Changelog
New Feature: Action Keys
Save actions for later use and assign those actions to keys! It supports all current action types and they are saved to your client's config instead of the world.
How to use:
- Create an action and put it in a command block (or any other in-world trigger)
- Run
/obscraft saveAction <id>
- Send the translatable component (aka trigger the command block)
You should receive a toast indicating the save was successful.
You can assign an action to a key using /obscraft setActionKey <keyId> <actionId>
(omit the actionId to clear a key instead)
Action Keys can be rebound in the normal Controls menu.
As a reminder, Architectury API and Fabric API (for Fabric) is required.
Dependencies
Files
obscraft-neoforge-0.2.0.jar(2.34 MiB) Primary
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Release channel
BetaVersion number
0.2.0-NeoForgeLoaders
NeoForge
Game versions
1.21.4Downloads
2Publication date
February 21, 2025 at 7:07 AMPublisher
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Member