ChangeLog
Version: 1.3.0
ADDITIONS:
- Added pollution
- If you don't want to deal with it, pipe it elsewhere with duct pipes (or disable it.)
- Added a generic medical condition system used for pollution, hazardous materials and radioactive areas for when fission is implemented.
- Made Active Transformers explode if broken whilst active (configurable) via
harmlessActiveTransformers
- Added a config option to disable ore processing diagrams for packs that change ore processing a lot
- Pipes moving hot fluids now damage you if you stand on them as they should
- Added the nano saber, an electric sword
- Added a config toggle for Compass, as it's unfinished.
- Added extended multiblock rotation for making your machines face sideways, or be mirrored
- Made it possible to place frame boxes on pipes for negating damage
- Made frame boxes climbable
CHANGES:
- Made the hazard system (as well as its API) better to play with and use.
- Added early game ways to reduce/remove the effects of hazards via face masks and rubber gloves
- Made veined ore veins like copper and iron thicker and denser
- updated chinese, russian & japanese translations
- Made the ores always drop a consistent amount of raw ore and moved the multiplier to ore the processing step
- Empty tanks in a fluid pipe are now hidden in Jade
- Changed all mentions of Liters to millibuckets for consistency.
- Made multiblock autobuild able to use containers in your inventory like shulkerboxes and correctly programmed backpacks
FIXES:
- Fixed mortar bonemeal recipe not giving as much bonemeal as was intended
- Fixed some configs not being registered properly
- Fixed EMI AE2 autofill compat
- Fixed removed fluid/bedrock ore veins crashing the server and clearing the entire vein map
- Fixed the total computation value of recipes not showing up in the recipe viewers
- Fixed custom ore veins not showing up in recipe viewers on servers
- Fixed non-burnable logs having a coke oven recipe for charcoal
- Fixed stripped logs and wood blocks not having plank recipes as they should
- Fixed LV screwdriver and buzzsaw being marked as IV tools
- Fixed placing cables/pipes being incredibly laggy
- Fixed create compatiblity sometimes crashing servers
- Fixed parallel hatch not working sometimes
ChangeLog
Version: 1.3.0
1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2
ADDITIONS:
- Added pollution
- If you don't want to deal with it, pipe it elsewhere with duct pipes (or disable it.)
- Added a generic medical condition system used for pollution, hazardous materials and radioactive areas for when fission is implemented.
- Made Active Transformers explode if broken whilst active (configurable) via
harmlessActiveTransformers
- Added a config option to disable ore processing diagrams for packs that change ore processing a lot
- Pipes moving hot fluids now damage you if you stand on them as they should
- Added the nano saber, an electric sword
- Added a config toggle for Compass, as it's unfinished.
- Added extended multiblock rotation for making your machines face sideways, or be mirrored
- Made it possible to place frame boxes on pipes for negating damage
- Made frame boxes climbable
CHANGES:
- Made the hazard system (as well as its API) better to play with and use.
- Added early game ways to reduce/remove the effects of hazards via face masks and rubber gloves
- Made veined ore veins like copper and iron thicker and denser
- updated chinese, russian & japanese translations
- Made the ores always drop a consistent amount of raw ore and moved the multiplier to ore the processing step
- Empty tanks in a fluid pipe are now hidden in Jade
- Changed all mentions of Liters to millibuckets for consistency.
- Made multiblock autobuild able to use containers in your inventory like shulkerboxes and correctly programmed backpacks
FIXES:
- Fixed mortar bonemeal recipe not giving as much bonemeal as was intended
- Fixed some configs not being registered properly
- Fixed EMI AE2 autofill compat
- Fixed removed fluid/bedrock ore veins crashing the server and clearing the entire vein map
- Fixed the total computation value of recipes not showing up in the recipe viewers
- Fixed custom ore veins not showing up in recipe viewers on servers
- Fixed non-burnable logs having a coke oven recipe for charcoal
- Fixed stripped logs and wood blocks not having plank recipes as they should
- Fixed LV screwdriver and buzzsaw being marked as IV tools
- Fixed placing cables/pipes being incredibly laggy
- Fixed create compatiblity sometimes crashing servers
- Fixed parallel hatch not working sometimes
ChangeLog
Version: 1.2.3.a
ADDITIONS:
- Added in-world machine configuration using tools
- Active Transformers now explode when they're being mined while transferring energy
- A new
harmlessActiveTransformers
config option was added to optionally disable this feature
- A new
CHANGES:
FIXES:
- Fixed steam miners not using steam
- Fixed emerald/beryllium derivate toxicity
- Increased performance for unification entry lookups in larger modpacks
- Fixed steam ovens not parallelizing
- Fixed bedrock ore veins not being registered
ChangeLog
Version: 1.2.3
ADDITIONS:
- Custom coil tiers are now displayed in JEI and displayed on separate lines to the temperature.
- Turbines now hurt the player when running.
- Added in-world oil spouts.
- Made fluid pipes display the fluid contents when using Jade/TOP.
- Added hazmat armor and added various debuff effects.
- asbestos is now a breathing hazard, uranium is radioactive to touch, etc.
CHANGES:
- Reworked rotor stats by moving efficiency to its own parameter.
- PACK/ADDON DEVS NEED TO CHANGE THEIR ROTOR PROPERTIES
- Number formatting for duration and eu values in JEI.
FIXES:
- Fixed all pipe blocks being washed away by any fluid.
- Made active overlay textures actually render on machines when running or paused.
- Fixed QuarkTech armor consuming lunchboxes and other "foods" that don't get consumed immediately.
- Fixed various ore smelting recipes were added.
- Fixed GT armors no longer take durability damage.
- Updated ru and tw translations.
- Fixed laser hatches now save the energy between world loads.
- Fixed dense plates requiring ingots to craft.
ChangeLog
Version: 1.2.2.a
ADDITIONS:
- added NO_ORE_SMELTING material flag for stopping ore/raw ore -> dust/ingot/gem smelting
CHANGES:
FIXES:
- Fixed raw diamonds not being smeltable into diamonds, raw coal not being smeltable into coal
- fixed rubber & treated wood slab tags
- fixed addon turbine rotors using the wrong material
- fixed hardWoodRecipes not applying to bamboo
- fixed transformers not having enough input storage
ChangeLog
Version: 1.2.2
ADDITIONS:
- Ported Powder Barrels, Industrial TNT and Dynamite from 1.12
- Ported Armor from 1.12
CHANGES:
- Updated Russian translation
- Moved coils, filters, PSS battery maps out of GTBlocks, to make it easier for addons to add to them
FIXES:
- Made natural decor blocks obtainable
- Fixed compression recipes being generated for ignored materials
- Fixed fluid locking
- Fixed items being voided when Multiblock auto-building fails
- Fixed missing drops for Laser Pipes and Optical Pipes
- Fixed missing harder chest recipes
- Fixed setting the dimension for Bedrock Ore Veins and Fluid Veins in KJS
- Fixed energy transfer display in the Portable Scanner
- Fixed parallel issues, multi smelter not overclocking
- Fixed Overclocking display for ULV in recipe viewers
- Fixed parallel processing for steam machines
- Fixed machine controllers not working for indirectly powered blocks
- Fixed raw ores being smeltable into ingots even with the NO_SMELTING flag
- Fixed language entries for treated/rubber wood signs
- Fixed sign rendering
- Fixed wire throughput counting
- Fixed chainsaw durability usage
- Fixed recipe conflict between mud and fertilizer recipes
ChangeLog
Version: 1.2.1
ADDITIONS:
- Ported decorative blocks from 1.12
- Added filtering to Output Hatches
- Added several utility functions to KJS
- Added more ore generator types (Classic & Cuboid)
- Added partial NBT support for recipe inputs
- Added Wood Cutter recipes
CHANGES:
- Reworked Bedrock Ores
- Note that it is now entirely up to pack developers to register Bedrock Ore Veins!
- Added certain fluid blocks to the minecraft:replaceable tag
- Updated Russian translation
FIXES:
- Fixed some Multiblock builders not working in KJS
- Fixed Turbine Rotors not being damaged
- Fixed Shutter Covers not being registered
- Fixed missing Multiblock Tank recipes
- Fixed GCyM Multiblocks using Perfect Overclocking
- Fixed crash related to the Network Switch Multiblock
- Fixed Data Bank chaining
- Fixed HPCA energy consumption for energy that wasn't input recently
- Fixed Kinetic Output Boxes never stopping
- Fixed World Accelerators using too much energy and always accelerating Block Entities
- Fixed connectivity for Long Distance Pipes
- Fixed Item Collector (now works after reload, no longer requires KJS, fixed tooltip)
- Fixed Research items not rendering in JEI when playing on a server
- Fixed recipes randomly not working after server restarts
- Fixed recipes for ABS & Large Electrolyzer using the wrong wires
- Fixed sounds for Arc Furnace & Boilers not being registered properly
- Fixed Parallel Control Hatch behavior when the recipe voltage matches the machine voltage
- Fixed Wrench interactions in certain situations
- Fixed recipe for Treated Wood
- Fixed KJS Research recipes not registering
- Fixed machines and pipes causing excessive updates to neighboring blocks
- Fixed language entry for Iron III Chloride
- Fixed recycling recipe for Titanium Fluid Cells
- Fixed recipe for Engine Intake Casing
- Fixed any custom recipe capabilities being removed when KJS is installed
ChangeLog
Version: 1.2.0.a
ADDITIONS:
CHANGES:
FIXES:
- Fixed some components not requiring data
- Fixed assembly line recipes with no data not working
- Fixed data module recipe being missing
- Fixed tiered multiblock builders not working
CHANGES:
- Improved recipe viewer widgets
- Updated Power Substation UI to show separate values for input and output
- Removed the recipes for Processing Arrays
- IMPORTANT: Your existing PAs will only continue to work until 1.3.0, at which point we will remove them entirely.
Please replace them with the appropriate specialized multiblocks until then!
- IMPORTANT: Your existing PAs will only continue to work until 1.3.0, at which point we will remove them entirely.
- Updated Russian and Chinese translations
FIXES:
- Fixed Multiblocks with only 1 Energy/Dynamo Hatch not overclocking
- Fixed Energy Hatch amounts in Multiblocks
- Fixed high-tier Emitters not existing
- Fixed surface rock descriptions
- Fixed plungers not working
- Fixed ME Input Hatch and ME Output Bus
- Fixed number formatting in certain places
- Fixed Large Boilers requiring a Maintenance Hatch when maintenance is disabled in the config
ChangeLog
Version: 1.1.4.b
ADDITIONS:
FIXES:
- fixed client error when opening multiblock UI for the first time
- fixed Large assembler & circuit assembler being able to have >1 energy hatch
- fix server crash in LDlib
CHANGES:
ChangeLog
Version: 1.1.4.a
ADDITIONS:
- added more wiremill recipes for different wire sizes
- made rubber saplings & leaves compostable
- made spray paint able to paint multiple blocks in a chain if crouching
- added ability to use block/fluid tags in multiblock patterns
FIXES:
- fix AMD driver error in LDlib
- fixed bucket model
- fixed PA accepting multiblock machines
- fixed fluid pipes crashing when connected to other mods' blocks
- fixed large DT outputs not being ordered
- fixed wooden brick form disappearing after use
- fixed pyrolyse oven not getting bonuses if recipe didn't overclock
- fixed shovels crashing if somehow used to path air
- fixed full spray paint cans rendering the bar as empty
CHANGES:
- multi amp hatches no longer allow multiblocks to run higher tier recipes
- made dynamic data- and resourcepacks appear in the pack list(s)
- Use a grid-based UI for the multiblock part switcher