Fixes & Changes:
-
Fixed bug where Servants fighting each other when placed in same team.
-
Illagers hunting down Players with high Soul Energy amount, no longer spawn nor attack if Player is in Creative mode.
-
Increased Grave Golem Melee range.
-
Haunted Skulls shot by Grave Golems or Haunted Skulls summoned while wearing Necro Cape, will have an visual aura effect on them.
-
Cursed Knight, Paladin and Dark Armor's stats are now configurable in goety.toml.
-
Wearing full Cursed Paladin set will now also increase Armor Toughness by 4.
-
Tweaked Soul and Glow Light Focus Textures.
-
Tweaked Magic Bolt and Teeth Focus Recipe.
Additions:
- Haunted Paintings. Only show paintings made for the mod. Currently has 4 paintings. Crafted by placing a Painting and Haunted Planks on Smithing Table. (Yes, the back and side of the paintings have the same texture as vanilla, have to do some coding to make it look like Haunted Planks).
Join the official Mod Discord!
Fixes & Changes:
-
Custom Boss Bars should now appear properly on Servers.
-
Changed Redstone Golem's staying animation and improved their idle animation to be more in line with MCD.
-
Fixed Redstone Golems continuing to spawn Mines after their summoning animation is finished if they were somehow thrown in the sky during said animation.
-
Fixed Doppelgangers not using their Summoner's skin.
-
Changed Recipe for making Zombie/Skeleton Horse from sacrificial to conversion. Added entries for both to Black Book.
-
After attacking with Ice Bouquets, Wraiths will roam around instead of staying in place during attack cooldown (unless they're commanded to stay)
-
After teleporting, Wraiths will play an animation before attacking.
-
Haunted Skull explosions no longer damage entities that are allied to the shooter (ex. Summoner and their servants).
-
Fixed Brew modifiers showing larger numbers than what it should be (Level 1 Quaffs would show Quaff III for instance).
-
Fixed Skeleton servants having long range and natural armor like Zombies.
-
Fixed Haunted Skull Projectile visually disappearing when hitting something but not exploding.
-
Fixed Servants attacking themselves.
-
Non-hostile spawned Servants will now automatically target hostile servants.
-
Crypt Maps can now be traded from Cartography Villagers.
-
Witches and Warlocks can potentially give Blighted Shack Maps when bartering with them.
-
Fixed Research being lost after player has died.
-
Fixed Illager Assault Rest Period resetting upon death.
-
Fixed Grudges being erased upon death.
Skull Lord:
-
Bone Lords no longer take fall damage.
-
Replaced Diamond Armor with new Cursed Paladin Armor for Bone Lords and Pithos loot table.
-
Instead of summoning regular Zombies and Skeletons, Skull Lords will now summon Servant versions of the mobs. Summoning no longer depends on light level.
-
Improved Skull Lord charge attacks.
-
Currently replaced beams that attached Skull Lord to either Bone Lord or Laser to particles.
Additions:
Grave Golem:
-
Grave Golem. Requires the Player to have read the Warred Scroll and Haunting Scroll to summon one. Made by making a special mold and filling it Shade Blocks, Skull Piles and Bone Blocks, and then right clicking the central Skull Pile with an Animation Core. The resulting Golem, much like the Redstone Golem, is loyal to the player that made it.
-
By default the Player can have up to 2 Grave Golems. Shoots Haunted Skulls, summon new mobs called Haunts and have an AOE melee attack that is used when target is nearby.
-
By default , they have 90 Hearts and deal 8 Hearts of Damage.
-
Grave Golems can be healed by right-clicking on them with Bone Blocks or Bones.
-
If keepInventory is false, the player's loot will go into any nearby Grave Golem owned by them (they will glow reddish-orange as indication). Right-clicking on them with a Shovel of any type will relinquish the items from them.
Others:
-
Cursed Paladin Armor. Obtainable in Crypts within the Pithos. Has diamond-level armor points and higher enchantability than its Cursed Knight counterpart, and increases armor points by 4 when full set is worn.
-
Frozen Blade. Much like the above armor, can be found in Pithos. Gives 5 seconds of Freezing when struck. Held by Bone Lords when difficulty is on Easy.
-
Added new command to goety map: summon_hostile. Mobs summoned will be hostile to players, unless they don't have attack damage.
-
Crones are now barter-able while wearing Witch/Warlock robe sets and have their own Barter Loot Table.
-
Added Black Book entries for Nameless Crown and Cape.
Join the official Mod Discord!
Fixes & Changes:
-
Servants, by default, now change demeanor when being hit by their Summoner holding a Wand or Staff instead of right-clicking on them. This can be disabled through goety-spells.toml config to bring back previous method (though said method is modified so that Servants will change demeanor if Wand or Staff is on the Summoner's main hand).
-
Sculk Growers can now, by default, accept Potency Enchantment, allowing it to grow crops faster. This can be disabled through goety.toml.
-
Tweaked Forbidden Grass coding to hopefully no longer take weight sum crashes.
-
Fixed Redstone Golem not moving when created through Diamond Mold method.
-
Tweaked Redstone Golem Attack Animation and put their fore-arm pivot points higher.
-
Fixed a typo on Witch's Brew Arrowmantic entry.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Wind Blower not having a loot table, and thus not dropping when broken in Survival.
-
Fixed Cursed Cage not actually playing sounds when placing or removing a Totem or Transfer Gem from it.
-
Fixed Soul Absorber still showing placed Totem, despite internally removing it after absorbing all Soul Energy from it.
-
Increased explosive range, visual size and other visuals of Redstone Golem's Scatter Mines.
-
Redstone Golems will now play an activation animation when created through Diamond Mold method.
-
Crouching while being blown by Wind Blower gives much higher resistance to the wind, which allows the player to even move against it.
-
Dark Anvils now, by default, allows enchantments to go overlevel when mixed with same Enchantments (ex. Mixing two Unbreaking III now gives Unbreaking IV). This can be disabled through goety.toml, under darkAnvilIgnoreMaxLevels.
-
Switch places between Dark Wand and Ominous Orb in Ominous Staff recipe, so that Ominous Orb gets consumed.
Join the official Mod Discord!
Fixes & Changes:
-
Made Lichdom Healing highly configurable. The rate of healing, how much health is healed and whether Liches can even heal from Soul Energy are now configurable in goety.toml.
-
Items can now be removed from Dark Altars without needing to Crouch or Shift-Right clicking on the block. A Simple right click will remove any item that's placed on the Altar.
-
Fixed typo on Witch's Brew where it says Grow Lichen instead of Glow Lichen.
-
Updated chinese translation by Player_7
Join the official Mod Discord!
Fixes & Changes:
-
Made Lichdom Healing highly configurable. The rate of healing, how much health is healed and whether Liches can even heal from Soul Energy are now configurable in goety.toml.
-
Add lichVillagerHate config from 1.19 to this version.
-
Fixed Illager hunting bug (that was fixed in 1.19 version) where the illagerAssaultSpawnChance wasn't used properly.
-
Items can now be removed from Dark Altars without needing to Crouch or Shift-Right clicking on the block. A Simple right click will remove any item that's placed on the Altar.
Join the official Mod Discord!
Fixes & Changes:
-
Remodeled and Retextured Dark Wand.
-
Soul Energy and Current Focus GUIs no longer appear if player is in Spectator mode.
-
Tweaked some block textures(ex. Dark Altar, Soul Absorber) to reflect the previous Shade Stone blocks retextures.
-
Added Sounds when placing or removing Totems or Transfer Gems from Cursed Cages.
Join the official Mod Discord!
Fixes & Changes:
-
Brought Focus Circle from 1.19 version to this version, replacing the Focus Bag and Wand Inventory opening at once.
-
Retextured and Remodeled Dark Wand.
-
Updated some block textures(Cursed Blocks, Soul and Glow Lights, Pithos, and various artifices) to be like the 1.19 version of the mod.
-
Tweaked Apostle to be like their 1.19 version.
-
Reduce Anvil requirement from 4 to 2 for Forge Rituals.
-
Reduce Enchanting Table requirement from 2 to 1 for Magic Rituals.
-
The Soul Energy GUI no longer appears if player is in Spectator mode.
-
Improved some Black Book entries.
Join the official Mod Discord!
Fixes & Changes:
-
Added new tooltip on scrolls to allow players to know how to use them.
-
Tweaked Crone a bit so that they should not drink Health brews if they were last hit from a mob or player in the last 15 seconds.
-
Tweaked Necro Crown recipe to no longer use Dark Hat as the activation item.
-
Buffed Hunter's Bow looting effect on animals.
-
Tweaked First Ritual Entry on Black Book to be more clear on how rituals are performed.
Join the official Mod Discord!
Fixes & Changes:
-
Revamped Wand and Bag key to instead open up the new Radial Menu for swapping and removing Focuses. More info in Additions.
-
Fixed Illusive Robes not rendering properly.
-
Hoods shown when wearing Illusive, Frost or Hedge Witch Robes can be disabled in goety.toml config.
-
Nerfed Necro Crown to only reduce Cast Time for Necromancy spells instead of all spells.
-
Haunted Bows can now be repaired by combining it with any bow on an Anvil.
-
Tweaked Soul Menderer recipe by replacing several ingredients with Dark Metal Ingots.
-
Made Magic Bolt Focus Recipe more expensive and uses a Magic Ritual.
-
Philosopher's Mace are now considered correct tool for blocks that are mineable by Pickaxes, Axes, Hoes and Shovels.
-
Philosopher's Mace's Enchantability is now configurable.
-
Vanguard Servant's Health, Armor points and Attack Damage are now configurable in goety-attributes.toml.
-
Made some internal tweaks for Liches and how certain attacks effect them a bit.
-
Tweaked Ice Flame Trap Texture to use updated Shade Stone texture.
-
Tweaked Sculk Converter Texture to use updated Shade Brick texture.
-
Tweaked Stripped Haunted Log Texture a bit.
-
Tweaked Advancement tree to take Totem of Roots early game into account.
-
Made lots of improvements to Black Book entries.
-
Fixed Ravager Armor Entry having titled Dark Armor.
Additions:
-
Focus Radial Circle. Instead of swapping Focuses by opening both Focus Bag and Wand Inventory at once, players can now swap or insert any Focus from within their Inventory or in their first Focus Bag. The Player must be holding a Wand/Staff and have a Focus in either said Wand/Staff, Focus Bag or Inventory around. "Extract" will put the Focus from the Wand/Staff into the player's inventory, while "Bag" puts it in the Focus Bag instead.
-
Wind Blower. A new block that pushes entities into the direction its pointing. The range of the blower depends on the level of Redstone Power it receives, meaning if it has a Redstone Power of 15, which can be achieved by simply placing and activated a lever directly on it, it will have a range of 15 blocks. Crouching will lessen the effect on the player, but only if the Blower is directed horizontally.
-
Redstone Golem damage Cracks textures. Currently disabled by default, but can be enabled in goety.toml.
-
New Advancement for gaining Totem of Roots.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Pedestal taking in more than 1 item count when fed with hopper.
-
Made Forge Rituals easier to set up. It now requires 1 Anvil, 2 Furnaces/Blast Furnaces and 1 Lava Cauldron.
-
Magic Rituals now only require 1 Enchanting Table instead of 2.
-
Reduce chance of Dark Anvil taking damage from 12% to 5%.
-
Tweaked how Mini-Boss bar appear internally to reduce chance of breaking.
-
Tweaked Shade Stone Bricks, Shade Bricks and Shade Tiles Block textures to have a consistent color scheme and look visually better.
-
Tweaked Cursed Knight Model and Texture.
-
Tweaked Nyctophobia effect icon texture.
-
Updated Forge and Storm Ritual example pictures in Black Book.
Additions:
-
Insight Effect and Brew. Brew is made with a Writeable Book as the Catalyst. Insight doubles the experience drop.
-
Added Health Boost, Luck and Unluck Brews. Catalysts are Enchanted Golden Apple, Nautilus Shell and Poisonous Potato respectively.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Bug where Vanguard Servant will try to attack their owners when somehow taking damage from them.
-
Tweaked Minister's Illager count to only count Illagers that are not hostile towards the Minister.
-
Improved Redstone Golem attack animation to be more closer to MCD animation.
-
Improved Redstone Golem's glowing animation where their glow now looks more orange and will now flash when summoning Scatter Mines like in MCD.
-
Tweaked Textures for Shade Blocks (except Shade Tiles) and Crypt Polished Stone.
-
Updated Chinese Translation.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Haunted Armor Stand Recipe not rendering properly in Black Book.
-
Fixed Servants, if summoned by hostile mobs, losing hostility when world is reloaded.
-
Fixed Scatter Mines exploding on their owners if world is reloaded.
-
Tweaked and improved Redstone Golem Summon Mines and Novelty animations.
-
Improved Redstone Golem Swiping attack.
-
Tweaked and improved Necromancer's Animations
-
Necromancers and Border Wraiths will now run 4 Blocks away from targets before going back to attacking, instead of trying to path-find a position that's 16 blocks away like in vanilla.
-
Tweaked certain summoning spells casting sound.
Additions:
- Vanguard Servants and Focus. Focus requires the player to read a Front Scroll, which are currently found in Desert Pyramids alongside the Buried Scroll. Vanguard Servants have longer attack reach and their shields can absorb any non-void damage once before breaking, preventing damage and knockback on the Vanguard themselves. Right-clicking on the Vanguard with a Wooden Plank of any type will reapply their shield, but only if they're not attacking or targeting. Due to wearing a helmet, they don't burn in sunlight.
- Chinese Translation, courtesy of #Player_7
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Server List Bug.
-
Fixed the actually massive bug surrounding Illager Assaults where, instead of Illagers having a 1/5 chance of spawning every 10 minutes, it was 1/12000 chance since it's using the illagerAssaultSpawnFreq config instead of the illagerAssaultSpawnChance.
-
Redstone Golem's Scatter Mines now deals the same damage as the Redstone Golem's attack damage.
-
Animation, Hunger, Wind and Mystic Core recipes gives 2 Cores instead of 1.
Additions:
-
Haunted Armor Stand. Unlocked by reading a Haunting Scroll that's found in Crypt Libraries. Is a fire-proof Armor Stand that has arms. If the stand is fully clad in Armor, right-clicking on it with an Animation Core will transform it into a loyal Haunted Armor.
-
Focus Visual. If Hotbar is on top of a Wand/Staff with a Focus, the Focus will appear above the Experience Level number. Can be re-positioned and disabled in Config.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Vampire Bat Crash bug.
-
Fixed overwhelming Warlocks appearing in Raids.
-
Mini-Boss Bars will always appear on screen rather than when the Mini-boss in question has a target. This is to hopefully mitigate the Boss bar glitching out at certain times.
Additions:
- Added Border Wraith Spawn Egg.
Join the official Mod Discord!
Fixes & Changes:
-
If someone tries to summon the Apostle within the Nether using a Ritual, they will get a warning without the Ritual starting. The Ritual will start proper after they're warned.
-
Apostles in the Nether take 1/2 damage instead of 1/4.
-
Apostles have Piercing Arrows when fought in the Nether.
-
Apostles have a chance of shooting Critical Arrows.
-
Apostles shoot arrows much faster. (Usually Bow using mobs have a 1-2 second cooldown before using their bows, Apostles have a 0.5 second cooldown and no cooldown in the second phase).
-
Fixed Fire Tornadoes reappearing at the Apostle's location instead of at their original location when changing trajectory.
-
Fixed Obsidian Monoliths not spawning properly.
-
Apostle's Fire Blasts and Roar are now effected by knockback resistance.
-
Redstone Golems can be healed with either Redstone Dust or Redstone Block. A Redstone dust will heal a small amount of health while a Redstone Block will always heal 1/4 of the Golem's Maximum health.
-
Redstone Golems will spawn Scatter Mines if their target in Melee range this time, much like how they do so in MCD.
-
Redstone Golems summon to other animation bug should be fixed!
-
Improved Redstone Golem walk animation
-
Reduce Redstone Golem speed when aggressive a tiny bit.
-
Redstone Golems can now knockback certain mobs that are usually resistant to knockback. They only do this if the mob in question has a smaller hitbox than the Golem.
-
Necromancers have improved animations.
-
Necromancers no longer takes armor unfortunately due to animations improvements.
-
Necromancers that are owned by Players can now drop Soul Jars. Right clicking the Soul Jar on a regular Skeleton or Skeleton Servant will revive the Necromancer.
-
Players can now unlock Necromancers after reading a new scroll, a Buried Scroll, which can be found in Desert Pyramids. Players can still make Necromancers after reading the Forbidden Scroll though.
-
Soul Bolts have animated texture.
-
More Black Book Page fixes.
-
Properly tagged Cursed Knight and Dark armor to Forge's armor tags.
Additions:
- Redstone Golem Spawn Egg.
Join the official Mod Discord!
Fixes & Changes:
-
Added Blacklist config for Hook Bells.
-
Nerfed Skull Lords the same way as their 1.19 counterpart.
-
Fixed Boss Music Discs being universal.
-
Servants no longer collide with their owners
-
Added Mob Sense Config from 1.19 version to here.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Fire Tornado no Owner Crash.
-
Fixed Call Focus not working with owned Ravagers.
-
Fixed certain pages of the Black Book.
-
Fixed some Ritual error messages.
-
Soul Bolts when shot by mobs will use the mob's Attack Damage, meaning if the mob has Strength, the Soul Bolt will deal more damage.
-
Necromancer Servants can be made to summon Skeleton Servants by right-clicking on them with an Osseous Focus.
-
Dark Anvils now have a config that makes it take Experience Points instead of Levels.
-
Dark Anvils will drop 12 Dark Metal Ingots if broken through overuse.
-
Border Wraiths no longer stop breathing fire when getting hurt on difficulties higher than Easy.
-
Added Blacklist config to Hook Bells so certain raider types are no longer effected by it.
-
Forbidden Grass can now spawn structure-overridden mobs. (Ex. Haunted Armors when placed in Crypts).
Additions:
-
Added Chill Fabrics which are used to create the not truly implemented Frost Robes.
-
Added new Effect, Frosty Aura, which causes any mob near the afflicted to gain Freezing Effect, much like how Fiery Aura causes mobs to be set on fire.
-
Crones can potentially drink a Frosty Aura brew now.
Join the official Mod Discord!
(Left: Top, Right: Bottom) Fixes & Changes:
-
Fixed Patchouli Multiblock crash.
-
Fixed Out of Bounds Illague Bug.
-
Made Redstone Golem Mold much cheaper, now requiring only 12 Diamond Blocks instead.
-
Increase Cobblestone drops from Redstone Golems.
-
Fixed Potted modded Plants giving infinite amount when right-clicking on it.
-
Naturally generated Crystal Balls are unbreakable and will emit particle effects until it's interacted.
-
Crones are now persistent when summoned from Crystal Balls.
-
Fixed Apostles targeting Creative/Spectator player if they're fighting a Servant loyal to that player.
-
BEEEEES and Bat Burst Brews no longer work on Creative/Spectator player(meaning they don't spawn Bees/Vampire Bats when brew hits them).
-
Mobs will automatically aggro on Servants targeting them. (This can be disabled in configs).
-
Killing a Minister gives a 3 Day Grace Period to all nearby Players where Illager hunts no longer occur.
Additions:
- Redstone Golem Skulls. Dropped when a Redstone Golem with an Owner dies. The Skull will remember the original owner (and custom name) and is used to revive the Golem using a less costly method, as shown above. The Revived Golem remains loyal to their original owner. A Redstone Golem that somehow spawned without an Owner will have an 11% chance of dropping their skull, and will be loyal to the Placer (just for fun or map makers). The Skull is Fire resistant, and have an extended lifetime when dropped from the Golem.
- Call Focus and Spell. To cast the spell, the Focus must have a Servant's ID in it. To add the ID, simply right click the Focus on a Servant that is loyal towards you. To remove the ID, right click the Focus at the air while crouching. The Spell will cause the Servant to teleport towards their master.
Join the official Mod Discord!
Fixes & Changes:
-
Dispensers now work with Witch Cauldrons once again.
-
Fixed a bug where Summoned Servants can't go through certain entities like Ice Bouquets.
-
Fixed Minister bug where they drop items that are on their Off Hand.
-
Night Beacons now drops itself when mined.
-
Night Beacons will only set time to morning when broken while it was active.
-
Crones will properly throw harmful brews towards Raiders that are targeting her and when she's not in a Raid.
-
Crones can now throw Brews with Cursed Effect if target has Regeneration. Cursed Effect, just a reminder, prevents healing.
-
On Hard Difficulty, Crones have a 15% chance of throwing a Gas Brew at targets.
-
Cursed brews can be made with Occult Fabric as the Catalyst.
-
Certain rooms in Crypts have more Candles in them.
-
Border Wraiths (Wraiths that breath 'fire') now spawn in Crypts.
-
Improved Goety research command to add and remove research and having a suggestion list for researches.
-
Servants no longer collide or push their owners.
-
Players can have more active Vex servants when summoning them using Ominous Staff.
-
Renamed 'Doom Raider' Advancement to 'Skull Basher'
Additions:
-
Redstone Golems. Made by making a Diamond mold and filling it with Lava and Redstone Blocks, and then right clicking the central Redstone Block with an Animation Core. The blocks below the Lava and Redstone Blocks are also made of Diamond Blocks. The resulting Golem is loyal to the player that made it. By default the Player can have up to 2 Redstone Golems. Much like their MCD counterpart, they will summon Mines that deal damage to mobs except them and their creator every 10 seconds, and does a strong melee attack. By Default, they have 120 Hearts and deal 10 Hearts of Damage. The Player must read the Warred Scroll before they are able to summon a Redstone Golem. Redstone Golems can be healed by right-clicking on them with Redstone Blocks.
-
Warred Scroll. Required to unlock creating Redstone Golems. Can be found in either Stronghold Libraries or Ancient Cities.
-
New Cauldron Sounds for Witch Cauldrons.
-
Raging Matter. Drops from Zoglins, it's used as a Catalyst for Wild Rage Brews. The Wild Rage effect causes any affected mobs with attack damage to be hostile to any nearby mobs they can see.
Join the official Mod Discord!