Nether Robes now makes Witches, Warlocks and Crones neutral as their component Robe.
- Servants no longer naturally target Witches, Warlocks or Crones if their owner is wearing Robes that make them natural.
- Villagers near Apostles will have a chance, a higher chance if the Apostle looks at them directly, of transforming into a Witch or Warlock. This can be disabled through config.
Addition:
- Added new Brew effect, Raise Dead. The brew summons either Zombie or Skeleton Servants when hit on the ground. Initially only summons one, but higher levels increases number. Catalyst for brew is a Cursed Metal Ingot.
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Fixes & Changes:
- Retextured the Wand Focus Slot GUI and Ice Spikes to be less crap
- Fixed certain Curios not equip-able through right click
- Fixed Brews in Brew Bags only stackable to 11
- Fixed Brewing Level not working properly
- Fixed Frost Nova Focus not being enchantable
- Fanged Daggers can now accept Sword enchantments aside from Sweeping Edge.
- Freezing Lamps can be turned off by powering it with redstone.
- Remodeled the Ice Golem's legs to be singular cubes instead of two.
- Witch's Cauldron can now accept sacrifices, in the form of mobs killed by the Cauldron's boiling water, which will add an effect if it has capacity and the recipe needing a sacrifice. Only applies if the Cauldron is full of water.
- Fixed Braziers not mineable by pickaxes
- Fixed Necro Brazier constantly make noises when not properly active.
- Fixed Redstone Golem heads visually disappearing when relogging back in.
- Made Blighted Shack a little less rare, and added new recipe that allows Apostle to be summoned without Crone Hat.
- Retextured Cursed Bars to not be a retextured Iron Bars.
- Robe hoods no longer show when wearing a helmet
- Improved Ritual JEI gui to be less crampy
- Improved interiors for Dark Manors
- Transfer Gems are now stackable.
- Wither Necromancer's Wither Bolts no longer gives Blindness.
- Insect Swarms now take 1 heart of damage when attacking. They also give Acid Venom if their owner wears Wild Robes.
- Dark Manor Room chest now uses its own loot table. They will always have a map that leads to either a Woodland Mansion or an Ancient City (meaning opening them will cause lag).
- Compats with Iron Spells and Spellbooks: Certain robes provides resistances to certain spell schools from the mod. Can be disabled in goety.toml.
Additions:
- Black Wolves and Bear Servants. Summoned either through Hunting and Mauling Focuses respectively. Black Wolves turns invisible when attacking and Bear Servants can be ridden as slow moving mounts. Wearing Wild Robes causes them to be summoned stronger and heal through soul energy.
- Nether Robes.Halves Nether spells by half, gives 85% (by default) resistance to fire attacks, reduce time being set on fire, allows Nether Servants to heal using soul energy and causes fire breath and fireballs damage fire immune entities with half damage. Doesn't burn up in lava or fire. Requires Bygone Research like Nether Staff and either a Witch or Warlock Robe to craft.
- Bonehead Hammer. When swung with the attack bar full, causes nearby non-allied entities to be pulled towards the entity hit by the hammer.
- Added Shrouded Blueprint to replace Terminus Scroll on End Cities/Ender Guardian drops. Is used to craft the Scroll with either a Redstone Golem Skull, or Monstrous Horn if Cataclysm is installed.
- Blazing Cage and Shade Gravestone. Both works the same way as Spider Nests. Blazing Cage trains Blaze Servants, Shade Gravestone Zombie Servants. Blazing Cage uses Magma Blocks, Shade Gravestone, Iron Ingots.
- Crypt Slime Servant. Made by using Animation Core on a Slime block while in a Crypt.
- Cairn Necromancer Servants. Made similar to Necromancer Servants, but with a Stray instead.
- Spawn eggs for slime servants.
- Added Key Tooltip on wands and staffs based on this suggestion
- Added Brewing level command
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Fixes & Changes:
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Fixed several Black Book issues.
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Fixed Block effecting brews not working.
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Fixed future brews being Aquatic/Fire Proof after the previous ones have it.
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Fixed summon_fiery sound file bug.
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Reworked Pressure effect from making Creepers instantly explode when targeting the affected to making the affected periodically take damage when surrounded by 3 or more entities that can see them.
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Obsidian Monoliths now glow to make them more easier to find during Apostle battles.
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Improved some effect icons.
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Improved Totemic Bomb glow effect when it's about to explode.
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Improved how Eerie Pickaxe immediately picks up broken blocks.
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Removed Redstone Monstrosity Spit Range config since it's very wonky.
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Had to reupload to fix major bug!
Fixes & Changes:
- Redstone Cube can accept certain blocks from their owner and would start detecting any nearby blocks of the same type by glowing yellow and emitting a sound, the closer they are, the brighter/louder it gets. Can only find the exact block its right clicked on. Feature can be disabled on goety-mobs.toml.
- Wearing Frost Robes will cause Necro Crown and Cape to change textures to be similar to Cairn Necromancer's attire. Can be disabled on goety.toml.
- Reduced Redstone Monstrosity volume.
- Reduced Redstone Monstrosity's Max Spit Range from 2048 to 32.
- Nerfed Whirlwind spell ascending.
- Properly fixed Purify Buffs/Debuffs.
- Fixed Vanguard Thrall ritual summoning a normal Skeleton Servant instead.
- Fixed Wraith funky invisibility bug when under the effect of Ender Ground
- Added several missing subtitles translations
- Improved Void Rift ambient sound.
- Dyes no longer count for capacity in brews.
- Lich's Night vision are toggleable now. Replaces Lich Kiss ability.
- Fixed Witch's Hat not actually giving fuel to Witch's Robe when in Moonlight.
- Fixed Warlock Robe giving extra Snap Fungi from full grown Snap Warts if player is in Creative
- Fixed extra Tunnel Hole pertruding from the 3x3 tunnels made by Tunnel Focus.
- Expanded default Village Soul Energy taken to all mobs that have Merchant, Npc and ReputationEventHandler and VillagerDataHolder interfaces.
Additions:
- New Brews: Part Water and Part Lava. Catalyst for former is an empty bucket, a cauldron for the latter. They can be affected with duration.
- Evil Eye Brews. Evil Eye causes monsters to periodically spawn near the affected. Forbidden Grass blocks are the catalyst.
- Aquatic and Fire Proof brew modifiers.
- More brew compat with Born In Chaos, Aether, and Iron Spells and Spellbooks
- Added Soul Fire variants for Braziers.
Added a compatibility feature with L_Ender Cataclysm where, if installed, would reduce Terminus Scrolls chance of being in End City chests from 0.16% to 0.01% chance but would guaranteed to be dropped by the Ender Guardian.
"Why Ender Guardian instead of Netherite Monstrosity? Its a scroll that allows you to make a Monstrosity yourself!"
First, it makes the Scroll locked behind 2 Bosses instead of one (Unless you just ignore the Ender Dragon and go through 1000 blocks to the outer end), second, it fits the name of the scroll (Terminus = Final/End). Can be disabled through goety.toml.
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Fixes & Changes:
- Wearing Warlock Robes now have a chance of not consuming Snap, Blast and Berserk Fungus when used and a chance of getting more Snap Fungi when harvesting fully grown Snap Warts
- Fixed Slime and Magma Cube Servants not dropping loot upon death.
- Fixed Entity Renders in Black Book entries
- Fixed modded Anvils not counting in Forge Rituals
- Fixed Curios model overlapping
- Fixed better combat compat crash
- Added Black Book shortcuts for several items and blocks crafted through rituals.
- Fixed Witches attacking Creative/Spectator Players when the latter hurts a Warlock or Crone
- Plunge effects stops players from swimming
- Fixed Crones trying to apply Plunge on their target despite said target still having the effect
- Fixed Purify Buff/Debuff Client Bug
- Fixed Tripping Effect favoring positive direction
- Fixed Ender Ground effect not stopping many types of teleportation (Pets and Crouch Casting Summons are exempt).
- Fixed Raiders not being affected by Hook Bells when riding a non-Raider entity
- Fixed Brew Apples overriding its previous brew when right-clicking on the Witch's Cauldron again
- Golden Apples and Enchanted Golden Apples can also have brew effects applied on them.
- Show capacity and soul cost for JEI Witch's Brews.
- Changed Crypt Slime texture.
- Changed Ritual images on Black Book to show the new Dark Altar model and texture.
- Changed Soul Absorber's texture to remove mixels.
- Readded Apostle's 1/2 damage resistance when in the Nether.
- Fixed Error messages that appear in logs when playing without mods that added Silver Blocks.
Additions:
- Rupture Spell. Summons a Void Rift at where the caster is looking at, which would suck in any nearby non-allied entities.
- Added bands to Redstone Golem and Monstrosity unless they're summoned to be hostile.
- Added missing effects on Witches Brew book.
- Added brewing compatability with Alex's Caves, Alex's Mobs, L_Ender Cataclysm and Mowzie's Mobs by adding brewing recipes for some of their effects.
- Added Crypt Slime Spawn Egg and Black Book Entry.
- Added Ghast Servant Spawn Egg.
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- Added JEI support for Witch Brewing
- Added Brazier and Feline Amulet Book Entries
- Strip Armor Brews no longer affect armor that has Curse of Binding on it. Suggested by @glacial_flower.
- Rotation Focus rotates Head blocks by 1 instead of 4
- Fixed Rotation Focus weird effects on Chests and Beds
- Fixed Illague JEED description being out of date
- Fixed Strip Armor working on Doppelgangers
- Fixed Black Book Errors for Chinese and Japanese Translations
- Fixed Lingering Brews not applying the right duration
- Fixed Dark Anvil not being counted for Forge Rituals
- Fixed Player continuing to move when using Crystal Ball on themselves
- Fixed Warlocks using Berserk Fungus on Raiders when being aggressive on them
- Fixed Stunned and Tangled effect not stopping entities from jumping
- Fixed certain mobs with Brain AI not being affected by Wild Rage effect
- Holding a Wand/Staff on main hand or off hand after using a different item, ie. eating, will cause the item to have a second of cooldown. This is to prevent casting instant spells after eating for example.
- If a player is looking at a valid target, pressing the Cease Fire button will cause all of the player's nearby servants to target it.
- Changed Blaze Servant's texture to help differentiate better
- Tweaked how Vizier and Apostle Boss music are played. Spawning multiple of either two mobs will no longer cause their themes to start again and overlap each other.
- Redstone Monstrosities, if enabled through config and MobGriefing gamerule, will also break Logs and Wool blocks alongside Leaves blocks.
- Increased Helmet size for Black Iron and Dark Armor a bit to fix colliding with players hat texture
- Ice Golems now automatically step one block above like Iron Golems.
- Fixed Cyclones not dealing damage.
- Improved Cyclone and Flaming Tornadoes animation and hitboxes.
- Increased Cyclone Spell's default cooldown from 100 to 300.
- Killing passive baby mobs no longer provides Soul Energy.
- Fixed Max Potency and Velocity config overlap
- Fixed mobs under Wild Rage still targeting Armor Stands after it's destroyed
- Fixed Format Error on Black Book entries with % on the text
- Added Black Book shortcuts from items crafted with rituals
- Made a render for the summoning circle that spawns when performing the Sabbath Ritual that summons an Apostle. Based on the rune that appears when using Altar of Fire on L_Ender's Cataclysm.
- The amount of Soul Energy given by entities is now datapack-able via json files under the directory/folder "soul_taken". The entities can be registered as their entity type id or tag id. The datapack prioritized individual entity type entries over tag entries.
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- Fixed Blazing Horn not being useable in Yung's Better Fortresses. Added structure compat and tags for Blazing Horns and Dark Scrolls to be useable in, as well as where Crystal Balls and Pithos can be right-clicked with a Respawn Anchor at.
- Added Spawn Eggs for Bound Illagers, Vindicator Zombies and Skeleton Pillagers. Renamed the latter two to Vindicator Zombie Servants and Skeleton Pillager Servants. Suggested by @glacial_flower.
- Fixed summon cap bug where players can't teleport servants to themselves if their summon cap for the servant has been reached.
- Fixed broken links in Black Book.
- Made Ice Chunk Shockwave white to be more accurate to MCD.
- Ice Chunks will take one extra second to drop when summoned with Frost Staff.
- Remodeling and Retexturing the Dark Altar.
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Fixes & Changes:
Apostle Changes:
- Apostles, unless they're the Risen or in the Nether, no longer regenerate health. On their second phase, getting shot by their arrows will heal them.
- Changed their Fire Charge/Arrow Rain to them summoning clouds similar to Hail and Monsoon spells, that deals constant minor hellfire damage on non-allied entities below it. The clouds are bigger on their second phase.
- Apostle's servants will teleport near them if they're far away like Obsidian Monoliths.
- Obsidian Monoliths now make their Apostles invulnerable, and send a constant beam to highlight their position and which Apostle they're protecting. They also summon servants only if the Apostle's target is near them instead.
- Apostles no longer summon a full armored ZPiglins.
- Apostles hurting non-allied entities within 32 blocks from themselves if they're in water can be disabled through config.
- ZPiglins summoned by Apostles/Obsidian Monoliths have the same lifespan as Vexes.
- Apostles slowly regenerate 0.5 hearts of health when powered by Obsidian Monoliths.
- When powered, Apostles move and shoot slower. They will remain slowed down for 15 seconds after no longer being powered.
- Apostles have a shield effect on them when powered by Monoliths.
- Apostles are better shooters, their arrows move quicker and have less of an angle.
- Apostles have a longer shooting interval between arrows to compensate for being faster and more accurate.
- Apostle's arrows heal 0.5 hearts when hitting a target. 2.0 Hearts if their health is halved.
- If an Apostle is powered by Obsidian Monoliths, mobs that were targeting the Apostle will target any nearby Monoliths owned by said Apostle. When the Monolith is destroyed by said mob, or any mob targeting it, the mob will aggro on the Apostle, which could cause them to target another Monolith.
- Destroying Monoliths will always cause the Apostle to have a 1 minute cooldown before they can summon another one. The cooldowns no longer stack.
- Apostles will only summon one Flaming Tornado instead of two.
- Malghast's Hell Blasts no longer hurts their Apostle master and servants.
- Apostles will only summon one Flaming Tornado instead of two.
- Hellfire damage is halved if target is immune to fire.
Other Changes:
- Improved Summoning positions when players or mobs summon Servants or certain bosses.
- Fixed Redstone Monstrosity's Spit Range being bugged for 1.19 version.
- Fixed Redstone Monstrosity Mold not consuming the corner lava.
- By default, servants on staying mode will load chunks around it (allows Call Focus to work even if servant is far away or in another dimension). Can be disabled through config.
- Wearing a Necro Crown in sunlight will give Weakness to non-Liches. Necro Capes in sunlight will give Hunger II. Nameless Garbs don't provide debuffs. These can be disabled through config.
- Improved Redstone Golem, Cube and Monstrosities' walking animation transitions. (Meaning when they stop walking, their legs don't immediately teleport to their idle positions)
- Soul Heal spell can be enchanted with Radius. If enchanted, Soul Heal will heal nearby Servants.
- Cyclone cast with Wind Staff deals damage.
- Players in Lich Mode will periodically make Nameless One Idle sounds and play its death sound when killed without resurrecting at Arca or Totem of Undying-like items. Lich Mode sounds can be disabled through goety.toml.
- Summoning a Zombified Piglin Servant has a chance of it being spawned as a baby variant.
- Simplified Fireball, Lava Bomb and Ghastly Focuses recipes.
- Improved Boss Bar rendering. For API nerds, IBoss interface has been removed.
- Wind Blast and Updraft Spells can dissipate Cyclones as well.
- Right-clicking on a Spider Nest with a Wand/Staff will make it so that they'll only spawn Spiders if a valid target is within 8 blocks from it.
- Improve Nameless Mirror Spell with better surround positioning and sounds.
- Improved Soul Bolt and Necro Bolt sound effects and trailing particle
- Casting Wind Blast with a Frost Staff gives affected entities Freezing for 5 seconds, Poison/Acid Venom if cast with Wild Staff, or set them on fire with Nether Staff.
- Cairn Necromancers now summons Strays instead of regular Skeletons.
- Sectioned Focuses Black Book entries based on their Spell Types per pantman687 suggestion
- Necromancer Servant retextured by @frosty_gg
Additions:
- Wither Necromancer. A new mini-boss that can be summoned by using the new Blazing Horn within a Nether Fortress. Drops Withered Manuscript, which is used to craft the Bygone Scroll.
- Wither Skeleton Servants. Summonable by players after they have read the Bygone Scroll and casting Osseous Spell within a Nether Fortress.
- Grave Golem Skull, functions similar to Redstone Golem Skulls and can be used to revive a Grave Golem.
- Bound Iceologer Servant. Floats like Bound Evokers and shares the same summon cap as them. Does what Iceologers do (summon Ice Chunks).
- New Spells, Banish, Magma Bomb Blazing and Flame Strike.
- Banish Spell, the caster teleports a target towards a random location after right-clicking on them with a Wand/Staff that has the focus equipped.
- Magma Bomb Spell, causes the caster to shoot a a big projectile that explodes and spawns several loyal Magma Cubes with limited lifespan.
- Blazing Spell, requiring the caster to have crafted and read the Bygone Scroll, summons a loyal Blaze Servant.
- Flame Strike. Replicates Wither Necromancer's fire pillar attacks.
- Nether Staff. Requires the player to read the Bygone Scroll to craft. Improves Nether Spells.
- Ghast Servants. When casting Ghastly Spell with Nether Staff, instead of summoning Mini-Ghasts, summons 1 or 2 Ghast Servants. The reason why Malghast isn't used is because of how OP it would be with its Hell-Blasts/Hellfire and high HP.
- New Sounds for breaking Crypt Urns
- New Advancements
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- Reanimated Redstone Monstrosity's smash attack to be more MCD game accurate.
- Creating a Redstone Monstrosity will turn every Block of Diamond into Obsidian instead of each having a 12% chance of doing so. Can be disabled in goety-mobs.toml.
- Redstone Monstrosities move a bit quicker when chasing their target.
- Redstone Monstrosities will rotate towards their target when performing their smash attack.
- Positioned Redstone Cubes and Scatter Mines to properly be in the middle of blocks when summoned.
- Added Russian translation
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- Necromancers now have their own custom servant skin. Can be disabled through config.
- Made natural armor points configurable for many Goety mobs instead of just the Zombies and Golems.
- Updated the hostile version of Redstone Golems to have screen shakes.
- Repositioned Staffs being held on third person to be higher up.
- Made Redstone Monstrosity's spit/belch attack range configurable on goety-attributes.toml.
- Redstone Monstrosity's smash attack disables shields for players.
- Added a mechanic, based on L_Ender's Cataclysm, for the Redstone Monstrosity where it won't take damage from far away sources. The default distance is 20 blocks. Can be configured on goety-attributes.toml.
- Added Icy Spider Servant. Their attacks give Slowness, but if their owner wears Frost Robes, gives Freezing instead.
- Made Redstone Monstrosity and Cubes more visually accurate to MCD.
- Added Border Wraith Servant, which can be summoned while being in a Crypt.
- Increased spawn rate of Wraiths, Zombies and Skeletons on Graveyards.
- Minister's Staff should no longer randomly disappear if not broken.
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