- Rebuilt to use the Architectury API. This will make the development of the mod on multiple platforms much easier.
- Moobloom Flowers are now in the
#minecraft:bee_attractive
block tag, and the#minecraft:bee_food
item tag.
- Moobloom Types can now have unique breeding items.
- Moobloom types are no longer stored in an enum, but rather initialized through a class. This way, it's easier for mods to add custom moobloom types.
- Moobloom types are now stored in Identifiers instead of simple strings. For example, "red" has become "manymooblooms:red". Mooblooms from old worlds should carry over safely.
- Removed items for potted moobloom flowers
- Mooblooms now spawn in meadows
- Now uses Trashlib for initializing blocks, items, and entities.
- Mod ID has been changed from
trashs_mooblooms
tomanymooblooms
. Items, blocks, and entities should be safely transferred.
- Updated to 1.21.4
- Updated to 1.21.2/1.21.3
- Fixed a bug where dyeable itemstacks (such as leather armor) would lose their stack size when dyed by a Moobloom.
- Items in the
minecraft:dyeable
tag will no longer get dyed through the dyeable items hashmap, and will instead always try to apply custom colors.
- Finalized Moobloom Textures
First Release