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Immersive Engineering

Immersive Engineering

Retrofuturism, industry and multiblocks!

588.4k
446
Equipment
Technology
AboutChangelogVersions

1.19.2-9.0.0-153

by BluSunrize on Sep 2, 2022
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  • Initial release for 1.19.2, featuring all content currently available on 1.18.2!

1.18.2-8.2.1-152

by BluSunrize on Sep 2, 2022
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  • Add the Collapsible Glider, an early game, less powerful Elytra
    • Sound for the glider taking damage are by Iain McCurdy, licensed under CC BY 4.0
  • Add spoil to the Excavator, instead of empty buckets, it collects cobble and gravel instead (Silfryi)
    • In the nether you get netherack, gravel and basalt
  • Add new mineral veins in the nether! (Silfryi)
    • Archaic Digsite now contains various blackstone blocks
    • Cooled Lava Tubes provide magma, obsidian and smooth basalt
    • Soul Silt provides soul sand, soul soil and gravel
  • Add recipes to strip insulation from LV and MV wires again (Silfryi)
  • Fix fluid pump showing as 2x in the required materials of the bottling machine (BluSunrize)
  • Fix sawblade accidentally silktouching leaves (BluSunrize)
  • Fix iron golems dropping shader bags reserved for bosses (BluSunrize)
  • Fix diesel generator running endlessly without particles and animation (BluSunrize)
  • Fix error being thrown in log when Pneumatricraft reads our villager trades (BluSunrize)
  • Fix crusher not accelerating if it is given enough power (BluSunrize)

1.18.2-8.2.0-151

by BluSunrize on Aug 14, 2022
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  • Overhauled the Bottling Machine (BluSunrize)
    • Had its internals adjusted to match other multiblocks
    • Now allows for multiple inputs in its recipes
    • Allows holding items until full
    • Improved documentation in the manual!
  • Updated recipe for empty shells for revolver cartridges (BluSunrize)
    • Can now be made with resin in the bottling machine
    • In exchange, the normal recipe outputs a little less
  • Change mineral survey tools to send positive messages to chat, makes it easier to look back on them (BluSunrize)
  • Change a bunch of recipes! (BluSunrize & Silfryi)
    • Various tool upgrades got cheaper
    • Revolver recipe more closes matches the pattern of other tools
    • Many electrical blocks (transformers, tesla coils, external heaters) had their recipes changed
    • Connectors and relays now accept all colours of terracotta
    • Insulating glass is now made in the alloy kiln
    • Metal wallmounts are now crafted in larger amounts
  • Add the Grinding Disk for the Buzzsaw, allowing it to quickly cut through metal (BluSunrize)
    • Also behaves like an axe when rightclicking, so it can strip woods and clean copper
  • Add a blacklist for buzzsaw treecapitation (BluSunrize)
    • This is done with the block tag "immersiveengineering:buzzsaw/tree_blacklist"
    • By default, this blacklists Dynamic Trees, because they have their own mechanic for felling
  • Add Ersatz Leather, a leather alternative crafted with hemp fabric and beeswax or plant oil (BluSunrize)
  • Add recipes to break down prismarine blocks and press blaze powder into rods (BluSunrize)
  • Add additional uses for slag (BluSunrize, Silfryi)
    • Slag glass blocks 50% of light passing through it and works as an insulator for HV relays
    • Slag gravel speeds up water plants growing on it (kelp) and can be crushed into sand
    • Slag recycling is now documented in the manual
  • Improve the railgun (BluSunrize)
    • End rods are now valid projectiles, they are super effective against Endermen
    • All railgun projectiles have perfect accuracy now (but are still affected by gravity)
    • Tridents now have greatly increased speed (and thus range) when fired from a railgun
    • The manual now documents the various types of ammunition in more detail
  • Change assembler to only use a single tank for a fluid, to allow better "filtering" (BluSunrize)
  • Change Diesel Generator consume fuel every 10 ticks, allowing for more granular burntime configurations (Silfryi)
  • Fix assembler creating buckets from nowhere for recipes that would consume them (BluSunrize)
  • Fix advancements for upgrading drill, railgun, buzzsaw and revolver to being triggered (BluSunrize)
  • Fix windmill sails not being saved properly (BluSunrize)
  • Fix crash with CraftTweaker (BluSunrize)
  • Fix crash with Minecolonies pathfinding (BluSunrize, Raycoms)
  • Translations Added/Updated: ja_jp (karakufire)

1.18.2-8.1.0-150

by BluSunrize on Jul 26, 2022
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  • The Plastics update! (BluSunrize)
    • New fluids:
      • Acetaldehyde, made from ethanol in the refinery with a silver plate catalyst
      • Phenolic Resin, made from ethanol and creosote in the refinery
    • New material: Duroplast, made from filling molds with resin in the bottling machine!
    • New crating components: Electronic components
      • Replaces circuit boards in a bunch of recipes, made some things cheaper, some more expensive
      • Shifts the tech tree a bit, places turrets and railgun behind the creation of duroplast
      • Textures courtesy of SteelBlue8!
    • Fiberboard blocks
      • Made from sawdust and resin, they can be used like wooden planks in all recipes!
  • The Manual got an update! (BluSunrize)
    • Early furnaces and workbenches have their own category
    • Some entries got re-written / clarified
    • Bottling and Mixing recipes now display in the manual
  • The Advancements got overhauled! (BluSunrize)
    • IE now has 54 different advancements
    • Some boring ones were removed
    • Some cool new ones were added
    • A new secret advancement got added too
    • Advancements have been split into 3 different tabs to make them more readable
  • Add IMPLY and NIMPLY logic circuits (sashafiesta)
  • Add a bunch of extra tools to the toolbox (BluSunrize & Silfryi)
    • Spyglass, Clock, Compass, Fishing Rod
    • Engineer's Manual, various wrenches from other mods
  • Remove unused config options (Malte)
  • Add a new tag to blacklist certain armor for attaching the Accumulator Backpack (Malte)
    • "immersiveengineering:powerpack/forbid_attach"
  • Add new tags to control which mods drop shader grabbags (BluSunrize)
    • By default, any mob with 100 or more HP (Wither, Ender Dragon, Warden) will drop a bag
    • "immersiveengineering:shaderbag/blacklist" is for EntityTypes that shouldn't drop a bag despite having so much health
      • The Wither is on that blacklist by default, but it can be removed from it with a data pack
    • "immersiveengineering:shaderbag/whitelist" is for EntityTypes that should drop a bag even if their health is lower than 100
      • This list is empty by default, can be added to with a data pack
  • Allow items to be added to the toolbox by right-clicking, just like vanilla bundles (BluSunrize)
  • Use ToolActions to identify tools for the toolbox, adding support for TConstruct items (BluSunrize)
  • Add a recipe to crush amethyst blocks into crystals (BluSunrize)
  • Add a new recipe type for adding biome-based modifiers to the windmill (BluSunrize)
    • By default, windmills now spin 15% faster in ocean biomes, as an example implementation
    • The rest is up to data pack makers!
  • Fix crashes as a result of empty potion recipes (Malte)
  • Fix crashes triggered by wires burning (Malte)
  • Reduce size of share tag for wooden crates (Malte)
  • Fix arc recycling tags accidentally using "forge" namespace instead of "immersiveengineering" (BluSunrize)
  • Fix stackable fluid containers duplicating when crafting treated wood (BluSunrize)
  • Fix dupe bug when repairing hammers or wirecutters (BluSunrize)
  • Fix revolver pieces from villager trades not showing their perks (BluSunrize)
  • Fix "inventory" label being poorly positioned in various GUIs (BluSunrize)
  • Fix OC2 compat using an old name (leedagee)
  • Translations Added/Updated: ru_ru (Smollet777)

1.18.2-8.0.2-149

by BluSunrize on Jun 8, 2022
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  • Re-add compat for Craftweaker (Malte)
  • Add coal coke to the "minecraft:coals" tag, allowing it to be used in crafting campfires (BluSunrize)
    • Unfortunately, vanilla torches don't use that tag, so they can't be made with coke. It's very silly.
  • Allow the hammer, wirecutters and faraday suit to be repaired with their respective materials (BluSunrize)
  • Add new tags to interact with arc furnace recycling: (BluSunrize)
    • "immersiveengineering:recycling/whitelist" -> Items to be made recycle-able
    • "immersiveengineering:recycling/blacklist" -> Items to exclude from recycling
    • "immersiveengineering:recycling/ignored_components" -> Items to ignore as components (such as tools used in crafting)
  • Restructure some manual entries for better flow and no weird page breaks (BluSunrize)
  • Change Fluid & Item Routers to keep their configuration when broken, so they can be moved more easily (BluSunrize)
  • Fix display of fluid tanks in JEI (BluSunrize)
  • Fix container items being lost in the alloy kiln (Malte)
  • Fix desync of the blueprint in the automated workbench (Malte)
  • Fix rotation issues with transformers and razor wire (Malte)
  • Fix crash with other mods adding new levels of Rarity for shaders (Malte)
  • Fix suggestions for the mineral command crashing clients in multiplayer (Malte)
  • Fix crash on the core sample tooltip (Malte)
  • Fix crafting table not dropping its contents (Malte)
  • Fix hammer-crushing recipes only working once until the game is restarted (BluSunrize)
  • Fix shaders not unlocking in the manual (BluSunrize)
  • Fix engineer villager houses being too common now since 5 unique variations were added (BluSunrize)
  • Fix some recipes having an unachievable unlock condition (BluSunrize)
  • Correctly tag slabs, stairs and tools (Malte)

1.18.2-8.0.1-147

by BluSunrize on May 29, 2022
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  • Add signal-threshold function for probe connectors (BluSunrize)
  • Add cloche growing for glow berries (BluSunrize)
  • Add ethanol fermentation for honey, glow berries and sweet berries (BluSunrize)
  • Add beds to all engineer's villager houses (BluSunrize)
    • Also, all houses are now guaranteed to have a workstation in them
  • Add sneak + right-click feature to swap mining drill to single-block mode (BluSunrize)
  • Add new textures for copper items (Silfryi)
  • Add the Multimeter (MalkContent)
    • It replaces the Voltmeter and can now read Redstone levels!
    • It can be put in the "tools" area of the toolbox now!
  • Add bundle tooltips for storage crates and the toolbox (BluSunrize)
  • Change recycling code to be a little less hacky (Malte)
  • Change sounds for metal press and diesel gen to be mono (ArchieBeepBoop)
    • This fixes them not reducing in volume over distance
  • Change hemp fiber to be compostable with a 15% chance (BluSunrize)
  • Fix some hard incompatabilities with Optifine (Malte)
  • Fix engineer's crafting table losing its inventory (Malte)
  • Fix placement and colour of various "Inventory" texts (BluSunrize)
  • Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
  • Translations Added/Updated: ru_ru (Michael-Soyka)

1.16.5-5.1.0-148

by BluSunrize on May 29, 2022
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Version 1.16.5-5.1.0-148
  • Add a new API interface that allows pressurized fluid in- and output above normal levels (BluSunrize)
  • Add fermentation recipe to turn beetroots into ethanol (BluSunrize)
  • Update JEI handlers for Coke Oven, Blast Furnace and Alloy Smelter to have some animated doodads (BluSunrize)
  • Update manual entry for fluid pipes to document that they can be dyed (BluSunrize)
  • Fix flipped bounding boxes for the Lightning Rod (BluSunrize)
  • Fix texture glitches on Refinery model (BluSunrize)
  • Fix pipes and pumps transferring fluids much slower than planned, because pressurization didn't work (BluSunrize)
  • Fix manual entries referring to "Engineer's Hammer" when "Engineer's Screwdriver" is the correct tool (Vapaman)
  • Fix tooltips for tool upgrades being white instead of grey (BluSunrize)
  • Fix fluid pipes voiding fluid after chunks being un- and reloaded (Malte)
  • Fix blades not showing in the buzzsaw quiver (BluSunrize)
  • Fix circuit table not dropping its contents (Malte)
  • Fix floodlight not using its active texture (Malte)
  • Fix sync issues and dupe bug in the buzzsaw (BluSunrize)
  • Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
  • Fix dupe bugs in the Engineer's Crafting Table (Malte)
  • Fix errors with Starlight in the manual (Malte)
  • Fix logic units with inverters producing incorrect output on reload (Malte)
  • Fix lighting issues in offhand on some items (Malte)
  • Fix faraday suit accepting enchantments in the anvil (BluSunrize)
  • Fix shaders not unlocking in the manual (BluSunrize)
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