Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
[TACZ] Durability

[TACZ] Durability

Adds durability to the Timeless and Classics guns with a jamming and repairing system.

20.3k
16
Equipment
Game Mechanics
Utility
AboutChangelogVersions

Mod Showcase (1.0.0 version)- https://youtu.be/dOdxxCJzHg0

This is a mod that adds durability, repairing and gun jamming mechanics to the well known TACZ (Timeless and Classics: Zero) gun mod.

ALL CONFIGS ARE FOUND IN THE SERVER CONFIG FOLDER (this is in your saves folder, then the folder that your world is in)

-Durability This durability is by default 2000 and can be seen on the gun in the bottom right corner when you inspect the gun, it goes down by 1 every time you fire making full auto guns less reliable. You can change this in the config. Biome modifiers will affect how much durability you lose while in specific biomes.

-Jamming There is a chance to jam every time you fire which is increased the lower your durability is, this chance can be changed in the config, setting it to zero entirely disables jamming, increasing it increases the chance to jam and decreasing it decreases that chance. Jamming will stop you from firing until you inspect the gun to clear it. It will still be affected by durability btw.

-Gun repair When your durability reaches zero the gun will jam every time you fire, this can be changed to make the gun break instead in the config. There are items (all of which are craftable) that can restore gun durability in the gun Repair Bench, which is also craftable (get JEI to find the recipes).

-Inaccuracy The lower your durability is the more inaccurate your guns will be, it is recommended to change the default inaccuracy of the guns so there isnt such a drastic difference between ADS inaccuracy and hipfire inaccuracy. The default inaccuracy rate can also be changed in the config.

For modpack authors There is an attribute called gundurability:handling, this attribute handles how long it takes to clear a jam, this can be used for skill trees. The default is 5, which means 5 seconds to clear the jam, the number is the seconds it takes to clear the jam, so a handling attribute of 4 means it takes 4 seconds to clear the jam.

Leave suggestions in the comments if you want! Bug reports are also seen there.

I also accept mod commissions on discord! Username is jeducklet (yes its PAID its a commission)

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Compatibility

Minecraft: Java Edition

1.20.1–1.20.6

Platforms

Forge

Supported environments

Client and server

Creators

Corrinedev
Corrinedev Member

Details

Licensed GPL-3.0-only
Published 5 months ago
Updated 2 weeks ago

Modrinth is open source.

main@656c5b6

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.