v.4.2.23
- Doom 64 Baron of Hell Variant added.
- Doom 64 Hellknight Variant added.
- Doom 64 Imp Variant added.
- Doom 64 Cyberdemon Variant added.
- Doom 64 Lost Soul Variant added.
- Doom 64 Shotgun Guy Variant added.
- Doom 64 Zombieman Variant added.
- Doom 64 Arachnotron Variant added.
- Doom 64 Pinky Variant added.
- Doom 64 Mancubus Variant added.
- Doom 64 Unmaker added as new item.
- Doom 2016 Lost Soul Variant added to Lost Soul Eternal.
- Doom 2016 Revenant Variant added.
- Doom 2016 Cacodemon Variant added.
- Doom 2016 Possessed Engineer Variant added.
- Doom 2016 Mancubus Variant added.
- Doom 2016 Cyber Mancubus Variant added.
- Nightmare Imp model tweaked to add second set of spikes to the back. (Applies to new Doom 64 Imp Variant as they share a model)
- Updated to all new Geckolib methods.
- Whiplash reanimated.
- Hell Church moved to Badlands and updated with better placement and new mobs thanks to Tyrius#0842
- Crucible Sword and Dark Lord Crucible now open from closed when equipping, doesn't sync on servers currently.
- Classic Cyberdemon model (Same for Doom 64 Variant) resized to buff up the demon.
- Cueballs (also Possessed Engineer) now move towards the player and will explode similar to creepers.
- Screechers now wonder as well.
v.4.2.37
- Doom 64 Baron of Hell Variant added.
- Doom 64 Hellknight Variant added.
- Doom 64 Imp Variant added.
- Doom 64 Cyberdemon Variant added.
- Doom 64 Lost Soul Variant added.
- Doom 64 Shotgun Guy Variant added.
- Doom 64 Zombieman Variant added.
- Doom 64 Arachnotron Variant added.
- Doom 64 Pinky Variant added.
- Doom 64 Mancubus Variant added.
- Doom 64 Unmaker added as new item.
- Doom 2016 Lost Soul Variant added to Lost Soul Eternal.
- Doom 2016 Revenant Variant added.
- Doom 2016 Cacodemon Variant added.
- Doom 2016 Possessed Engineer Variant added.
- Doom 2016 Mancubus Variant added.
- Doom 2016 Cyber Mancubus Variant added.
- Nightmare Imp model tweaked to add second set of spikes to the back. (Applies to new Doom 64 Imp Variant as they share a model)
- Updated to all new Geckolib methods.
- Whiplash reanimated.
- Hell Church moved to Badlands and updated with better placement and new mobs thanks to Tyrius#0842
- Crucible Sword and Dark Lord Crucible now open from closed when equipping, doesn't sync on servers currently.
- Classic Cyberdemon model (Same for Doom 64 Variant) resized to buff up the demon.
- Cueballs (also Possessed Engineer) now move towards the player and will explode similar to creepers.
- Screechers now wonder as well.
v.4.2.22
- Lost Soul Speed Buff and Pathing tweak.
- Archvile and Summoner now strafe.
- Arch Makyr, Mother Demon, Spider Masterminds, Cyberdemons, and Doom Hunters don't take explosion damage.
- Fixed demons not looking at targets when attacking.
- Hellknight 2016 slam is tweaked to properly do damage when playing animation.
- Imp speed buff when strafing.
- Gore Nests no longer die when spawning a wave.
- Gore Nests now check the area for a max of 15 Demons. If under 15, it will spawn a wave every 40 seconds until max is reached.
- Gore Nests now properly die with the /kill command.
- Pain Elementals now spawn up to 16 Lost Souls in an area. If 16 or more is detected in an area, it will stop spawning.
- Summoners now spawn waves using the same rules as Gore Nests.
- Pinky and Spectre Speed/Knockback buff
- Cooldowns on attacking goals fixed.
- Demon Melee now properly does damage when close enough.
- Tentacles now properly play animation only when doing damage.
- Prowler now teleports more often when attacking and is faster.
- Fire summoned by demons no longer damage demons.
- Screecher death buff rewritten to be faster/cleaner.
v.4.2.36
- Lost Soul Speed Buff and Pathing tweak.
- Archvile and Summoner now strafe.
- Arch Makyr, Mother Demon, Spider Masterminds, Cyberdemons, and Doom Hunters don't take explosion damage.
- Fixed demons not looking at targets when attacking.
- Hellknight 2016 slam is tweaked to properly do damage when playing animation.
- Imp speed buff when strafing.
- Gore Nests no longer die when spawning a wave.
- Gore Nests now check the area for a max of 15 Demons. If under 15, it will spawn a wave every 40 seconds until max is reached.
- Gore Nests now properly die with the /kill command.
- Pain Elementals now spawn up to 16 Lost Souls in an area. If 16 or more is detected in an area, it will stop spawning.
- Summoners now spawn waves using the same rules as Gore Nests.
- Pinky and Spectre Speed/Knockback buff
- Cooldowns on attacking goals fixed.
- Demon Melee now properly does damage when close enough.
- Tentacles now properly play animation only when doing damage.
- Prowler now teleports more often when attacking and is faster.
- Fire summoned by demons no longer damage demons.
- Screecher death buff rewritten to be faster/cleaner.
v.4.2.20
- Doom Fire doesn't hurt itself with fire.
- Fixes Gladiator Mace not increasing in damage.
v.4.2.21
- Doom Fire doesn't hurt itself with fire.
- Fixes Gladiator Mace crashing due to null data.
v.4.2.21
- Doom Fire doesn't hurt itself with fire.
v.4.2.35
- Doom Fire doesn't hurt itself with fire.
- Fixes Gladiator Mace not increasing in damage.
v.4.2.35
- Doom Fire doesn't hurt itself with fire.
v.4.2.35
- Doom Fire doesn't hurt itself with fire.
- Fixes Gladiator Mace crashing due to null data.