- added trinkets compat
- added curios compat to fabric
- added quiver keybind to fabric
- fixed some jar rendering stuff
- fixed netherite door sounds
- fixed fabric creative tabs
fixed crash when raining
- fixed speaker blocks not saving data
- fixed faucet water color
- creative players can open any present
- added present recipient item attribute for create (feel free to suggest others)
- fixed banner patterns not rendering on notice boards
- fixed notice board interactions
- faucets and goblets now use baked models instead of tile renderers. This mean that they will not have any performance inpact as they render much faster
- As a side effect faucet fluid now renders much smoother
- Jar models can be customized in its model json
- bombs have their own damage source
- fixed an issue with bomb explosions
- major rendering rewrites for many blocks. most have no external changes
- updated create integration
- fixed faucets deleting dropped items
- fabulous flags have smooth correct normal map and shading
- Simplified goblet model to be blockier
fixed flag, notice board and blackboard rendering
- fixed compass click action always swinging player hand
- fixed flags not rendering properly
- improved fabulous flags rendering to have better normal shading
- Vastly improved rope slide sound logic when falling through them
- Sound pitch and volume now depends on player speed
- This also fixes some cases where sound could play when not falling
- Cartography tables can accept antique ink
- They also have 2 animated slot icons, similar to smithing table
- Fixed presents gui not working correctly
- fixed pancakes not being stackable
- Stackable cakes work with ANY modded cakes
- Fixed crash with sign post screen when only lower sign as available
- Fixed washing of signs withs soap
- Fixed quiver gui not closing under certain circumstances
- Suds particles now play a sound. Pop animation is also improved
- Globe spin can be detected by observers
- fixed quiver gui not closing when pausing the game
- fixed a crash with dye block behavior