Spiritual Come Back 1.6.1 changelog (changes for only 1.19.4 and 1.20.1 at the moment)
- Small bugfix, there was a little bug that cause the plant instant break underwater, now it fixed
Spiritual Come Back 1.6 changelog (this changes are for only 1.19.4 and 1.20.1 at the moment)
- Added Water Breathing effect to the Panicked Spirit state (this can be turn off or be configured in the config file)
- Updated the config file
- Ported to 1.19.4 and 1.20.1
Spiritual Come Back 1.6 changelog (this changes are for only 1.19.4 and 1.20.1 at the moment)
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Added Water Breathing effect to the Panicked Spirit state
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(this can be turn off or be configured in the config file)
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Updated the config file
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Ported to 1.19.4 and 1.20.1
Spiritual Come Back 1.5 changelog:
- Fixed a bug that allowed to obtain the Spirit Plant as if it were a dragon egg, added a database system to detect the plants and some blocks that can break the plant when they are under it, now there is a general variables that cover all the plant types (plains, desert, beach, cave, water, nether, crops).
- Added a detection parameter for all the coral blocks so they don't break the Spirit Plant when they are below of it
- The Spirit Plant now breaks the block below instead of placing a warped planks block when there is a breaker block.
- Added 7 Languages (Mandarin Chinese, Hindi, Arabic, Polish(pulled by @suckinsyn Van via GitHub), German, Japanese and Turkish.
Spiritual Come Back 1.4 Changelog:
-Added configuration file (values, logic, probability)
-Fixed multiplayer render states
-Fixed multiplayer checkers
-Added fire resistance to panicked spirit form (configurable)
-Changed base duration of panicking spirit form to 120s (1min, configurable)
-Added sound to the spirit defense effect.
-Improved Chance Mechanic (%)
-Improved logic of potion duration.
1.3 Changelog:
- Added translations to 6 languages
- Added better compatibility with "Grave" mods
- Balance
- Optimization