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RedLogic

RedLogic

Advanced redstone wires, gates, lamps, and cleanrooms.

3,567
4
Technology
RedLogic has been archived. RedLogic will not receive any further updates unless the author decides to unarchive the project.
AboutGalleryChangelogVersions

59.1.0

by ModrinthArchives on Jun 15, 2023
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  • Removed a leftover feature that allows players to create circuits for free once they had a photomask.
  • Schematics and photomasks do not appear in the creative menu.
  • Timers, state cells, sequencers and toggle latches now make an irritating clicking noise.
  • Added a config option to disable gate sounds.
  • The animation on timers is a bit less glitchy.
  • Timers will sometimes click twice if you pause and unpause the game. This seems to be a vanilla bug as it can also affect wooden buttons and block placing sounds.
  • Tweaked the animation of sequencers. The closest output to the pointer will turn on, instead of the last one it passed. (This is rather subtle and only affects visuals)

59.0.7

by ModrinthArchives on Jun 15, 2023
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  • Chip compilers and chip fabricators will use whatever your preferredEnergySystem option is set to.
  • Increased the energy use of chip compilers and chip fabricators.
  • Fixed the redstone digitizer displaying "redlogic.chipscanner.roomcoords" instead of the actual coordinates.

59.0.6

by ModrinthArchives on Jun 15, 2023
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  • Fixed microblocks attached to array cells becoming invisible after reloading the chunk.

59.0.5

by ModrinthArchives on Jun 15, 2023
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  • Removed BuildCraft integration, at the recommendation of the BuildCraft developer who originally added it.

59.0.4

by ModrinthArchives on Jun 15, 2023
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  • Added lumar toggle buttons/plates. Recipe is similar to self-latching buttons, but with a toggle latch instead of an RS latch.
  • Fixed null/invert/non-invert cells not updating some other blocks correctly, including logic gates.
  • The redstone digitizer will not start scanning if it can't find the cleanroom boundaries.
  • The messages "Room coords: X,Y,Z to X,Y,Z" and "No room demarcation found" are translatable.

59.0.3

by ModrinthArchives on Jun 15, 2023
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  • Removed "invalid item" gate from creative mode inventory.
  • Fixed a particular wire layout causing enormous server lag. (Warning: fix is not extensively tested!)

59.0.2

by ModrinthArchives on Jun 15, 2023
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  • Fixed non-invert cell recipe.

59.0.1

by ModrinthArchives on Jun 15, 2023
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59.0.0

by ModrinthArchives on Jun 15, 2023
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  • Updated to 1.7.10.

57.3.1

by ModrinthArchives on Jun 15, 2023
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  • Removed accidental requirement of CodeChickenLib.

57.3.0

by ModrinthArchives on Jun 15, 2023
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  • Added null cells, invert cells, and non-invert cells.
  • Null/invert/non-invert cells can be used in miniaturized circuits.
  • Powered red alloy wires glow in the dark.
  • Redstone Digitizers and integrated circuits can be rotated.
  • Redstone Digitizers have a direction indicator on the top and bottom.
  • Integrated circuits have a direction indicator on the top.
  • Fixed wire rendering not using "face-specific shading". This makes them look more 3D.
  • Changed the way that outside corners look when connecting different types of cables.
  • Fixed z-fighting in several situations.
  • Gates can only be placed on a solid surface.
  • Integrated circuits are now blocks in your inventory. If you have the old items, right-click anywhere to convert them.
  • Fixed cage lamps sometimes rendering with the wrong brightness.
  • Fixed z-fighting on "inside corners" of bundled cable.
  • Fixed all texture mismatches on bundled cable (where the red and blue sides were swapped).
  • Fixed some texture mismatches on freestanding bundled cable. It's not possible to fix all of these.
  • Fixed block breaking particles for gates.
  • Fixed block breaking particles for wires.
  • Fixed lighting on dropped gate items.
  • Fixed lighting on dropped wire items.
  • Fixed not being able to place gates in the same block space as existing microblocks.
  • Fixed creative middle-click on cleanroom air filters.
  • Fixed client-side wire items sometimes being dropped (items that can't be picked up and disappear when the world is reloaded).

57.2.9

by ModrinthArchives on Jun 15, 2023
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  • Fixed an exploitable server crash.

57.2.8

by ModrinthArchives on Jun 15, 2023
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  • Added recipe for RedLogic comparators.

57.2.7

by ModrinthArchives on Jun 15, 2023
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  • Added comparator gate. Works with vanilla redstone.
  • Fixed flat and cage lamps not dropping when broken normally.
  • Fixed flat and cage lamps having wrong particles when broken.
  • Fixed flat and cage lamps being highlighted when broken.
  • Did not added the breaking animation to flat and cage lamps (similar to chests) - it would not be easy to make it work without being glitchy (not incredibly hard, just annoying like most rendering).

57.2.6

by ModrinthArchives on Jun 15, 2023
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  • Freestanding wires work with integrated circuits.
  • Fixed a potential error when scanning circuits.
  • Fixed circuit compilers always facing the same way.
  • Fixed chip fabricators always facing the same way.
  • Decreased chip fabricator power cost. The cost is now 4000 EU or 1600 MJ - one coal piece - per chip. Still takes 20 seconds minimum.

57.2.5

by ModrinthArchives on Jun 15, 2023
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  • Fixed lumar buttons and plates not dropping when the block they're attached to is broken.

57.2.4

by ModrinthArchives on Jun 15, 2023
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  • Fixed lumar buttons and plates being unbreakable.

57.2.3

by ModrinthArchives on Jun 15, 2023
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  • Fixed crash when opening gate GUIs.

57.2.2

by ModrinthArchives on Jun 15, 2023
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  • Gates that don't initialize properly should not cause crashes (but they still won't work).
  • Fixed timer and state cell GUI background.
  • Fixed the block breaking animation on gates.

57.2.1

by ModrinthArchives on Jun 15, 2023
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  • Added missing recipes for bundled AND/OR/NOT/XOR gates.
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