v2.16.10
- Fixed the WoodType's detection that get the wrong block for childkey
v2.16.9
- Corrected the name of WoodType from "blue_archwood" to "archwood"
- main problem: The WoodType's children wasn't detected with the correct name
- Improved WoodType's detection to include logs that has "log_" instead of "_log"
v2.16.8
- fixed the generated texture not being animated - #1022
v2.16.7
- fixed an inverted if statement causing some block types children to not be added
v2.16.6
- Fixed StoneCutterRecipeTemplate - related to Stone Zone's recipes where it has a count of 1 for the output in any stonecutting recipe
- Updated flowering_pale_verde's Associated WoodType
- a few more undocumented fixes and improvement...
v2.16.5
- Corrected some LeavesTypes' Associated WoodTypes
- Added more LeavesTypes with Associated WoodTypes from Oh The Biomes We've Gone
v2.16.4
- Updated LeavesTypes' Associated WoodTypes from multiple Wood mods
- Added 2 mods to include LeavesType's Associated WoodTypes
- Fixed the WoodType's detection that get the wrong block for childkey
v2.16.9
- Corrected the name of WoodType from "blue_archwood" to "archwood"
- main problem: The WoodType's children wasn't detected with the correct name
- Improved WoodType's detection to include logs that has "log_" instead of "_log"
v2.16.8
- fixed the generated texture not being animated - #1022
v2.16.7
- fixed an inverted if statement causing some block types children to not be added
v2.16.6
- Fixed StoneCutterRecipeTemplate - related to Stone Zone's recipes where it has a count of 1 for the output in any stonecutting recipe
- Updated flowering_pale_verde's Associated WoodType
- a few more undocumented fixes and improvement...
v2.16.5
- Corrected some LeavesTypes' Associated WoodTypes
- Added more LeavesTypes with Associated WoodTypes from Oh The Biomes We've Gone
v2.16.4
- Updated LeavesTypes' Associated WoodTypes from multiple Wood mods
- Added 2 mods to include LeavesType's Associated WoodTypes
- removed usage of apache common compress since production servers apparently dont have it
- path and zip PackResources used by the dynamic assets cache now use a custom search tree for indexing
- This was done since the vanilla implementation is astronomycally slow with many files, relevant with any zip file in resource packs and data packs too.
- added a concurrent stopwatch implementation utility
- zip cache use stored mode instead of deflated
- delayed zip resource creation for the cache FilePackResources
- fixe an issue with resource cache did not regenerate when changing modes or when the process was interrupted while generating
- new helper to register attachment types in common
- fixed rare issue with resource cache where it failed to delete the cache
- removed some annoying unneded logs
- fixed an issue with zip cache resources not being cleared properly
- fixed an issue with dynamic gen tags
- added a cache method that uses zip files
- other improvements to the dynamic resources api
- added new dynamic resource generation system that supports resource caching and is also a lot cleaner looking API
- old one still works but its deprecated and will be removed in a future update
- fixed an issue with data driven trades on custom villagers not working
- fixed forge config sync not working