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LightWithin - Player-specific unique powers!

LightWithin - Player-specific unique powers!

This mods uncovers a new and player-unique power: the Inner Lights! Yes, a magical-ish power that changes from player to player!

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LightWithin 0.1.0 - Frostburn Update

by Emafire003 on Jul 16, 2022
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  • Added 2 new Lights! The Blazing Light & Frost Light They are a bit more rare than the other three!
  • Added the Blazing Light! With this light, you are going to incinerate all of your enemies (and also your allies if you are not careful), setting the on fire and damaging them with fire as damage type (so watch out, it won't work with blazes and such!) It has two target types: ENEMIES which is going to target only the Enemy players (enemy Factions) or HostileEntities such as zombies and creepers that are not allied with you. ALL , which is going to target everything in the area around the player, allies included. Althought it will be able to do more damage. To trigger it you will need the usual requirements (low health, incresed by a 10% since you could be on fire)+ something that emits fire, which could be yourself or an item you are holding, or maybe a block near you! A structure will spawn, and if it crits it will spawn a ring of fire too!
  • Added the Frost Light! This light has four possible targets: ENEMIES & ALL for attacck puposes and SELD & ALLIES for defence. It is triggered under the usual conditions + you will need to be freezing/holding something cold/near a cold block (vanilla). For the attacck section you will instantly freeze up all of your enemies into statue of ice (that for some reason, always resemble a player... hmm.. (yes i'm gonna add more frozen statues later ok ok)) and will also do some freezing damage to them. They are going to be under a new status effect as well, called Frost (more on that later). Also an icy structure will spawn. If the target are SELF/ALLIES then the light will spawn a wall in front of you and your allies putting a barrier between you and the enemy. It will also grant the Freeze Resistance status effect, which is the counter part of the Fire Resistance effect! The damage done and the duration of the effect are different from player to player, even if they are limited between certain values to not make the lights extremely weak nor overpowerd.
  • Along with them their, particles, sounds etc...
  • Frost Effetc! The frost effect is meant to be used only by the frost light, but with commands you could apply it anyway. This effect compleatly blocks the entity in place, preventing it from moving entirely, head included.
  • New trigger (exclusive to the new lights for now): Ally death! When one of your allies gets defeated around you, your light will have a chance to trigger if the right conditions are met! (Currently only for Blazing&Frost)
  • Now the tootlpis of the berries are two lined, for better reading experience
  • Fixed a few bugs & prints (high likely added more of them)
  • Added a ton more config options both for the new lights and the old ones
  • New internal checks for the Factions and fixed a bug related to it (now also checks for the Allied Faction members)
  • Added the Luxcognita's descriptions to the language file (so they can be translated now)
  • Now the Luxberries spawn inside loot chests following this: LuxCognita chances: 23% defualt (1/2) (Mineshaft, Igloo,dungeon, pillager), 27% shipwreck (only 1) deepdarl 35%, library 50% LuxIntus chances: 7% defualt (1) (Mineshaft(1/2), Igloo, shipwreck, dungeon, pillager), deepdark 12% chance, library 12% LuxMutua chances: 2% defualt (1) (Mineshaft, Igloo, dungeon, library), 3% shipwreck, 7% deep dark (1/2), 0% pillager EndCity all +1%
  • Probably added something else that I don't remember eheh.
  • Anyway the other 3 element lights will be coming shortly, but I want to work on some other projects in the mean time

LightWithin 0.0.3

by Emafire003 on Jul 3, 2022
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Finally a new update! In this version:

  • Updated the mod to 1.19 (it won't be compatible anymore with 1.18.2/1.17.1 ecc)
  • Added compatibility with the Factions mod, so if you are in the same faction with another player, and you have the ALLIES light target, it will be able to trigger!
  • Added new checks for the trigger of a light(each one configurable in the config):
  • Checks to see if the player/s are surrounded by other mobs
  • Checks to see if the player/s have near-broken armor. (Disabled by default)

This means that in order to activate a light, a player will also need to be surrounded by mobs (default having 5 hostile entities near them) and/or have low armor durability! This adds a bit more to the complexity of the trigger, so it's more like a "coming to help when you need it the most" kind of feeling, closer to what I originnally imagined.

  • Modfied the config a bit as well so you will need to update it. Backup your old file and then remove it (simply renaming it will also work). Now there are a bit more options to explore as well!
  • Also changed its extension, so it's more readable in notepad++

Also I'm starting to work on 4/5 new light types, based on the elements. So stay tuned and share this with your friends!

LightWithin 0.0.1

by Emafire003 on Jun 6, 2022
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This version already includes ColoredGlowLib

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