Fixes
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Fixed the rendering conflict with the
Toro Damage Indicators
mod. Now the animation pointing to the maid will not jitter -
Fixed the sound resource release problem. Now switching audio devices will not cause the maid to randomly play other sound effects
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Fixed the problem of fairy maid spawning caused by bedrock ground
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Greatly increased the distance of the maid using tacz firearms. There are three customizable attack ranges based on sniper rifles, rifles, and pistols
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Fixed the problem of tacz usage data cache not being refreshed with version 1.0.3. Now switching guns for the maid will refresh the cache in time and strictly shoot bullets of corresponding strength.
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Fixed the maid attacking armor stands, brooms and chair
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Fixed the water flow destroying the chessboard
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Updated the maid molang system, which is now compatible with the molang system of YSM 2.2.2 and can calculate physical animations normally
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Fixed the problem that home does not reset when picking up the maid
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Added more interfaces to facilitate the development of other auxiliary mod
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Fixed an animation reading bug
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Fixed the problem that there is no maid in the cake box summoned by the altar (1.21.1)
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Fixed the problem that the mouse start position is reset when switching maid tabs (1.21.1)
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Fixed the problem that the maid interface crashes when opening the maid when the TaCZ Glock gun does not exist
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The maid can now use the danmaku fired by the gohei with the "Ender's End" enchantment to damage the ender dragon (1.20.1/1.21.1)
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The maid can directly damage the ender dragon using TaCZ's gun (only 1.20.1)
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Maids can now fire danmaku to break the Lich King's shield (1.20.1/1.21.1)
New
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Riding AI design: Maids can now fire danmaku, shoot arrows, or use tacz guns (can be used as automatic turrets) when sitting on a cushion and in standby mode
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Added a button to the maid model switching interface to turn off icon cache to avoid caching when opening for the first time
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Added maid fishing function, supporting aquaculture and related auxiliary mod (such as lava fishing)
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Right-click the chair to place it directly on the boat, this function can be used with fishing mode
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Removed the monster list
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Modified the maid GUI interface
- Added a sidebar to facilitate opening the manual and the configuration file interface of this mod
- Optimized the global configuration function of the maid: added more options (such as opening doors, opening fence gates, picking up item types, etc.), and only applies to the current maid
- Maid task configuration: Now several attack modes can directly set the attack list, and the original monster list design is abandoned
- Added entity ID replicator: used in conjunction with the attack list to facilitate players to obtain entity IDs
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Added maid achievement system, designed a complete set of game process achievements and challenge achievements
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Added Chinese chess and international chess, and maids can play against players (thanks to material providers: @蓝玫瑰 @流风)
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Now the maid will not leave the chair or standby state when injured
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Added chair-related animations, which can be specified by animation name to play only on a certain cushion
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Added winning and losing chess animations, and related voice
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1.21 chessboard uses optimized rendering method to prompt FPS (thanks to AR)
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Added Hanfu-style wine fox and cardboard fox models, and completed the winning and losing chess animations (thanks to cardboard)
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Fairy maids are not affected by fine snow and freezing
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Corrected French translation
- Optimized the spawn of fairy maids to avoid server CPU usage in certain situations
- Fixed the problem that the maid fairy spawn probability configuration file could not be hot-reloaded
- Support for TacZ has been corrected:
- The shooting distance of the maid is now completely corrected, with a default range of 32-64, divided into three gears
- Sniper rifles: default r=64
- Pistols, shotguns: default r=32
- Others: default r=48
- Depending on the distance of the target, it will actively use aiming and non-aiming shooting
- Now you can control the shooting distance of the gun with a separate configuration file, which is no longer affected by other configurations
- The shooting distance of the maid is now completely corrected, with a default range of 32-64, divided into three gears
- Corrected the animation of some models
- Fixed rendering conflicts with the Retro Damage Indicators mod. Now the GeckoLib model maid will not flicker when using the soul spell to put away
- Fixed a possible game crash when entering a level
- Added sound effects to the servant bell
- Fixed issues with attacking villagers and other pets
- Added the recipe to the monster list
Touhou Little Maid 1.1.12 Update Log
Bug Fixes
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Modify the priority of language file loading to resolve the conflict with MCA to a certain extent (this bug is a problem with the MCA mod)
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Fix the crash caused by closing the backpack of a non-existent maid (PopSlime)
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Fix the problem that the GeckoLib format maid model displays incorrect position when carrying a TACZ gun
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Add support for higher-version Bedrock Edition model formats
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Modify the resurrection method of the shrine to avoid the problem of frequent maid deaths caused by the radiation effect of modules such as MEK
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Add conditions for the recipe of Patchouli Manual to avoid the error problem when the Patchouli mod is not installed
Optimization
- Optimize the calculation mechanism of Bedrock Edition animations, reduce CPU and memory usage, and increase the frame rate (nearly doubled) (TomatoPuddin)
- Optimize model rendering and reduce model rendering time (increased by about 50%)
- Add a cache mechanism to the maid and chair model switching screen, which greatly improves the FPS of the model switching screen (increased by nearly 15 times)
- The in-game model package download adopts an asynchronous mechanism, and can display a download progress bar to determine the download progress
- Optimize the spawn logic of maid fairies to reduce the problem of fairy spawn occupying server performance
New content
- Synchronously update to 1.21.1 NeoForge version (Crystal1921, AnonymeMeow, Azumic, Yongqi-Zhuo)
- Modification of the maid's dining mechanism: she will actively find food from her backpack and put it in her hand for eating
- Add support for Simple Hat, and can render the hat of this mod on the maid's head
- Modification of the broom mechanism:
- Now the broom has entity collision
- The maid's backpack can be opened when the maid and the player sit on it together
- Added special judgment to the honey in feed mode. When the player has the poisoning effect, the maid will give priority to feeding honey
- Updated some item textures (cyliamargatroid)
- GeckoLib model package updated animation: added new chair animation, and modified the shield and trident animation
- Added two types of maid fairy textures: made by cyliamargatroid and ZhiBan respectively
- Added a new block: Granite Inari Fox, which can prevent the spawn of fairy maids within a certain range
- Added a client download configuration controlled by the server, which can actively download and load specific model packages when the player enters the server
- Added support for tombstone textures for aether (cyliamargatroid)
- Completed sorting for maids, chairs, and sound packs. Now the default model pack is at the top, and other model packs are sorted by id
- Updated the default model pack, replaced many old models with poor quality, and basically completed the PC-98 characters (hoishi)
- Added item: Servant Bell, which can bind maids one-to-one and teleport them individually. Even in the unloaded chunk, a prompt will be given
- Now any block can be rendered above the maid's head, including various potted plants in the Yuushya Townscape mod
- Added item: Monster List. You can instruct the maid to attack only certain types of creatures
- Maids can now open and close fence gates (Azumic)
- Change the style of the fairy maid. Now the maid fairy has 16 styles (corresponding to the vanilla 16 colors, author: @cyliamargatroid)
- The maid fairy has added sound effects, and the rabbit sound effect is used temporarily
- The danmaku fired by the maid fairy have different damage to the player depending on the difficulty of the game
- Compatible with Modular Golems Mod, now Modular Golems Mod can directly use Maid rendering
- Compatible with SlashBlade: Resharped, now it can be compatible with two SlashBlade Mod at the same time
- Compatible with TacZ mod, after installing TacZ mod, Maid will add gun mode, which can use guns very intelligently, please remember to prepare enough ammunition!
- Maid bullets cannot hurt their masters, and maids are immune to bullets
- Film, photo, and soul spell have fluorescent effects when dropped (author: Azumic)
- Added configuration options for maids to return containers after eating, and now maids can correctly return food containers from various mod (author: Azumic)
- Too many garage kit and cushions will be folded in the item interface of REI and EMI mod (author: Azumic)
- Added compatibility with REI and EMI mod, and now these two mod can also query the crafting table of the maid mod (author: Azumic)
- Fixed the picnic basket GUI interaction anomaly (the bug that items in special slot cannot be moved)
- Added Minecraft 15 Anniversary model, and added new creeper textures for cake boxes (author: @cyliamargatroid and @帕⾦伊)
- Completed some old models (author: @cyliamargatroid)
- Added some new models (author: @cyliamargatroid)
- Maids can now spawn in cages in pillager outposts Added tips for tombstones.
- The tombstone of a maid who is not yours will tell you how to clear it.
- Synchronize the vehicle animation of Yes Steve Model and TacZ animation
- Add a backup download source for the in-game model package to ensure the stability and speed of access (thanks to the PCL launcher author @宅魂Kill for providing the CDN download source)
- Fix some server crash issues in 1.20.1
- Replace the large backpack model (author: @Foky and @帕⾦伊)
- Players can pick up the maid using a saddle, and there will be related animations (arms carry)
Fixed an issue with the sit animation not playing