ReConcept
This mod is my own take on how minecraft survival should look like.
It is a funny creative project which does invasive changes to the game as far as my imagination goes. For now it's far from being completed.
Main principles of this mod
- Strict vertical and horizontal game progression. Dividing the game into stages which player cannot skip, but giving multiple options in game progress too.
- No global player ranks or any visible characteristics defining game progress which affect the game.
- Reuse vanilla content for the sake of building new progression when possible. New content allowed too.
- Eliminate any possibilities to create automated farms or any other kind of mechanism automating game progress for the player.
Changes
- Night is a lot more darker
- Torches are now throwable with a rotating animation in air
- Added dynamic lights for torches when they are held, dropped and are thrown
- Default number of hearts is 3
- All raw meat gives poisoning
- Wood doesn't drop from breaking by hand
- Sticks and other items are dropped from leaves from breaking by hand
- Campfire is crafted from two bark items, one tuft of grass and one stick.
- Removed villagers and redstone ore from the game
New Features
- Tuft of grass item: drops from breaking short grass with a chance
- Flint knife item: crafted from a stick, tuft of grass and flint, is a weapon.
- Bark item: obtained from clicking on a log by a flint knife
- Cactus on a stick: A very simple throwable weapon. Crafted from a cactus and a stick
- Higanbana Flower: Spawned in forest, plains, meadow, jungle, cherry forest.
- Ofuda of resurrection: crafted from higanbana and two paper items. Can be placed on a wall and sets spawnpoint when clicked on it.
- A lot more coming later :D
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Minecraft: Java Edition
1.20.6
Platforms
Fabric
Supported environments
Creators
Details
Licensed LGPL-3.0-only
Published 4 months ago
Updated 4 months ago