- Updated compatibility with Iris shaders
- Blur now works with shaders but some screen elements, like the hand, are blurred too strongly. You can always turn off the blur if this seems like an issue to you
- Removed unnecessary maven entries
- Added option to turn off depth-based blur
- Added refresh rate scaling
- This new option increases the blur strength if your fps exceeds your monitors refresh rate, so the blur looks continuous even with unlocked fps
- Added blur noise (this will make the blur appear smoother while using less samples)
- Added dynamic samples (option to set sample amount has been removed)
- Improved blur appearance for low framerates/high velocity
- updated dependencies
- fixed being able to see particles through blocks
- updated dependencies
- Reversed some blur color optimizations (it's more accurate now)
- Improved config error handling
- Improved keybind detection
- This will result in having to rebind the blur toggle key if you changed it from default (v)
- Partial update to 1.21.4
- Works for the most part but particles can now be seen through blocks (temporary issue)
- I would be cautious using this version on servers for now, since seeing anything behind blocks could be considered xray
- Reversed some blur color optimizations (it's more accurate now)
- Improved config error handling
- Improved keybind detection
- This will result in having to rebind the blur toggle key if you changed it from default (v)
- Mod now turns off when iris shaders are enabled
- Added support for 1.19.4-1.20.4
