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Villainous Horde Manager

Villainous Horde Manager

A library for creating Continuous Horde events.

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AboutChangelogVersions

Villainous Horde Manager 0.5.2.1

by MaritheVillain on Jan 15, 2024
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  • Changes internal logic on how enum test hordes are handled for the dev environment
  • Reported to multiloader template

Villainous Horde Manager 0.5.2

by MaritheVillain on Jan 12, 2024
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  • Decreases odds of entities spawning in walls
  • Utilizes vanilla game techniques to determine if mob spawns are valid, which may increase reliability of hordes (decreasing how much they despawn due to missing spawn points)
  • Small optimizations

Villainous Horde Manager 0.5.1.1

by MaritheVillain on Dec 20, 2023
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  • Updates to use the new dependency format for Neoforged

Villainous Horde Manager 0.5.1

by MaritheVillain on Dec 10, 2023
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  • More gracefully handles the error when a JSON horde has an entity that isn't a pathfindingmob (Kills the horde and throws an error in the logs, instead of crashing)
  • Mobs in hordes will now spawn as expected. (Skeletons have their bows, vindicators have their axes, etc.)
  • Json Hordes can now specify how many retries for finding spawn points they want to do.

Villainous Horde Manager 0.5

by MaritheVillain on Dec 10, 2023
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  • Refactored how some of the horde types are handled
  • Fixed a crash that can happen when a spawn was invalid.
  • Json handling is supported for custom hordes! You can now have you own (basic) horde without needing to make your own mod.
    • For information on how to make your own hordes, see the github page.

Villainous Horde Manager 0.3

by MaritheVillain on Sep 10, 2023
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Villainous Horde Manager-0.4.1-1.20.1

by MaritheVillain on Jul 1, 2023
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1.20.1 port

Villainous Horde Manager-1.19.4-Forge-0.4.1

by MaritheVillain on May 7, 2023
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Changes from 0.4:

  • Fixes the EntityEnumHorde not detecting horde members
  • Refactored names from CartoonishHorde to VillainousHordeManager

Villainous Horde Manager-1.19.4-Forge-0.4

by MaritheVillain on Apr 25, 2023
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Changes from 0.3:

  • Port to 1.19.4
  • Splits Hordes into two types. EntityTypeHorde, which is the equivalent to 0.3's horde class, and EntityEnumHorde.
  • EntityEnumHorde is meant to make a system like ColdSnapHordes better supported and less janky, where Cold Snap Horde has to rewrite large portions of the code base for custom spawn rules. Using the enums, the consuming mod is expected to provide their own spawn method and is given the method to do so in.
  • EnumHordeData can support any enum that extends RuleEnumInterface.
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