- Fixed crash in case of attempting to use goat horn with invalid instrument tag near your tamed dragon
- Added ability to turn on crosshair in a 3rd view perspective while riding the dragon (can be turned in config)
- Added ability to change camera offset in a 3rd view perspective while riding the dragon (can be turned in config)
- Added ability to automatically switch between 3rd view and 1st view perspectives while climbing on and off the dragon (can be turned in config)
- (Only 1.19.3) For test was added an option of alternative rider rendering. Due changes and unfinishedness of Geckolib 4, I can't really use previously used for 1.19.2 rider render method, but the one made made specifically for this version is also does not really satisfies me. Thus I added a config option for those who wishes to test it out
- Wyverns regenerate health passively every 20 seconds (400 ticks) instead of 30
- Fixed bug caused Wyverns to never passively regenerate health (I hope it's fixed)
- (Only 1.19.3) Fixed Z-fighting on too thin model parts
- Fixed incorrect tooltip for "Swamp Wyvern Spawn Weight" config option (for Russian and English)
- Added Portuguese translation (Thanks to Rauan Rocha Barbosa#9190)
- Port of various bugfixes (1.19.3 only)
- Fixed crash due incorrect animation file path. Sorry for that!
- I finally found a super glue that is able to stick rider's model to the model of the dragon and follow it properly (P.S. new Wyrmroost coders are really cool guys)
- Slight tweaks in animations due change above
- Swamp Wyverns now spawn in any biome with #c:swamp tag (except Mangrove Swamp)
- Dragons will no longer try to attack owner and their pets
- Fixed bug that caused Swamp Wyverns to constantly jump on non-full blocks
- Fixed bug that caused Swamp Wyverns to not being able to find landing position at all
- Swamp Wyvern now jumps up to 2 blocks instead of 3
P.S. Originally was planned to release those changes with new dragon, but I might be not able to finish it before this year ends
- Ported to 1.19.3
- Swamp Wyverns now can spawn in any biome (except Mangrove Swamp) with #c:swamp tag. This should allow them to spawn in non-vanilla swamp biomes too (as long as developer didn't forget to put biome in tag)
- Mod now requires Geckolib of version 4.0.0 or higher
- Some serious changes in assets file structure due this
- Temporary disabled eye blink for Swamp Wyverns due some issues with animations
Due some massive changes within both 1.19.3 and Geckolib, there's a big chance that something borked. If it did, please report at Discord server
definitely a "minor" version
- Ported to 22w45a
- Mod Menu integration was re-enabled
Port for this version of the game was made purely for testing purposes due upcoming changes in 1.19.3 and mod will not be supported for it. If something broke, please report at Discord server
- Ported to 22w43a
- Swamp Wyvern Skin was moved to Crafting category
- Swamp Wyvern Spawn Egg was moved to Spawn Eggs category
- Temporary disabled Mod Menu integration
Port for this version of the game was made purely for testing purposes due upcoming changes in 1.19.3 and mod will not be supported for it. If something broke, please report at Discord server
- Wyvern is now called Swamp Wyvern
- Swamp Wyvern now dances to the music
- Swamp Wyvern now can blink
- Swamp Wyvern now has some armor points
- Swamp Wyvern now will regenerate 1 HP every 30 seconds
- Fixed possibility to infinitely jump in the air if you press jump button too fast
- Haste and Mining Fatigue effects now affect attack cooldowns increasing or decreasing those by 10% per level. Minimal cooldown can't be lower than 10% from base one
- Effects, that affect movement speed, now also affect turn speed and time needed to reach max speed
- Base jump height for Swamp Wyvern is now 2 blocks
- Swamp Wyvern now can step over to block that placed higher if difference between current position of the Swamp Wyvern and the block is not greater than 1 (TL;DR - step like horses)
- Added clarification in "Spawn Weight" config parameter for Swamp Wyvern that Swamp Wyverns can spawn only at normal swamps
- Time needed to reach max speed for Swamp Wyvern was doubled
- Transitions between animations are now smoother
- Mod now requires Geckolib of version 3.1.28 or higher
- Improved pathfinding
- Swamp Wyvern animations now should play more correctly when using ReplayMod
- Using empty bottle on your tamed Wyvern now allows you to store acid and use it later like any other potion
- Changed way of how Acid effect works. Now damage from it will depend on how much elements of armor entity has equipped (
damage = effect level * (1 + amount of empty armor slots) / 3
) - Total damage to equipped armor durability from Acid effect is now constant. It means less elements you have on you more durability damage remaining ones will get.
- Durability damage to armor from Acid effect is now 2 times bigger
- Base damage from Wyvern range attack (when projectile hits the target) is now 2 times less
- Fixed issue, that caused Wyvern range attack to apply Acid effect of level 3 instead of level 2
- Fixed incorrect projectile model rotation from Wyvern range attack
- Base horn response distance for Wyvern was increased by 3 times
- Added config option "Horn Work Distance Multiplier" that allows you to control the distance from which your dragon will respond to the horn call
- Added Wyvern Skin. Currently can be only exchanged for 2 leather, but in future will be a component for an armor set
- Wyverns now drop Wyvern Skin instead of leather
- Particles on dragon liftoff now showing to all players around rather than just the client
- Starting to work on new dragon: Moleclaw. Currenty can be summoned only trough commands and there's nothing to look at atm. Absolutely nothing
P.S. Don't be fooled by such quick release of update. That's only happens if I have some free time and energy.
P.S.S. I still can't come up with a good name for the Wyvern. Also reminder that the current one is a placeholder. Feel free to suggest your ideas at Discord server
- Added Acid status effect. Acid deals damage to armor equal to effect level every second and 3 times less damage to its victim. Acid damage ignores armor and enchants
- New death messages when killed by acid damage
- Wyverns are now immune to Acid effect
- Cloud effect after Wyvern ranged attack now inflicts acid effect of level 2 for 10 seconds instead of Poison and Instant Damage
- Fixed issue, that caused all projectiles from ranged attack to be launched under 0 degree pitch while diving or flying up and forward, while riding the Wyvern
- Wyvern ranged attack projectiles should no longer ricochet from other entities
- Slightly changed way how input packets are sent to the server
- Fixed dependencies to actually request version of Geckolib 3.1.20 or newer instead of just 3.1
- Massive code cleanup was done in preparation for future updates. If something broke, then please don't hesitate to report at mod Discord server