- Added a trick to get the max stack size of an item. (@aurakle)
- Nerfed Cracked Quartz Knots. (@enjarai)
- Added a ploy to move and merge itemstacks. (@enjarai)
- Fixed fragment weights always being 0. (@aurakle)
- Fixed Amethyst Knots not recharging when cracked. (@enjarai)
- Fixed Executioner's Deviation. (@enjarai)
- Fixed being able to activate a full stack of Torment Cores with one spawner. (@enjarai)
- Changed Cracked Quartz Knots to return daytime instead of gametime, effectively accounting for players sleeping. (@enjarai)
- Made Constructs always restart when shift-right-clicked. (@enjarai)
- Fixed missing datagen assets. (@enjarai)
- Massively reworked parts of the Tome of Tomfoolery to explain things more clearly. (@enjarai and @aurakle)
- Added a new spell core which only runs while a player is near. (@enjarai and @aurakle)
- Made all spell cores stackable to 4. (@enjarai)
- Made all knots crackable by smashing them with an anvil. (@enjarai)
- Added some extra tricks for interacting with inventories. (@Nicknakin)
- Fixed being able to write ephemeral fragments. (@aurakle)
- Fixed charging arrays not being pickaxe-mineable. (@aurakle)
- Added a configuration option for the divider pin's colour and opacity. (@NOTMASTER09)
- Made the string displayed while scrolling through the top hat translatable. (@Awakened-Redstone)
- Fixed a concurrent modification exception. (@Awakened-Redstone)
- Made macros work in the creative keybind editing screen. (@KyokoTomato)
- Fixed the reveal trick causing an uncaught exception. (@KyokoTomato)
- Added subtitles that were missing. (@KyokoTomato)
- Fixed a dumb crash when the minecraft window is resized to 0x0 pixels. (@enjarai)
- Made the first argument of the message listening trick optional. (@aurakle)
- Undid changes to make the
exportSpell
subcommand operator-only. (@enjarai) - Fixed some redundant phrasing in the Tome. (@Le-Kat)
- Added a trick for logarithms. (@Nicknakin)
- Added additional config options to help prevent repetitive strain. (@enjarai)
- Added a trick to delete flecks. (@enjarai)
- Fixed the trick that lists all flecks to actually work. (@enjarai)
- Made the
exportSpell
subcommand operator-only, since Cracked Echo Knots can now emulate its behaviour. (@enjarai)
- Removed chat tooltips due to stability issues. (@aurakle)
- Fixed Echo Knots creating excessive packet spam. (@enjarai)
- Fixed a silly mana dupe. (@enjarai)
- Made fragments rendered as text display their full render when hovered. (@enjarai)
- Made spells with no subcircles render bigger in tooltips. (@enjarai)
- Fixed Knot creation always requiring a small amount of mana. (@enjarai)
- Added the ability to access block casters' inventories using a "caster" slot reference. (@aurakle)
- Nerfed Amethyst Whorl significantly. (@enjarai)
- Fixed filters being required for entity targeting ingresses. (@aurakle)
- Set mana capacity tooltip to always show regardless of settings. (@enjarai)
- Fixed issues with zalgo fragments. (@aurakle)
- Fixed spell slots and bars disappearing when changing dimensions. (@enjarai)
- Fixed boots spell sound being annoying, this is pending a better refactor though. (@enjarai)
- Added a method of actively generating mana. (@aurakle and @Awakened-Redstone and @enjarai)
- Changed the serialization format of spell executors to be significantly more compact. This should hopefully prevent a multitude of errors resulting from overweight nbt elements and memory issues. (@enjarai)
- Fix packet registration issue. (@aurakle)
- Fix a critical networking issue with dedicated servers. (@enjarai)
- Remove all blunders from channel item behaviours. (@aurakle)
- Significantly improved list and map rendering inside of circles. (@enjarai)
- Added an ingress to check light level. (@Nicknakin)
- Added the Quartz Knot, which behaves as a timer. (@Nicknakin and @enjarai)
- Updated Ploy of Creation to be able to place any kind of block correctly, and have options for facing. (@enjarai)
- Added hunger querying ingresses. (@enjarai)
- Fixed multiple issues with the spell editor screen. (@enjarai)
- Fixed a bug that would sometimes stop running spells on players and constructs after reloading them from disk. (@enjarai)
- Fixed Ploy of Featherweight's signature in book to be accurate. (@aurakle)
- Made entity targeting ingresses accept multiple entity types. (@aurakle)
- Updated the entry for the Notulist's Delusion to Notulist's Ingress. (@aurakle)
- Added the ability to import and export fragments using a Cracked Echo Knot. (@aurakle)
- Added a tax to the Conduit's Ploy. (@aurakle)
- Made slot move cost more precise. (@aurakle)
- Generalized Notulist's item conversions. (@aurakle)
- Made glyphs themselves compatible with Annexation and Desertion Stratagem, (adding and subtracting) allowing for dynamic manipulation of glyphs and the creation of otherwise invalid shapes. (@enjarai)
- Added an accessibility option to highlight start and end points of patterns with a different color. (@Nicknakin)
- Slightly improved line fleck rendering. (@enjarai)
- Special-cased spell fragments in Closure Stratagem to be able to replace full branches of spells. (@enjarai)
- Added a new trick category, Deviations, and moved many existing tricks to it. (@aurakle)
- Made Marketers Ploy able to accept a scale argument. (@enjarai)
- Added limited keyboard navigation to the editor screen. (@unlessgames)
- Improved glyph drawing and editor view to be more stable and feel better to use. (@unlessgames)
- Made merlin tracking on knots track over a longer timespan. (@enjarai)
- Changed the Mirror of Evaluation to immediately reopen its UI after using shift-right-click to clear it. (@enjarai)
- Made Amethyst Whorl capacity and recharge rate configurable. (@cotton-flower)
- Changed Ingress of Authority and Crowning Ingress to accept lists of slots. (@aurakle)
- Fixed an issue that would sometimes cause the hotbar to stop rendering when holding a hat in your off-hand. (@unlessgames)
- Fixed text rendering within circles being slightly off-center. (@unlessgames)
- Fixed spell constructs being washed away by water. (@enjarai)
- Fixed spectator players being able to be affected by spells. (@enjarai)
- Fixed not enough mana blunder formatting. (@enjarai)
- Fixed an issue in levitating block rendering that would cause a crash for certain modded blockentities. (@enjarai)
- Fixed many small errors in the Tome. (@aurakle)
- Fixed slot moving being free in some strange cases. (@aurakle)
- Fixed Amethyst Whorls recharging under the moonlight. (@aurakle)
- Fixed Delusion of Order being weird. (@aurakle)
- Fixed Plagiarist's Revision being a hungry girl and eating items sometimes. (@aurakle)
- Added appropriate bounds to command arguments for scale and weight. (@StellarWitch7)
- Added a way to retrieve all arguments to a spell. (@StellarWitch7)
- Fixed crouching interact with a scroll and quill working when client config should disable it. (@StellarWitch7)
- Fixed linked echo knots counting twice for all mana querying tricks when both are in the player's inventory. (@enjarai)
- Fixed a few issues with the item dropping ploy. (@enjarai)
- Fixed a featherweight of 1 not forcing levitating blocks to revert. (@enjarai)
- Exposed vavr to dependents of trickster. (@StellarWitch7)
- Tweaked mechanics for the Acolyte's Bindings. (@enjarai)
- They now use a hidden sixth spell slot that can't be directly cancelled.
- Fixed bugs. (@enjarai)
- Levitating blocks were dropping themselves as items when entering the void.
- Levitating blocks were losing data when unloaded.
- Levitating blocks could be created from fluids.
- Swap block and featherweight were dropping the contents of ungenerated loot table blocks.