- fixed compatibility crash with Optifine (reported by @Fiocher)
- fixed bug with Bleeding chances exceeding 100% on items with custom chances (reported by @ZacGames)
- fixed game crash during Undead Army (reported by @NotTohm)
- fixed game crash caused by Blood Moon (reported by @ZacGames)
- fixed bug with game stages not reloading properly in the configuration file (reported by @Sully)
- fixed game crash caused by compatibility issues with Loot Beams mod (reported by @davey)
- fixed game crash when breaking chest with Cursed Armor inside (reported by @Jabkkm)
- changed required Majrusz Library version from 7.0.1+ to 7.0.2+
- readded missing Bleeding advancements
- updated Chinese translation (thanks to @UDTakerBean)
- fixed bug with blood particles not being visible on server
- fixed bug with some expert mode and master mode mechanics working on earlier game stages
- fixed bug with Cursed Armor spawns not working properly
- changed required Majrusz Library from 7.0.0+ to 7.0.1+
- fixed game crash
java.lang.ClassNotFoundException
(reported by @NanoAi) - fixed Soul Jar color issue caused by incompatibility with Sodium (reported by @LonelyFear)
- fixed bug with being unable to disable natural Undead Army spawns (reported by @NeuTraLZero)
- fixed bug with Undead Army not changing weather properly
- fixed crash when using Undead Battle Standard on server
- fixed bug with thunder not working properly during Undead Army
- fixed bug with Soul Jar damage bonus being calculated incorrectly
- changed required Majrusz Library version from 5.0.0+ to 7.0.0+
- added support for custom game stages (suggested by @samjviana)
- added support for per player difficulty (suggested by @Not-February)
- added support for custom mob groups (suggested by @NiveStinks)
- added Fragile End Stone
- added Infernal Sponge and Soaked Infernal Sponge to Wither Treasure Bag
- added chance for Pillagers to hold fireworks and Multishot crossbows (suggested by @Tides of Twilight)
- added glass break sound when Glass Regeneration gets removed
- added possibility to cure Bleeding with Milk Bucket and Golden Apples (suggested by @draglorr)
- added possibility to open Treasure Bags by right-clicking it in the inventory
- added possibility to apply Soul Jar to shields with weaker variants of bonuses
- added 4% Bleeding chance bonus per each level of Impaling on Trident
- added config list for animals that should not apply Bleeding
- added config list for mobs with effects they can apply
- added config for default immunity for undead mobs
- added config for mobs that should be applicable by Bleeding (suggested by @zekeflynn)
- added config for scrolls
- updated Russian translation (thanks to @reyzex)
- removed Netherite and Enderium Axes from Cursed Armors in End Cities
- removed detailed tooltip from Cursed Armor Spawn Egg
- removed Cloth drop chance from Undead Army mobs
- removed Emerald as drop chance from Illusioner
- removed reputation bonus when using Bandages on Villagers
- removed recipe that converts Tattered Armor to Cloths
- removed recipe that converts Cerberus Fangs to Bone Meal
- removed check for natural spawns in Undead Army requirement
- removed advancements for opening 16th Treasure Bag
- removed night multiplier bonus for damage and health
- removed Enderman soul from Soul Jar
- removed creative mode tab for Treasure Bags
- made Bleeding immunity factor based on armor value and armor toughness (suggested by @Qee1y)
- made blood particles darker the longer they last
- made Giant launch attack weaker when player has knockback resistance
- made Illusioner always have at least one illusion at the exact same position
- made Cursed Armor spawn naturally during Blood Moon (suggested by @Tides of Twilight)
- changed
Enderium Block
name toBlock of Enderium
to better match the vanilla (suggested by @nickolas78gr) - changed Wither Sword repair material from Bone to Cerberus Fang
- changed Angler Treasure Bag id from
majruszsdifficulty:fishing_treasure_bag
tomajruszsdifficulty:angler_treasure_bag
- increased Cursed Armor experience from 0-7 to 7
- increased armor toughness of Enderium Armor from 3.5 to 4
- increased required undead kills to trigger the Undead Army from 75 to 100
- increased mob health bonus from 0%/10%/20% to 0%/15%/30%
- decreased double loot chance from 0%/10%/20% to 0%/5%/10%
- decreased Cerberus move speed by 11%
- decreased Cerberus experience from 60-90 to 26-46
- decreased attack damage from 16 to 14 of Scroll of Sonic Boom
- rebalanced Bleeding chances on tools
- replaced 12-36 Iron/Gold Nuggets with 1-3 Raw Iron/Gold in Angler Treasure Bag
- replaced Illusioner texture with the one from Minecraft Dungeons
- reworked Undead Set bonuses
- swapped drop chances for Rotten Flesh and Cloth inside Undead Army Treasure Bag
- fixed bug with Tank's area attack not always spawning in front of the Tank
- fixed bug with Tank's attack always emitting sound even if it did not hit anyone
- fixed bug with Curse Armor playing assemble animation after reloading the world
- fixed bug with Bleeding tooltip not displaying proper value on server
- fixed bug with Treasure Bag message appearing after changing worlds
- fixed bug with Scroll animations not working properly on low frames per second
- fixed bug with Enderium Shard Locator not working properly in the second hand (reported by @Ladocterus)