Larion overhauls the overworld generation in Minecraft by drastically altering terrain shapes and biome placement.
The name is a reference to the "Kingdom of Larion" in AI Dungeon stories, a mysterious land with no pre-existing lore. In other words, it is a land where every story must be imagined by you.
The world is larger in scale, less predictable and often more mountainous, reminiscent of what you'd find in epic fantasy worldbuilding. I tried my best to strike a balance between large- and small-scale features so that the worlds generated feel vast, but are still interesting to explore in survival mode.
The biomes themselves are not altered at all, making Larion fully compatible with most biome overhauls. See below for a list of compability notes and potential solutions.
If you want a limited world size, check out the Disc World add-on datapack!
Please note that the mod is still in active development, future updates are nearly guaranteed to change how the world is generated. I would suggest not updating the mod on existing worlds unless your are okay with weird chunk borders.
Features
- The world is split into large continents with plenty of smaller islands in-between.
- Temperature changes as you move north or south (z-axis).
- If you travel far enough, it wraps back around.
- Travelling east or west lets you stay in roughly the same temperature.
- Tropical and subtropical temperature zones have been "swapped".
- Mountains form large "chains" while often being broader and taller than vanilla.
- World height is increased from 384 to 512 to fit the taller mountains and deeper caves
- Build height limit is 384, lowest point is -128.
- An extra layer of gentle slopes on top of vanilla "offset" that makes flat areas sligthly hilly.
- Less predictable biome shapes and placement.
- "Humidity" zones are weirder, sometimes small, sometimes large.
- Swamps and mangroves can only appear near sea level (coasts and rivers).
- Windswept terrain is more common and can appear anywhere.
- Long, winding rivers that carve though terrain.
- Sometimes rivers form strange "knots" that look like lakes.
- Large lava rivers also flow near the bedrock layer..
- Mushroom islands are more common, smaller and oddly shaped.
- Numerous smaller tweaks!
Known issues
- Some seeds will spawn you in water or on a tiny island in the middle of nowhere. If you want a bit more predictability when creating a world, I would recommend using World Preview.
- There are a lot of mountains and limited flat terrain. This is intentional. If you want more flat, look for areas far from mountain ranges and stay near the coastline.
- World generation is not as fast as before (roughly 30% slower in my
experience) because the new density functions are much more
complex and the generated terrain is "taller".
By using these Fabric mods you can counterbalance the slowness:
- C2ME (Biggest performance boost, but can be unstable)
- Noisium
- Faster Random
- FerriteCore
List of compability notes with other worldgen datapacks/mods
Geophilic
100% compatible.
Arboria
100% compatible.
William Wyther's Overhauled Overworld
99% compatible.
So far this is my favorite worldgen mod to use with Larion, they go together perfectly.
If WWOO is loaded after Larion, which is not easy to predict, mountains taller than Y=320 will be "chopped" beacuse WWOO overwrites the file that determines world height.
By unpacking the WWOO .zip/.jar file and removing all three files named overworld.json, the issue is now gone and load order is no longer important!
Be sure to also use Cliffs and Coves by the same author, as it can greatly improve the look of coasts and beaches. There is also Navigable Rivers, but it's not important as Larion does pretty much the same thing with its river tunnels.
William Wyther's Expanded Ecosphere
100% compatible. WWEE only makes changes to files that Larion does not touch so they can be loaded together without issues.
These go very well together, biome diversity is significantly better.
There is one caveat, the new "island" biomes that replace mushroom islands are going to be very small and weird looking. Sorry!
Terralith
50% compatible. Terralith overwrites a few of the same files. By loading it before Larion you will get Terralith's new biomes and Larion's terrain, which is quite interesting, but you'll miss out on Terralith's impressive biome-specific terrain features.
Continents
Incompatible. Both overwrite density_function/overworld/continents.json, but you can still use them together if you prefer the continents of Continents.
Tectonic, Lithosphere, Cascades, Eldor
Incompatible. All these packs modify the same core files as Larion, altering terrain generation with different goals in mind. Whichever mod is loaded last will overwrite 99% of the features added by any of the other mods.
Special thanks to
- alkexr, creator of Eldor. Eldor was a major insipration for this pack and I used many of its clever density functions as a reference. for several changes.
- jacobsjo, creator of Saddle Valley Rivers
- devpelux, creator of X-Mountains
- Apollo, creator of Deeper oceans and Tectonic
- Klinbee, creator of More Density Functions
More info can be found on the project's GitHub page.
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