This is a backport from 1.21
Enhancements
- Now "properties" fields inside of entries are optional.
That means, {"id":"iron_bars","properties":{}}
works the same as {"id":"iron_bars"}
. Less text for you to type!
Bugfixes
- Ensured testing upon using stick in survival or creative mod
Enhancements
- Now "properties" fields inside of entries are optional.
That means, {"id":"iron_bars","properties":{}}
works the same as {"id":"iron_bars"}
. Less text for you to type!
Bugfixes
- Ensured testing upon using stick in survival or creative mod
Enhancements
- Dynamic Config loading with /reload command
- Removed Json-Simple Dependency
As always, be sure to save your configs before update, as i rewrote config system (again). In theory, it should autocomplete your configs, but i am not sure.
Enhancements
- New Config SystemNow, all instances of arrays called "properties" are changed to dictionaries, where property name is a key. For more info, visit wiki
Previous iterations of configs should be automatically parsed, at least i hope so! But be sure to save your configs before updating 😅
Bug Fixes
- fixed single forbidded property from modifyingGeneral Parity with Creative Mode
- Removed "messages" from config
Now mod uses vanilla localized text
- Added left-click functionality
Now to switch properties you have to punch blocks! This means you can modify interactable blocks like chests, trapdoors and such (using shift + RMB change).
Added possibility to whitelist a block by specifying its block state in "allowed:properties" list
v1.0.1
- Remade from scratch
- Added config