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Mana Attributes

Mana Attributes

A small API that adds a mana system controlled by entity attributes.

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Mana Attributes

This API adds a mana system controlled by entity attributes.

Default implementation

LivingEntities can have up to generic.max_mana amounts of mana. Mana is regenerated by generic.mana_regeneration every generic.mana_tick_threshold ticks.

When mana is reduced, regeneration is stopped for generic.mana_regeneration_delay_threshold ticks.

generic.reserved_mana describes the percentage amount of maximum mana that is currently not available.

When mana is <= 0, regeneration is stopped for generic.depleted_mana_regeneration_delay_threshold ticks.

Default attribute values

  • generic.max_mana: 0
  • generic.mana_regeneration: 0
  • generic.mana_tick_threshold: 20
  • generic.mana_regeneration_delay_threshold: 20
  • generic.depleted_mana_regeneration_delay_threshold: 60
  • generic.reserved_mana: 0

Customization

When the gamerule "naturalManaRegeneration" is true, players have 1 additional mana regeneration.

The client config allows customizing the HUD element.

API

Casting a "LivingEntity" to the "ManaUsingEntity" interface gives access to all relevant methods.

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Compatibility

Minecraft: Java Edition

1.21.x
1.20.1

Platforms

Fabric

Supported environments

Client and server

Links

Report issues View source Join Discord server

Creators

TheRedBrain
TheRedBrain Member

Details

Licensed MIT
Published last year
Updated 6 months ago

Modrinth is open source.

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