(updated and likely unstable beta version on github)
Rolling Health
A rework of the HUD and Health system, making it more in-line with the one from Earthbound.
🤔 what does it do?
The first thing you will notice is that the hud has been replaced, and now looks a lot different:
what used to be your hunger, health and air has now been squished into a neat RPG-style container. Thanks to the addition of the rolling health, an indicator has also been added to show what your health will decrease to.
📕 the rolling health mechanic
The concept is quite simple.
- If you take damage, your health "slowly" decreases towards what it would be after you got damaged.
- this allows for much more interesting and complicated combat, while being simple to understand.
Config options
quite a few things can be changed to help tailor the mod's experience, such as:
- The health loss rate
- whether or not to display the custom HUD.
💻 info for programmers
Want to learn how this mod works? if you have an issue, please feel free to file one on the repository.
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Minecraft: Java Edition
1.20–1.20.1
1.19.x
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Fabric
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Licensed MIT
Published last year
Updated last year