- Added config option: "Replace anvils with smooth stone slabs." When true, anvils that would be placed in VN buildings are instead replaced by smooth double stone slabs, like in classic vanilla.
- Bugfix: When attempting to generate decor but where village type, material type, and/or biome checks would fail and return null, villages will now place a tall oak torch (default plains decor) rather than crashing.
- Bugfix: Added back wall to lava basin in Snowy Weapon Smithy
- Added Chinese lang file by Omgise
- Added mod icon to
mcmod.info
- Added config option: "Replace anvils with smooth stone slabs." When true, anvils that would be placed in VN buildings are instead replaced by smooth double stone slabs, like in classic vanilla.
- Bugfix: When attempting to generate decor but where village type, material type, and/or biome checks would fail and return null, villages will now place a tall oak torch (default plains decor) rather than crashing.
- Bugfix: Added back wall to lava basin in Snowy Weapon Smithy
- Added new "Automatic Names" and "Clickable Names" entries for the Amun-Ra mod. The easiest way to access these is to delete your "Automatic Names" and "Clickable Names" entries entirely, or to simply delete the
config\VillageNames4\general.cfg
to regenerate it with the new defaults - Added Chinese lang file by Omgise
- Added mod icon to
mcmod.info
- Bugfix: Villagers should no longer generate "emerald-for-nothing" dead-end trades. 1.11 and 1.12 like to take "null" items in villager trades and automatically convert them to "air," which is not null.
- Bugfix: You can once again obtain Codices from librarians and cartographers, sorry about that.
- Added "Villager makes book" config option which lets you turn off the feature where villagers generate village books
- Renamed "Villager drops book" config option to "Villager drops book/codex" because it applies to both. If you changed this value from the default, you may need to change it again.
- Added "Villagers offer Codex trade" config option, where Librarians and Cartographers will sell you Codexes in the ordinary trade way. The original idea for acquiring the Codex item was going to be through a villager trade, but due to my lack of experience and the lack of ways to easily modify villager trades in 1.8, I scrapped this idea in favor of the right-click-with-emerald method in use since Village Names version 1.1 back in 2017.
- "Villager makes codex" is now false by default, to allow the Codex trade to be the preferred acquistion method.
- If "Codex Chest Loot," "Villager makes codex," and "Villagers offer Codex trade" are all false, Librarian and Cartographer villagers should no longer offer treasure trades, because you have no way to obtain Codices, and therefore no way to obtain the specialized books required for those trades.
- Structure foundations should now use cobblestone instead of dirt when in ocean, river, beach, mesa, or mountain biomes
- Added support for jbredwards's Campfire mod. Add
campfire
to "Mod Priority: Campfire" to access it. - Added support for Oceanic Expanse's Blue Ice. Add
oceanicexpanse
to "Mod Priority: Blue Ice" to access it. - Changed the "Concrete Well" config option to clarify that it only applies to old-school wells: i.e. if "Activate New Village Generator" is false.
- Fixed Swamp Small House 2 foundation
- Optimized some code
- Bugfix: Villagers should no longer generate "emerald-for-nothing" dead-end trades. 1.11 and 1.12 like to take "null" items in villager trades and automatically convert them to "air," which is not null.
- Bugfix: You can once again obtain Codices from librarians and cartographers, sorry about that.
- Added "Villager makes book" config option which lets you turn off the feature where villagers generate village books
- Renamed "Villager drops book" config option to "Villager drops book/codex" because it applies to both. If you changed this value from the default, you may need to change it again.
- Added "Villagers offer Codex trade" config option, where Librarians and Cartographers will sell you Codexes in the ordinary trade way. The original idea for acquiring the Codex item was going to be through a villager trade, but due to my lack of experience and the lack of ways to easily modify villager trades in 1.8, I scrapped this idea in favor of the right-click-with-emerald method in use since Village Names version 1.1 back in 2017.
- "Villager makes codex" is now false by default, to allow the Codex trade to be the preferred acquistion method.
- If "Codex Chest Loot," "Villager makes codex," and "Villagers offer Codex trade" are all false, Librarian and Cartographer villagers should no longer offer treasure trades, because you have no way to obtain Codices, and therefore no way to obtain the specialized books required for those trades.
- Structure foundations should now use cobblestone instead of dirt when in ocean, river, beach, mesa, or mountain biomes
- Changed the "Concrete Well" config option to clarify that it only applies to old-school wells: i.e. if "Activate New Village Generator" is false.
- Fixed Swamp Small House 2 foundation
- Optimized some code
- Bugfix: You can once again obtain Codices from librarians and cartographers, sorry about that.
- Added "Villager makes book" config option which lets you turn off the feature where villagers generate village books
- Renamed "Villager drops book" config option to "Villager drops book/codex" because it applies to both. If you changed this value from the default, you may need to change it again.
- Added "Villagers offer Codex trade" config option, where Librarians and Cartographers will sell you Codexes in the ordinary trade way. The original idea for acquiring the Codex item was going to be through a villager trade, but due to my lack of experience and the lack of ways to easily modify villager trades in 1.8, I scrapped this idea in favor of the right-click-with-emerald method in use since Village Names version 1.1 back in 2017.
- "Villager makes codex" is now false by default, to allow the Codex trade to be the preferred acquistion method.
- If "Codex Chest Loot," "Villager makes codex," and "Villagers offer Codex trade" are all false, Librarian and Cartographer villagers should no longer offer treasure trades, because you have no way to obtain Codices, and therefore no way to obtain the specialized books required for those trades.
- Structure foundations should now use cobblestone instead of dirt when in ocean, river, beach, mesa, or mountain biomes
- Changed the "Concrete Well" config option to clarify that it only applies to old-school wells: i.e. if "Activate New Village Generator" is false.
- Fixed Swamp Small House 2 foundation
- Optimized some code
- Bugfix: Interacting with a villager will no longer print out a "formatting" error message in the console if there is no error
- Clarified the "error formatting" messages
- Bugfix: missing blocks above and upstairs window in Jungle Small House 1
- Bugfix: Interacting with a villager will no longer print out a "formatting" error message in the console if there is no error
- Bugfix: Writing a village book will no longer print out a "formatting" error message in the console if the modded village profession is not specified in the configs
- Clarified the "error formatting" messages
- Bugfix: missing blocks above and upstairs window in Jungle Small House 1
- Added a dummy
ModObjects.chooseModWoodenTable(I)
method so that mods that use Village Names as a dependency and would call the older version of this method (e.g. Mine Trading Cards) won't crash.