- Fixed being able to get rid of blur effect by switching perspective (F5)
Updated to CreativeCore v2.11.5
Added translation for spanish (made by CevaConCe)
Added changePermissionLevel and permissionLevel to bleeding config (to allow to forbid all commands while bleeding)
Added playerrevive:bleeding to persistent player data (allows to track whether a player is bleeding via a command: /data get entity <player> ForgeData.playerrevive:bleeding)
Added initialDamageCooldown option which adds half a second of damage immunity after bleeding by default
Ported to 1.19.3
updated pt_br (Thanks to FITFC) Requires CreativeCore 2.9.1 Changed bleeding and revived mob effects configurations to lists