InControl - 1.12-3.9.3
on Jan 26, 2023InControl 1.12-3.9.3
- Fixed a bug with the 'empty' keyword for items
- Postponed loading of the rule files so that blocks/items from other mods can be found better
InControl - 1.12-3.9.2
on Jan 26, 2023InControl 1.12-3.9.2
- New 'mod' attribute for 'block' test so that you can test for modded blocks: 'block': { 'mod': 'rftools' }
- New 'mod' attribute for 'helditem' (and similar) test so that you can test for modded blocks
- New 'empty' attribute for 'helditem' (and similar) tests so that you can test for an empty item: 'helditem': { 'empty': true }
- New 'count' attribute for 'helditem' (and similar) tests so that you can add expresssions to test for amounts. For example 'helditem': { 'item': 'minecraft:coal', 'count': '>=10' }
- New 'ore' attribute for 'helditem' (and similar) tests to do ore dictionary tests
- New 'energy' attribute for 'helditem' (and similar) tests to that you can test for forge energy in an item. This supports expressions
- New 'energy' attribute for 'block' test to that you can test for forge energy in a block. There is also a new 'energyside' attribute which allows you to specify from which side the energy will be examined. If not given it will use null
InControl - 1.12-3.9.1
on Jan 26, 2023InControl 1.12-3.9.1
- Much more powerful item description system with expressions on damage and nbt
- Giving items (armor, helditem, give command) is now also much more general and supports the new system
- Removed 'blockup' command and instead add a more general 'blockoffset' command that works together with the 'block' command
- Added support for EnigmaScript though 'state' and 'pstate' tests
InControl - 1.12-3.9.0
on Jan 26, 2023InControl 1.12-3.9.0
- Added support for Serene Seasons with new 'winter', 'summer', 'spring', and 'autumn' boolean keywords
- Added support for baubles: new 'amulet', 'ring', 'belt', 'trinket', 'charm', 'body', 'and 'head' keywords
- New 'blockup' test for various rules which will test the condition of the block above the current position
- New 'message' action to print a status message on screen for the nearest player (for 'spawn')
InControl - 1.12-3.8.3
on Jan 26, 2023InControl 1.12-3.8.3
- New 'offhanditem' and 'bothhandsitem' tags that are equivalent to 'helditem' but also work on the offhand (or both)
InControl - 1.12-3.8.2
on Jan 26, 20233.8.2:
- Update to GameStages 2.0. This breaks compatibility with old GameStages so if you update this mod make sure to update GameStages as well!
InControl - 1.12-3.8.1
on Jan 26, 2023InControl 1.12-3.8.1
- Added a rule to check for spawns by mob spawners
incontrol-1.12-3.8.0.jar
on Jan 26, 20233.8.0:
- New 'itemcount' tag to specify the amount of items to drop in a loot rule. Can also depend on looting/fortune level. For example: "itemcount": "5/5-7/1000" would give 5 items at looting 0, 5-7 items at looting 1 and 1000 items at looting 2 or higher
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The 'blocks' check can now also use the ore dictionary (use like 'ore:plankWood')
- There is a new 'biometype' check that will check on biome dictionary entries (like 'COLD', 'WARM', ...)
incontrol-1.12-3.7.1.jar
on Jan 26, 20233.7.1:
- Use new Lost City API which should make things compatible with sponge
- Requires Lost Cities 2.0.3
incontrol-1.12-3.7.0.jar
on Jan 26, 20233.7.0:
- New 'experience.json' file where you can alter the experience that you get from monsters under certain conditions
- New 'insphere' keyword for Lost Cities to have different behaviour inside or outside a sphere
incontrol-1.12-3.6.6.jar
on Jan 26, 20233.6.6:
- Andrew fixed a bug where items given by spawn rules would sometimes disappear
incontrol-1.12-3.6.5.jar
on Jan 26, 20233.6.5:
- Added support for adding NBT to loot items and spawned mobs
incontrol-1.12-3.6.4.jar
on Jan 26, 20233.6.4:
- Added 'gamestage' mod support to the loot rules. You can now have loot that depends on the current stage of the player
incontrol-1.12-3.6.3.jar
on Jan 26, 2023incontrol-3.6.3.jar
on Jan 26, 20233.6.3:
- New 'fakeplayer' and 'realplayer' keywords for loot control. By using those you can have rules that only work on real or on fake players as opposed to all players. The normal 'players' keyword still works on both fake and real players like it did before
incontrol-1.12-3.6.2.jar
on Jan 26, 2023incontrol-3.6.2.jar
on Jan 26, 20233.6.2:
- Fixed a potential bug that could cause loot to be too big in some cases
incontrol-1.12-3.6.1.jar
on Jan 26, 20233.6.1:
- Fixed a problem preventing InControl from working properly on servers
incontrol-1.12-3.6.0.jar
on Jan 26, 2023incontrol-3.6.0.jar
on Jan 26, 20233.6.0:
- New feature in spawn rules. If you add "onjoin": "true" to a spawn rule it will also be activated when entities join the world. This is a much stronger test and allows you to block spawns from mob spawners as well as make it easier to block passive mobs from spawning (which don't always pass through the regular 'checkspawn' event)