fixed an issue when some blocks with colormaps were rendered outside of a world like on main screen
fixed an issue with standalone biome id mappers having their id set wrong
added separate prespective model on fabric better access widener stuff on forge
changed how some access widerenrs work related to biome effets. hopefully fixes an issue with old forge
no more mixin for separte prespective model
added a forge separate_prespective model implementation
added "require_mods" conditions
added require_mods conditions that can be added to any json
works on neoforge
- maybe a forge fix?