- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- fixed cloud height expression
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
woraround for another issue on fabric when pack was unloaded
fixed an issue on fabric
- added screen_time animated texture mode
- colormap with biome sample can no longer crash. If it were to fail getting a color it will simply output black and log an error. Relevant because of some very rare issue that can happen during a reload on fabric
- fixed resource pack failing to reload on datapack reload with /reload command when using packs with custom particles or sounds
- fixed custom color resolvers not being registered on fabric
- fixed block tint cache not being populated causing crashes
- fixed a very very rare issue that would crash the game when it was reloaded while a block with a custom color resolver was being tesselated while the reload was happening
- fixed an issue with color resolvers on bot fabric and neoforge, needed in 1.21.4 due to new api
