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Silicate

Silicate

A library providing powerful client-server-agnostic predicates with a simple API.

3,012
0
Game Mechanics
Library
AboutChangelogVersions

v0.8.0 (Fabric 1.21.4)

by Sylv on Mar 25, 2025
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v0.8.0 (NeoForge 1.21.4)

by Sylv on Mar 25, 2025
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v0.8.0 (Fabric 1.21.1)

by Sylv on Mar 25, 2025
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v0.8.0 (NeoForge 1.21.1)

by Sylv on Mar 25, 2025
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Changed

  • tweak: add GameCondition#getTemplate for ease of access to condition templates

Fixed

  • fix(GameTest): add fake player to player list

Silicate 0.7.1+1.21.1

by Torty on Feb 20, 2025
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v0.7.1 (Fabric 1.21.1)

by Torty on Feb 20, 2025
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Fixed

  • Fixed a ClassCastException within TypedGameCondition.

v0.7.0 (NeoForge 1.21.1)

by Torty on Feb 20, 2025
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v0.7.0 (Fabric 1.21.1)

by Torty on Feb 20, 2025
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Added

  • Swapped ConditionTemplate out for Holders.

Fixed

  • Fixed GameConditions being unable to be sent from the server to clients.

v0.6.0 (NeoForge 1.21.4)

by Torty on Feb 20, 2025
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v0.6.0 (Fabric 1.21.4)

by Torty on Feb 20, 2025
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v0.6.0 (NeoForge 1.21.1)

by Torty on Feb 19, 2025
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v0.6.0 (Fabric 1.21.1)

by Torty on Feb 19, 2025
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Added

  • EntityProjectileOwnerCondition - Checks the owner of a projectile entity/TraceableEntity (mojmap).
  • EntityTameOwnerCondition - Checks the owner of a tamed entity/OwnableEntity (mojmap).

v0.5.1 (Fabric 1.21.4)

by Sylv on Feb 11, 2025
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v0.5.1 (NeoForge 1.21.4)

by Sylv on Feb 11, 2025
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v0.5.1 (Fabric 1.21.1)

by Sylv on Feb 11, 2025
Download

v0.5.1 (NeoForge 1.21.1)

by Sylv on Feb 11, 2025
Download

Added

Changed

Fixed

  • Client-side crash occurring when starting an integrated server. Caused by incorrect registry lookups.

v0.5.0 (Fabric 1.21.4)

by Sylv on Feb 11, 2025
Download

v0.5.0 (NeoForge 1.21.4)

by Sylv on Feb 11, 2025
Download

v0.5.0 (Fabric 1.21.1)

by Sylv on Feb 11, 2025
Download

v0.5.0 (NeoForge 1.21.1)

by Sylv on Feb 11, 2025
Download

Added

  • ConditionTemplate and GameCondition#CODEC allow using pre-existing condition templates via ResourceLocations.
  • or field in silicate:compound allows checking if conditions all match (or: false) or if any match (or: true).

Changed

  • GameCondition#CODEC renamed GameCondition#TYPED_CODEC
  • data/<namespace>/silicate/condition renamed data/<namespace>/silicate/condition_template

Fixed

1
2

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