NEW FEATURES:
When you have elytra equipped every second there will be a 5% chance for you to take damage (6Hp or 3 hearts) and the elytra too (4 Hp of Item Damage)
When you eat a golden carrot 2 will be removed from your inventory instead of 1 (there's a low chance that the number of removed carrots will be 3 or only 1)
You get more fall damage
Every time a player is attacked there's a 25% chance that a random piece of the armor they're wearing will be damaged three times more than usual
Every time a player attacks an entity there's a 25% chance that the weapon they used will be damaged two times more than usual
All food saturation nerfed (except golden carrots)
Tools are damaged twice after being used to mine a block
When you enchant an object with mending the enchantment is removed, you only get 6 XP levels
Wither has more regeneration than usual
Warden has regeneration
Ender Dragon has regeneration
When you drink a potion every other potion gets a 25 seconds cooldown
If you set the difficulty to peaceful all players are killed
Vexes spawn in End
You can't place beds in End
CHANGES:
incremented charged creepers spawn rate from 20% to 40%
some optimization for monsters effects
added the tag "all_food_tag"
added the tag "all_beds_tag"
Warden Buffed
BUG FIXES:
Fixed a bug that caused players to get the status effect blindness even if they had 1 hearth in certain situations
Fixed a bug that caused villagers and allies to have extra health
added mod logo in in-game mod list
fixed a bug that caused an upcoming mod feature to be already in the game