fixed a rare concurrency issue added light_level to particle types and lit render type
added param to prevent weather sky darken
fixed an issue with custom tabs fixed custom particles size initialization being slightly wrong physics particles wont depsawn on first tick if not moving
- added particle sound emitters
- added particle particle emitters
- added SKY_LIGHT and BLOCK_LIGHT variables to Block Expressions
- added no_weather_fog_darken option in dimension modifiers
backported even more changes fixed many instances of wrong fields content failing silently without throwing an eror as expected fixed custom sound types being broken
added block sound emitters. params are:
- sound: the sound to play
- volume: the volume of the sound
- pitch: the pitch of the sound
- x, y, z: the position of the sound emitter
- biomes
- source : sound source
- distance_delay
backported many changes. check 1.21 changelogs of past weeks
- custom particles, custom tabs and custom sounds will now ACTUALLY be properly registered and unregistered to vanilla registries
- this means you can use your custom particles and sounds anywhere (client side)
- fixed creative tab items removal being broken on neoforge
- added a "custom" expression and "CUSTOM" variable to Custom Particle Types
- fixed DAY_TIME variable not working in some expressions
- fixed some misc issues with custom particles
- added a "habitat" variable to custom particles. values are "liquid", "air", "any"
- fixed custom sound types not working
- more expressions can now use the variables TIME, DAY_TIME and RAIN
- GAMETIME has been renamed to TIME in block particle expressions
- RAIN variable will return 0 for clear, 0.5 for rain and 1 for thunder
- fixed an issue related to reloading stuff when changing world and tags
colormaps x and y getters expressions now support the TIME and RAIN expression parameters