- Fixed Magic Protection and Elemental Protection not reducing damage taken as expected.
- Thrown axe data is now properly saved to and loaded from the world file in order to prevent any and all issues that could possibly arise when reloading worlds that have active thrown axes in them.
- Fixed thrown axe disappearing after trying to recall and pick it up while having no free inventory slots.
- Piercing arrows will now stop on the first armored enemy instead of going through them. The % armor ignore effect will still apply, of course. The improved Piercing enchantment ended up being a bit too strong for everything so this is how I'm nerfing it. Old behavior can be restored by turning off "Stop piercing on armored entites" in the config.
- Fixed crash when trying to use the axe when Crippling Throw is disabled in the config.
- Fixed sweep attack range being too low when the sword is not enchanted with Sweeping Edge.
- [Fabric] Updated MixinConstraints to fix startup crashes in multiloader environments.
- Added option to enable the Critical Counter mechanic on axes. Disabled by default.
- Fixed Sweeping Edge not getting increased vertical range when above max enchantment level.
- Fixed small issue with Crippling Throw's enchantment description text.
- Added axe hand display workaround for Hold My Items - ReFoxed
- Initial NeoForge release. Has full feature parity with the Fabric version.
- Fixed crash on axe recall when the hand it's thrown from somehow ends up being null
- Fixed not being able to pick up an axe that's stuck in the ground by touching it
- Small internal changes for NeoForge parity
- Thrown axes will now always return to your active hotbar slot, and to the offhand slot if they were thrown from the offhand. This allows for seamless dual wield axe throwing.
- There is now a time limit for how long axes can be stuck inside entities (default 12 seconds).
- Fixed incorrect axe positioning in hand when Hold My Items is installed.
- Fixed dedicated server crash
- Fixed thrown axe dealing incorrect damage
- Fixed thrown axe jittering while being stuck in mobs
- Fixed thrown axe disconnecting from mob it's stuck in when leaving and rejoining a world
It's advised to delete the configuration file before updating to 2.0.0 to regenerate it with new, updated values.
- Removed ability system. Enchantments affected by it have been given new improvements and Crippling Blow has been replaced with Crippling Throw.
- Keybinds have been simplified to use only one Action Key (default Left Alt).
- Added Crippling Throw, an axe enchantment that allows throwing the axe at an enemy, much like a trident. The axe sticks onto the enemy and slows them down. Pressing the Action key recalls the axe to you and the enemy starts taking bleeding damage. Slow intensity and bleeding damage scales with enchantment level (max 3).
- Multishot now has 3 levels and adds one arrow for each level, up to 5.
- Piercing now also ignores a percentage of the enemies armor based on level.
- Sweeping Edge now deals increased damage and has increased range based on level and the amount of enemies hit by the attack.
- Adjusted the default timeframe for Perfect Shot to be more forgiving.