- Added stalking behavior to creepers
- Added configuration elements for controlling stalking behavior
- Added "copy" configuration for stalking behavior
- Removed a few checks that caused Zombies to sometimes get stuck when building up
- Zombies should now build up more reliably and prioritize it over anything else.
- Zombies should now break blocks above their heads if they find any while building up
- Improved skeletons ability to dodge to be more consistent
- Added several configuration options to clone the mobs behaviors to other mobs in the config file (all of these might not work correctly on all entities and may cause potential bugs that i cant fix, especially considering modded entities.)
- Blocks broken by zombies while the "block regeneration" configuration option is enabled will now preserve their rotation correctly
- Added block regeneration for Zombies (Beta, disabled by default)
- Will later include this mechanic on other mobs like wither skeletons that break blocks if no major bugs are reported.
- Added additional configuration options to disable or enable zombie features
- Added the ability for wither skeletons to break blocks, at a slower rate than zombies
- Added the ability for villagers to call for iron golems for aid when damaged
- Skeletons will only back up if they posses a bow in hand, allowing normal behavior for melee skeletons
- Iron golems will now jump to reach their target
- Additional Optimization
- Added Skeleton's ability to back away and dodge arrows
- Added creeper's ability to explode walls.
- Removed a debug feature that was spamming logs
Performance update, added some additional behaviors that prevent zombies who havent interacted with the player from performing breaking checks reducing the server load
Mod now has a config file with additional configuration options:
- Block blacklist for zombies to not break
- Block breaking multiplier
- Spider "webbed" effect duration
First release