- Update to 1.21.6
- added Configuration for adjusting distance from towers to village center
- added Configuration for dungeon seeds to be further randomized using system time
Backport of v2.1.0. Significant changes to layout structure, many new rooms and features.
Backport of version v2.1.0. Significant changes to layout structure, many new rooms and features.
- Significant change to dungeon layout and serialization
- Multi-level rooms now interconnect
- Rooms now have many more potential exits
- "Spider webs" added to cobweb areas
- dungeons now prefer to generate clustered beneath the tower
- dungeon layout now dynamically determines sea level, world depth, etc
- Fire type is now a level theme property instead of Y determined
- Pit room added
- Abyss room added
- Balcony room added
- Imperial stair room added
Apparently I forgot to upload this last summer. whoops!
- Update to MC 1.21.5
- Added config setting below_sea_level (default true) which limits levels to generate below sea level. if false, levels can start in mountains or in high elevation worlds.
- fixed a bug causing mobs not to drop equipment
- added pale garden flowers and blocks to loot
- Update to 1.21.4
- Added more ores to bottom floor
- Rebalanced loot quality (Netherite and diamond equipment are more rare)
- Changed village location to use dynamic registries, fixing issues with other structure mods
- Ominous bottles appearing in chests now may have ranks
- Netherite items are now far more rare
- Added a set of empty loot tables for use in loot customization
- Added roguelike-loot configuration (defaults to true) for disabling procedural treasure
- Added Library Room
- Added Smithing Room
- Added Skull shelves
- Changed many rooms to have a chance to spawn, rather than guaranteed
- Backported Configurations
- Backported loot tables
- Fixed dungeons not generating in alternate overworld dimensions
- Fixed dungeons not generating in alternate overworld dimensions
- Added a secret room. It's a secret!
- Added infestor skeleton variant
- Removed cursed/treasure enchants from equipment
- Overhauled prison room
- Added configuration file
- Added roguelike config sub-command
- Explosive traps
- Changes to enchanted book generation
- Fixed issue where dungeons wouldn't spawn in badlands
- Added layout feature to prevent overlap with trial chambers
- Fixed a bug where enchanted books from shelves weren't useable.
- Added prison cells
- Added banquet room
- Added Sculk room
- Added giant fungus
- Added soul fireplaces
- added Brewing Room
- added Panopticon Room
- added Tall Plant decorations
- added fireplace to kitchen
- Overhaul to dungeon layout algorithm
- Added Sarcophagus to crypt rooms
- Added Music Room
- Added candles to stairways
- Fixed many room flooding issues and leaks
Mostly addresses performance issues, loot balance, and needed worldgen tweaks
Changes
- Optimization of room spawn check
- Loot re-balancing
- Food chests now generate as barrels
- Fixed chest orientation when generated
- Implemented a new loot category for decorated pots
- Fixed many small structural issues in dungeon generation