- Reverted fast buffer upload to old approach
- The previous method (Using a streaming buffer) didn't show much of an extra performance improvement, but was a lot more complex/error-prone and doesn't work on older GPUs.
- If you notice a significant performance drop or graphical glitches when updating to this version, please open an issue on the GitHub repository.
- 1.21.2+ only: Fixed performance regression on Apple GPUs
- 1.21.2+ only: Screen Batching: Only batch container items and chat screen
- 1.21.2+ only: Added workaround for item cooldown render order issue
- Added support for 1.21.2/1.21.3
- Dropped support for 1.20.5/1.20.6
- Fixed wolf collar rendering order
- 1.21.2+ only: Rewrote fast buffer upload to have less overhead in high (1000+) FPS scenarios
- 1.21.2+ only: Deprecated the ImmediatelyFast batching API. Mojang added basic batching into the DrawContext class. ImmediatelyFast now uses and extends this system, so the custom API is no longer needed. To migrate your mod, simply remove all calls to the ImmediatelyFast batching API and make sure to use the DrawContext for your HUD rendering.
- 1.21.2+ only: Made experimental universal HUD batching more efficient
- Added support for 1.21.2/1.21.3
- Dropped support for 1.20.5/1.20.6
- Fixed wolf collar rendering order
- 1.21.2+ only: Rewrote fast buffer upload to have less overhead in high (1000+) FPS scenarios
- 1.21.2+ only: Deprecated the ImmediatelyFast batching API. Mojang added basic batching into the DrawContext class. ImmediatelyFast now uses and extends this system, so the custom API is no longer needed. To migrate your mod, simply remove all calls to the ImmediatelyFast batching API and make sure to use the DrawContext for your HUD rendering.
- 1.21.2+ only: Made experimental universal HUD batching more efficient
- Added support for 1.21.2/1.21.3
- Dropped support for 1.20.5/1.20.6
- Fixed wolf collar rendering order
- 1.21.2+ only: Rewrote fast buffer upload to have less overhead in high (1000+) FPS scenarios
- 1.21.2+ only: Deprecated the ImmediatelyFast batching API. Mojang added basic batching into the DrawContext class. ImmediatelyFast now uses and extends this system, so the custom API is no longer needed. To migrate your mod, simply remove all calls to the ImmediatelyFast batching API and make sure to use the DrawContext for your HUD rendering.
- 1.21.2+ only: Made experimental universal HUD batching more efficient