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SecurityCraft

SecurityCraft

Adds plenty of blocks and items to defend and secure your base with.

1.14M
358
Adventure
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AboutGalleryChangelogVersions

1.19.3-v1.9.6.1

by bl4ckscor3 on Mar 25, 2023
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1.18.2-v1.9.6.1

by bl4ckscor3 on Mar 25, 2023
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  • Fix: Mounting two cameras after one another in different dimensions causes severe lag

1.16.5-v1.9.6.1

by bl4ckscor3 on Mar 25, 2023
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  • Fix: Mounting two cameras after one another in different dimensions causes severe lag
  • Fix: Placing an Alarm on a server leads to a crash

1.19.4-v1.9.6-beta1

by bl4ckscor3 on Mar 19, 2023
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  • Misc.: The minimum required Forge version is 45.0.2

1.19.3-v1.9.6

by bl4ckscor3 on Mar 15, 2023
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1.18.2-v1.9.6

by bl4ckscor3 on Mar 15, 2023
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1.16.5-v1.9.6

by bl4ckscor3 on Mar 15, 2023
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  • New: Support for FTB Teams when having team ownership enabled in the config
  • New: Laser blocks can now be configured to have lasers on specific sides be disabled by using a Smart Module
  • New: Command "/sc dump <registry>" to be able to copy all of SecurityCraft's registry entries of the specified registry
  • New: Configs "sentryAttackableEntitiesAllowlist" and "sentryAttackableEntitiesDenylist" for controlling which entities a Sentry can and cannot attack
  • New: Password-protected Barrel 🐸
  • New: The Alarm can now play any sound when a Smart Module is installed
  • New: The Alarm can now be disabled with the Universal Block Modifier
  • New: Alarm option "Reset Cooldown" to set whether the cooldown between alarm sounds should reset once the alarm is powered on
  • Change: Lasers and inventory scanner fields are now removed silently
  • Change: Inventory scanners and password-protected chests now only drop their modules if the last scanner/chest is removed
  • Change: Changing the owner of a Reinforced Hopper now needs validation of the new owner (akin to reinforced pistons)
  • Change: New look for the Claymore
  • Change: The Alarm's "Delay" option can now be found in the new GUI of the Alarm, accessible by rightclicking it
  • API: IModuleInventory#shouldDropModules to determine whether a block should drop its modules when broken
  • Fix: Turning off camera rotation or the Sonic Security System leads to (extreme) stuttering of the camera/SSS
  • Fix: Shift-clicking a potion in the brewing stand screen puts the potion into the wrong slot
  • Fix: Redstone does not automatically connect to the Alarm, Projector, and Username Logger
  • Fix: Some text in the check password screens doesn't show up properly
  • Fix: Options are not synchronized between newly placed laser blocks
  • Fix: Modules are not properly synchronized between laser blocks in certain situations
  • Fix: The Codebreaker has 3 uses instead of 5
  • Fix: The Sentry's head could sometimes rapidly stutter in height when completely extended or retracted
  • Fix: The Block Change Detector list cannot be scrolled using the mouse wheel
  • Fix: The Reinforced Hopper checks for the wrong allowlist sometimes
  • Fix: It's possible to remove other players' laser/inventory scanner fields
  • Fix: Cannot place blocks against laser blocks from other players
  • Fix: Severe lag when a player mounts a camera on a dedicated server when other players are connected
  • Fix: Dragging some scroll lists scrolls faster than it should
  • Fix: It's possible to select entries while the mouse is outside of a scroll list
  • Fix: Many blocks don't show their custom name in their GUI
  • Fix: The tooltip for long names in the Sonic Security System list does not always show up
  • Misc.: The Spanish translation has been updated (Thanks Globi10!)
  • Misc.: Dialects for German (de_at, de_ch), French (fr_ca), and Spanish (es_ar, es_cl, es_ec, es_mx, es_uy, es_ve) are now supported. While these are not proper translations into the specific dialects, they should be better than having to resort to English
  • Misc.: Updates to SC Manual entries and other text, to bring them up to date with actual functionality of the mod
  • Misc.: More texture updates

1.12.2-v1.9.6

by bl4ckscor3 on Mar 15, 2023
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  • New: Support for teams from FTB Utilities when having team ownership enabled in the config
  • New: Laser blocks can now be configured to have lasers on specific sides be disabled by using a Smart Module
  • New: Configs "sentryAttackableEntitiesAllowlist" and "sentryAttackableEntitiesDenylist" for controlling which entities a Sentry can and cannot attack
  • New: The Alarm can now play any sound when a Smart Module is installed
  • New: The Alarm can now be disabled with the Universal Block Modifier
  • New: Alarm option "Reset Cooldown" to set whether the cooldown between alarm sounds should reset once the alarm is powered on
  • Change: Lasers and inventory scanner fields are now removed silently
  • Change: Inventory scanners and password-protected chests now only drop their modules if the last scanner/chest is removed
  • Change: Changing the owner of a Reinforced Hopper now needs validation of the new owner (akin to reinforced pistons)
  • Change: New look for the Claymore
  • Change: The Alarm's "Delay" option can now be found in the new GUI of the Alarm, accessible by rightclicking it
  • API: IModuleInventory#shouldDropModules to determine whether a block should drop its modules when broken
  • API: Numerous renames across the whole codebase to make porting from newer versions easier going forward
  • Fix: Turning off camera rotation or the Sonic Security System leads to (extreme) stuttering of the camera/SSS
  • Fix: Shift-clicking a potion in the brewing stand screen puts the potion into the wrong slot
  • Fix: Redstone does not automatically connect to the Alarm, Projector, and Username Logger
  • Fix: Some text in the check password screens doesn't show up properly
  • Fix: Options are not synchronized between newly placed laser blocks
  • Fix: Modules are not properly synchronized between laser blocks in certain situations
  • Fix: Scroll list in the Block Change Detector's UI slightly moves up and down
  • Fix: Players can sometimes no longer see themselves after viewing a camera
  • Fix: The Sentry's head could sometimes rapidly stutter in height when completely extended or retracted
  • Fix: The Reinforced Hopper checks for the wrong allowlist sometimes
  • Fix: The Reinforced Piston is able to push blocks while not being validated
  • Fix: It's possible to remove other players' laser/inventory scanner fields
  • Fix: Cannot place blocks against laser blocks from other players
  • Fix: Creating a reinforced double slab does not retain the owner
  • Fix: The tooltip for long names in the Sonic Security System list does not always show up
  • Misc.: The Spanish translation has been updated (Thanks Globi10!)
  • Misc.: Dialects for German (de_at, de_ch), French (fr_ca), and Spanish (es_ar, es_cl, es_mx, es_uy, es_ve) are now supported. While these are not proper translations into the specific dialects, they should be better than having to resort to English
  • Misc.: Updates to SC Manual entries and other text, to bring them up to date with actual functionality of the mod

1.19.3-v1.9.5

by bl4ckscor3 on Jan 8, 2023
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1.18.2-v1.9.5

by bl4ckscor3 on Jan 8, 2023
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1.17.1-v1.9.5

by bl4ckscor3 on Jan 8, 2023
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1.16.5-v1.9.5

by bl4ckscor3 on Jan 8, 2023
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1.12.2-v1.9.5

by bl4ckscor3 on Jan 8, 2023
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  • New: The reinforced block tint color can now be changed with a config setting
  • New: Netherrack Mine and End Stone Mine
  • New: The damage dealt by a Laser Block containing a Harming Module can now be changed with a config setting
  • New: More modded wooden chests can now be converted to a Password-protected Chest
  • New: Ignore owner option for blocks like the Inventory Scanner or Block Change Detector
  • New: Smart Module (incorrect code = cooldown) and Harming Module (incorrect code = damage) support for blocks that require a passcode
  • New: Config option "incorrectPasscodeDamage" to define the amount of damage dealt to a player who inserted an incorrect passcode
  • New: [1.16.5+] Crystal Quartz Bricks, Smooth Crystal Quartz, Smooth Crystal Quartz Stairs, Smooth Crystal Quartz Slab, and their reinforced variants
  • Change: Password-protected blocks can now only be activated if a password has been set, even if the player activating the block is on the allowlist
  • Change: Passcodes now have to be manually confirmed by using the new enter button found in the check password interface (or by using the enter key on the keyboard)
  • API: Changed IPasswordConvertible#getOriginalBlock to IPasswordConvertible#isValidStateForConversion for finer control over what can be converted
  • API: New methods IModuleInventory#isAllowed and IModuleInventory#isDenied to check whether an entity is listed on an allowlist or denylist module respectively
  • API: Moved and renamed Owner#isOwner methods to IPasswordProtected#isOwnedBy
  • API: New methods IPasswordProtected#startCooldown, IPasswordProtected#isOnCooldown IPasswordProtected#getCooldownEnd, and IPasswordProtected#getIncorrectPasscodeDamage
  • API: New method IPasswordProtected#verifyPasswordSet which returns whether a password has been set for this IPasswordProtected
  • API: Removed the IOwnable parameter from IPasswordProtected#setPasswordGUI because the relevant code has been moved to IPasswordProtected#verifyPasswordSet
  • API: New linked action ILinkedAction#StateChanged which is used when the state at the linkable block entity's position changes
  • Fix: Crash when inserting a module into a single Inventory Scanner
  • Fix: Some animations stutter
  • Fix: Using /kill to remove a camera entity, or removing it by other non-standard means, does not update the camera block properly
  • Fix: Breaking an Inventory Scanner/Laser or one of its field does not break all fields, if the respective config setting is lower than the amount of fields present
  • Fix: Breaking an Inventory Scanner Field with the inventoryScannerRange config setting set to >=3 does not break and reinstate all fields properly
  • Fix: Players that are on the allowlist of a Security Camera cannot toggle the camera's redstone output
  • Fix: The Redstone Module in a Laser Block does not respect ownership
  • Fix: Disabled option in laser blocks does not work properly
  • Fix: In the check password screen, using the enter key to press focused buttons does not work
  • Fix: The Username Logger sometimes cannot be activated by a short redstone signal
  • Fix: The Codebreaker sometimes loses durability when rightclicking a block even though no codebreaking attempt has been made
  • Fix: Taking an item out of a Display Case does not work when the offhand is not empty
  • Fix: Issues when unloading and saving chunks containing linkable block entities
  • Fix: Some scroll lists can be scrolled a tiny bit even though there is no scrollbar
  • Fix: Some mines explode when detecting a player in creative mode
  • Fix: Laser blocks that are indirectly connected to a laser field detecting an entity don't activate
  • Fix: Laser fields can activate disconnected laser blocks in some circumstances
  • Fix: [1.12.2] The One Probe doesn't display some of SecurityCraft's blocks correctly
  • Fix: [1.12.2] Startup crash in combination with other mods (e.g. Blue Skies, Reborn Core)
  • Fix: [1.12.2] Admin Tool description in JEI is incorrect
  • Fix: [1.12.2] List module messages of the Display Case are not translated properly
  • Fix: [1.12.2-1.16.5] The Reinforced Grass Block doesn't have a reinforced tint
  • Fix: [1.16.5] When viewing a camera that is far away, entities around the camera don't load
  • Fix: [1.16.5-1.18.2] Error when breaking an Inventory Scanner that contains a module
  • Fix: [1.16.5+] Several instances of chunks not loading correctly when changing the view distance while viewing a camera
  • Fix: [1.16.5+] Some scroll lists cannot be scrolled far enough to show all entries
  • Fix: [1.17.1+] The Reinforced Water Cauldron and Reinforced Grass Block don't have a reinforced tint
  • Fix: [1.17.1+] The Reinforced Moss Carpet has a different sound compared to the vanilla Moss Carpet
  • Fix: [1.17.1+] Error when unbinding the last mine/sentry from a Mine/Sentry Remote Access Tool
  • Fix: [1.19.3] Reinforced Stained Glass Pane items display incorrectly
  • Fix: [1.19.3] Breaking a disguised Inventory Scanner does not update the disguise of the connected scanner
  • Fix: [1.19.3] Placing an Inventory Scanner facing a disguised scanner does not update the placed scanner's disguise
  • Fix: [1.19.3] The Cage Trap and Password-protected Furnace/Smoker/Blast Furnace are black instead of see-through
  • Misc.: [1.19.3] The minimum required Forge version is now 44.0.18

1.19.3-v1.9.4-beta1

by bl4ckscor3 on Dec 11, 2022
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  • New: Game rules "fakeWaterSourceConversion" and "fakeLavaSourceConversion" to control source conversion of fake liquids, akin to vanilla's water and lava
  • Change: Items in SecurityCraft's creative tabs have been reordered to match vanilla's order and in general make more sense
  • Change: Sounds for nether wood reinforced blocks have been adjusted to match the vanilla variants
  • Misc.: The minimum Forge version is 44.0.11

1.19.2-v1.9.4

by bl4ckscor3 on Nov 28, 2022
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1.18.2-v1.9.4

by bl4ckscor3 on Nov 28, 2022
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1.17.1-v1.9.4

by bl4ckscor3 on Nov 28, 2022
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1.16.5-v1.9.4

by bl4ckscor3 on Nov 28, 2022
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1.12.2-v1.9.4

by bl4ckscor3 on Nov 28, 2022
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  • New: Taser effects and damage are now configurable
  • New: The Block Change Detector can now show highlights in the world, marking where it detected block changes
  • New: Ability to change a block pocket's outline color
  • New: Scrolling in the SecurityCraft Manual while holding the control key will now scroll through subpages (if any exist)
  • New: Rift Stabilizer, a block that detects and prevents teleportation attempts in its vicinity
  • New: Display Case. Securely display your items
  • New: [1.12.2-1.16.5, 1.18.2+] ProjectE support (all reinforced blocks now have an EMC value)
  • New: [1.16.5+] Japanese translation (Thanks momo-i!)
  • New: [1.16.5+] The I.M.S. is now waterloggable
  • New: [1.17.1+] Glow Display Case
  • Change: The Laser Block now needs a Redstone Module in order to emit a redstone signal when someone walks through the laser
  • Change: Made Fake Water's damage equivalent to lava damage
  • Change: [1.12.2] The screens of the Trophy System and Sonic Security System item are now no longer pausing the game when open, and can now be closed with the "Open/Close Inventory" key
  • Change: [1.16.5+] Most of SecurityCraft's screens are now no longer pausing the game when open, and can now be closed with the "Open/Close Inventory" key
  • API: Changes to ICodebreakable and IPasswordProtected to cut down on duplicate code and make them easier and more clear to use
  • API: [1.12.2] Changed EnumLinkedAction to an interface and the enum values to records for easier usability
  • API: [1.12.2] Several methods in TileEntityLinkable were changed to account for the EnumLinkedAction change
  • API: [1.12.2] EnumLinkedAction has been renamed to ILinkedAction
  • API: [1.16.5+] Changed LinkedAction to an interface and the enum values to records for easier usability
  • API: [1.16.5+] Several methods in LinkableBlockEntity were changed to account for the LinkedAction change
  • API: [1.16.5+] LinkedAction has been renamed to ILinkedAction
  • Fix: Nether portals can replace reinforced blocks when generating
  • Fix: Can't place blocks on blocks locked by a Sonic Security System
  • Fix: Sentry bullets can remove item frames
  • Fix: The Harming Module does not work when a Laser Block is powered
  • Fix: Several issues in various language files
  • Fix: Potion particles are visible when being in Fake Lava
  • Fix: Briefcase and Disguise Module item duplication
  • Fix: [1.12.2] Crash involving the Electrified Iron Fence
  • Fix: [1.12.2] The Electrified Iron Fence Gate is not affected by EMPs
  • Fix: [1.12.2] Plants and saplings cannot be placed on Reinforced Dirt and similar blocks
  • Fix: [1.16.5+] Interacting with blocks while holding a Sonic Security System may sometimes place it for a short while
  • Fix: [1.16.5+] A Sentry's name does not show in the Sentry Remote Access Tool
  • Fix: [1.16.5+] Mobs can spawn on reinforced ice and reinforced iron trapdoors
  • Fix: [1.16.5+] Password-protected furnaces close even if some players still have it open
  • Fix: [1.16.5+] Tooltips in some screens can overlap when tabbing through buttons while hovering over other areas that show a tooltip
  • Fix: [1.16.5+] The Sonic Security System has no placing sound
  • Fix: [1.16.5+] Some reinforced blocks can be destroyed by unintended vanilla means
  • Fix: [1.16.5+] Option tooltips do not update with the new value when the option is changed
  • Fix: [1.16.5+] Block entities of reinforced stairs don't get properly removed when the block is broken, leading to inteaction issues with other blocks placed in the same block space
  • Fix: [1.16.5+] Grass can grow under disguised blocks when it shouldn't
  • Fix: [1.17.1+] Crash when trying to disguise a block as/project some blocks that don't always have a block entity associated with them
  • Fix: [1.17.1+] Block Pocket Manager's size button and offset slider are available to non-owners
  • Fix: [1.19.2] Snow layers can be placed on Reinforced Ice and Reinforced Packed Ice
  • Fix: [1.19.2] Snow layers cannot be placed on Reinforced Mud
  • Fix: [1.19.2] Some blocks don't show up properly in the state selector of the Projector/Disguise Module
  • Fix: [1.19.2] Disguisable blocks do not show the proper block model sometimes
  • Removed: [1.16.5+] Finnish translation due to being outdated and incomplete
  • Misc: [1.18.2] The minimum required Forge version is now 40.1.84
  • Misc: [1.19.2] The minimum required Forge version is now 43.1.8

1.19.2-v1.9.3.1

by bl4ckscor3 on Nov 23, 2022
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