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Wilder Wild

Wilder Wild

This mod aims to upgrade the Wild Update!

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Adventure
Decoration
World Generation
AboutGalleryChangelogVersions

4.0.2 (1.21.5)

by Treetrain1 on Mar 29, 2025
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4.0.2 (1.21.4)

by Treetrain1 on Mar 29, 2025
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4.0.2 (1.21.2)

by Treetrain1 on Mar 29, 2025
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4.0.2 (1.21.1)

by Treetrain1 on Mar 29, 2025
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  • Added Biolith integration, thanks to Rebel459! (#463)
  • Fixed many of Wilder Wild's features not generating, or generating in unintended ways.
    • This primarily impacted surface transition features, which would not generate at all.
  • Tall Grass and Large Ferns are now consistently converted to their snowy equivalents in worldgen.
  • Added the getNonSnowyEquivalent and replaceWithNonSnowyEquivalent methods to SnowyBlockUtils.
  • Wilder Wild's loot table modifications should now impede less upon chances of obtaining certain Vanilla loot.
  • Added sounds for hydrothermal vents.
  • Fixed Chest Boats and Rafts crashing on 1.21.2+.
  • Termite Mounds, Display Lanterns, and Sculk Sensors now sync their data to the client more similarly to Vanilla's method of doing so.
  • Fixed Firefly and Butterfly Bottles playing the release sound using the incorrect sound category.
  • Fixed Sheep being unable to eat Short Grass.
  • Fixed config fields in the structure sub-category of the worldgen config incorrectly trying to sync to the transitionGeneration sub-category.
  • Fixed Icicles not having a datafixer registered.
  • Fixed Bees being breedable with... Air..? on 1.21.4+.
  • Removed the echo_glass mixin package and merged its contents into existing mixins in the block_break mixin package.
  • Removed EntityMixin from the tumbleweed mixin package, and implemented its functionality into Tumbleweed itself.
  • Removed Serene Seasons-related tags.
    • Serene Seasons integration, including fixes for Snowlogging, will be found in a separate mod titled Serene Wild.

4.0.1 (1.21.1)

by Treetrain1 on Mar 19, 2025
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  • Added the The Pest Helper advancement for using Termites to eat a tree.
  • Added the Flightless Flight advancement for launching a Chicken or Ostrich with a Geyser.
  • Added the Flame Broiled advancement for setting a Cow, Mooshroom, or Moobloom on fire with a Geyser.
  • Added the On Thin Ice advancement for falling onto Fragile Ice and causing it to shatter.
  • Icicles can now be used to craft Ice.
  • Clovers now generate in Cherry Groves.
  • Slightly decreased the spawning of Sea Anemone and Sea Whips when using Bone Meal underwater.
  • Sea Anemones can no longer be Bone Mealed directly, instead only being renewable by using Bone Meal underwater.
  • Slightly decreased the average amount of Pollen particles that spawn.
  • Added the song Espial by Willow/pictochats_!
    • This song plays in Mesoglea Caves, and while underwater.
  • Deep Dark biome music will now play in Ancient City structures.
    • This change was made to help with edge-cases, such as when an Ancient City partially generates into another biome.
    • This change can be disabled in the config.
  • Music will now have a subtle, slowly morphing pitch shift while in the Dying Forest, Dying Mixed Forest, Snowy Dying Forest, and Snowy Dying Mixed Forest biomes.
  • BetaBeachConditionSource and SnowUnderMountainConditionSource no longer take any parameters and are now a single static instance.
  • Fixed the item tint of Willow Leaves on 1.21.4+.
  • Fixed Polished Gabbro being uncraftable.
  • Fixed Fragile Ice not working properly on 1.21.2+.
  • Fixed Termites getting stuck on player-placed Logs indefinitely.
  • Fixed a server crash on 1.21.4+.

4.0.1 (1.21.5-pre3)

by Treetrain1 on Mar 19, 2025
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4.0.1 (1.21.4)

by Treetrain1 on Mar 19, 2025
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4.0.1 (1.21.2)

by Treetrain1 on Mar 19, 2025
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  • Added the The Pest Helper advancement for using Termites to eat a tree.
  • Added the Flightless Flight advancement for launching a Chicken or Ostrich with a Geyser.
  • Added the Flame Broiled advancement for setting a Cow, Mooshroom, or Moonloom on fire with a Geyser.
  • Added the On Thin Ice advancement for falling onto Fragile Ice and causing it to shatter.
  • Icicles can now be used to craft Ice.
  • Clovers now generate in Cherry Groves.
  • Slightly decreased the spawning of Sea Anemone and Sea Whips when using Bone Meal underwater.
  • Sea Anemones can no longer be Bone Mealed directly, instead only being renewable by using Bone Meal underwater.
  • Slightly decreased the average amount of Pollen particles that spawn.
  • Added the song Espial by Willow/pictochats_!
    • This song plays in Mesoglea Caves, and while underwater.
  • Deep Dark biome music will now play in Ancient City structures.
    • This change was made to help with edge-cases, such as when an Ancient City partially generates into another biome.
    • This change can be disabled in the config.
  • Music will now have a subtle, slowly morphing pitch shift while in the Dying Forest, Dying Mixed Forest, Snowy Dying Forest, and Snowy Dying Mixed Forest biomes.
  • BetaBeachConditionSource and SnowUnderMountainConditionSource no longer take any parameters and are now a single static instance.
  • Fixed the item tint of Willow Leaves on 1.21.4+.
  • Fixed Polished Gabbro being uncraftable.
  • Fixed Fragile Ice not working properly on 1.21.2+.
  • Fixed Termites getting stuck on player-placed Logs indefinitely.
  • Fixed a server crash on 1.21.4+.

4.0 (1.21.5-pre2)

by Lunade on Mar 17, 2025
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4.0 (1.21.4)

by Lunade on Mar 17, 2025
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4.0 (1.21.2)

by Treetrain1 on Mar 17, 2025
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4.0 (1.21.1)

by Treetrain1 on Mar 17, 2025
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  • Bumped Wilder Wild's protocol version to 12.

Tundras

  • Added the Tundra biome.
  • Generates near the colder regions of the world where Plains would be, before the snow takes over.

Auburn Moss

  • A new moss family with a distinct red hue.
  • Added Aurburn Moss.
    • Can be Bone-Mealed to spread itself to nearby natural blocks under the wilderwild:red_moss_replaceable block tag.
    • Spreads tallgrass grass, and related foliage.
  • Added Auburn Moss Carpet.
    • Can be waterlogged.
  • Added Auburn Creeping Moss.
    • Can be placed on all sides of a block.
    • Can be waterlogged.
  • Primarily generates as patches in Tundras, Maple Forests, and Oceans.

Pale Gardens Additions (1.21.4+)

  • Added the Pale Mushroom and Pale Shelf Fungi blocks.
    • At night, these will emit gray spore-like particles.
  • Added the Pale Mushroom Block.
    • Emits fog-like particles at night while above a Mushroom Stem block.
  • Huge Pale Mushrooms generate naturally in the Pale Garden Biome.
  • Added more variety to Pale Oak trees.
  • Properly updated the sound type for Eyeblossoms to match other flowers.
  • Termites can now eat Pale Oak blocks.
  • Resin Clumps, Creaking Hearts, Eyeblossoms, and Pale Mushrooms now kill Termites on contact.

1.21.5+ Changes

  • Fireflies now spawn near Firefly Bushes in dim lighting.
  • Renamed Wilder Wild's Bush to Shrub.
  • Added the wilderwild:non_overriden_falling_leaves block tag, controlling which leaves blocks won't have their particles entirely replaced by Wilder WIld.
  • Increased the frequency of Wilder Wild's falling leaves.
  • Updated all Maple Leaf Litters to be consistent with Vanilla's new Leaf Litter block.
  • Dry Grass now generates in Beaches.

Swamp Overhaul

  • Added the Willow tree.
    • Willows generate very frequently in Swamps, finally bringing the biome completely up to speed with what was shown in concept art.
    • Saplings can be placed and grown underwater.
    • Witch Huts now generate with the Willow block set.
  • Removed the wilderwild:oak_saplings_grow_swamp_variant biome tag as Willows replaced Wilder Wild's updated Swamp Oaks.
  • Added Tall Grass and Ferns to the Swamp biome.
    • Added the wilderwild:feature/has_swamp_fern and wilderwild:feature/has_swamp_tall_grass biome tags to control the placement of these features.
      • Both of these features contain only the minecraft:swamp biome by default.
  • Cypress Wetlands now generate Lily Pads and Seagrass.
  • Cypress Wetlands now take up less space from Swamps.
  • Replaced the wilderwild:feature/has_fallen_swamp_oak_trees biome tag with the wilderwild:feature/has_fallen_swamp_trees biome tag.

Ocean Overhaul

  • Minecraft's seas have been given various new decorations.
  • Added Barnacles.
    • Barnacles can be placed on multiple block faces, similar to Sculk Veins and Glow Lichens.
    • Generates naturally most frequently in Stony Shores, Mangrove Swamp, Warm Ocean, and Lukewarm Ocean biomes.
    • The biome tags wilderwild:has_barnacles_common, wilderwild:has_barnacles, wilderwild:has_barnacles_sparse, and wilderwild:has_barnacles_rare control the generation of Barnacles.
      • The block tag wilderwild:barnacles_feature_placeable contains this the of blocks Barnacles can be placed on.
    • The biome tags wilderwild:has_barnacles_structure dictate which biomes a special feature for placing Barnacles on structure-related blocks will generate in.
      • The block tag wilderwild:barnacles_feature_placeable_structure contains this list of blocks.
    • Drops without Silk Touch or Shears.
    • Using bone meal underwater in biomes Barnacles can generate in has a chance to place Barnacles.
  • Moss now generates on the floor of Deep Lukewarm Oceans.
  • Seagrass now covers more of Deep Lukewarm Oceans, bringing them closer to real-world seagrass meadows.
  • Added Sea Anemone.
    • Glows softly during daytime, giving the bottom of the oceans some light.
    • Will stop glowing after becoming nighttime.
    • Generates most frequently in Deep Lukewarm Oceans, but can sparsely be found in other Ocean Biomes.
  • Added Tube Worms.
    • Generates rarely in most deep ocean biomes.
    • Can be placed on top itself, similar to Kelp and Sugar Cane.
  • Added Sea Whips.
    • Generates in all non-frozen oceans, most commonly in temperate and lukewarm oceans.
  • Added the Plankton block.
    • Is placed on top of water.
    • Spawns Plankton particles underwater.
    • During the night, starts glowing.
  • Added hydrothermal vents to oceans.
    • Generates rarely in non-cold deep ocean biomes.
    • Generates with Tube Worms surrounding itself.
    • Geysers facing into Water with Magma behind themselves with now act as a hydrothermal vent.
    • Geysers acting as hydrothermal vents will now spawn falling ash particles in surrounding water.
    • Aquatic vegetation can no longer be placed on Geysers.

Mosoglea Caves

  • Mesoglea features no longer carve "fake caves," instead only generating in areas with Water or Air nearby.
  • Jellyfish can now only track their attackers within a 4 block range, and forget them after 60 ticks.
    • This change was made to make Jellyfish more peaceful and realistic.
  • Mesoglea is now always "waterlogged," maaking it much easier for players to utilize it properly.
    • Mesoglea will no longer leave a water block behind when broken.
    • Fluid-like rendering for Mesoglea has been optimized.
    • Water no longer renders inside Mesoglea Blocks.
    • Mesoglea now overrides the water fog color with its own.
    • Geysers can now erupt through Mesoglea.
    • Mesoglea now has custom Bubble, Bubble Pop, and Splash particles.
      • Mesoglea Bubbles float and can persist in the air for a short period of time.

Magmatic Caves

  • Added the Gabbro stone type.
    • Generates naturally in Magmatic Caves in place of the Basalt.
    • Can be polished.
    • Can be crafted into bricks.
    • Mossy brick variants and stair, slab, and wall variants of the base stone require Trailier Tales to be installed.
    • Scorched can spawn on Gabbro.
  • Are now larger on average.

Frozen Caves

  • Added Icicles.
    • Grows naturally from the bottom of Fragile Ice.
    • Grows in length if below a Fragile Ice block, or an ice block with water above.
    • Occasionally spreads to other ice blocks if able to grow in length.
    • Will occasionally fall if placed under an ice block.
      • Game Events in the wilderwild:makes_icicle_fall game event tag will cause nearby Icicles to fall.
  • Added Fragile Ice.
    • Will crack twice when stood on before shattering.
    • Shatters when an entity falls onto the block.
    • When shattered, all adjacent Fragile Ice blocks will shatter.
    • Ice can be smelted into Fragile Ice.
    • Mobs in the wilderwild:fragile_ice_unwalkable_mobs entity tag will crack, then shatter Fragile Ice when standing on it.
    • Mobs not in the wilderwild:fragile_ice_doesnt_crack_on_fall entity tag will cause Fragile Ice to shatter when falling onto it.
  • Removed Snow patches in favour of utilizing Fragile Ice and Icicles.
  • The Snow Under Mountains config option has been set to off by default.

Snowy Foliage

  • Generic foliage blocks now have cold variants.
  • Added Frozen Short Grass.
  • Added Frozen Tall Grass.
  • Added Frozen Fern.
  • Added Frozen Large.
  • Shoutout to just_jose2006 for the initial textures and inspiration!

Penguins

  • Added the Penguin.
    • Penguins spawn in Snowy Beaches and Frozen Oceans.
    • Will dive underwater to hunt for Squid.
    • Can be bred with an Ink Sac or Glow Ink Sac, laying an egg afterward.
    • Chases Boats controlled by players, granting them a temporary speed boost.
    • Will occasionally "call" out for other Penguins, grouping together for a short time.
    • The Penguin will spawn in any biomes within the wilderwild:entity/spawn/penguin biome tag.
    • The Penguin can spawn on top of any blocks within the wilderwild:penguins_spawnable_on block tag.
    • Penguins will ignore unique friction from any blocks within the wilderwild:penguin_ignore_friction block tag.
  • Added the Penguin Egg block.

Butterflies

  • Added Butterflies
    • A new ambient entity that sporadically flutters around, ocassionally stopping to rest.
    • Can be bottled, storing all entity data.
  • Butteflies Have 7 Variants:
    • Clouded Yellow: Spawns in Meadows, Flower Forests, Sunflower Plains, Flower Fields, Maple Forests, and Tundras.
    • Duskwing: Spawns in Tundras.
    • Grean Hairstreak: Spawns in Flower Forests and Flower Fields.
    • Marbled: Spawns in Meadows, Flower Forests and Flower Fields.
    • Monarch: Spawns in Flower Forests, Sunflower Plains, Flower Fields, Maple Forests, and Tundras.
    • Morpho Blue: Spawns in Meadows, Flower Forests and Flower Fields.
    • Red Lacewing,: Spawns in Flower Forests, Flower Fields, Maple Forests, and Tundras.
  • Added Butterfly Bottles
    • Used to capture and release Butterflies.

Mooblooms

  • Added Mooblooms
    • When bred, spawn a baby with a flower of a mixed color if possible.
    • Cannot be converted into regular Cows, unlike Mooshrooms.
    • Each flower can be sheared off the Moobloom.
      • These can each be regrown by feeding it Wheat.
      • Cannot breed unless all flowers are present.
    • Spawn in the Flower Forest, Flower Fields, and Sunflower Plains biomes by default.
    • Butterflies will follow Mooblooms.

Fireflies

  • Fireflies now move faster.
  • Fireflies now spawn and move in swarms.
    • When the leader of a swarm is killed or captured in a bottle, the nearest Firefly will become the new swarm leader.
    • Firefly Swarms can be toggled in the config.
  • Removed unnecessary spawning mechanics that were unique only to the Firefly.
  • Moved multiple aspects of the Firefly to be managed by its brain.
  • Fireflies now only spawn at night.
  • Fireflies now only spawn in Swamp-like biomes by default.
  • Expanded the list of blocks Fireflies can "hide" in during the day.
  • Renamed the wilderwildfireflies mob category to wilderwildfirefly.
  • Removed the wilderwild:spawn/firefly_spawnable_cave and wilderwild:spawn/firefly_spawnable_during_day tags as these spawning behaviors have been removed.

Music

  • Added three new tracks by Willow/pictochats_.
    • Dahlia
    • Amber
    • Molt
  • Added two tracks by C418.
    • Excuse
    • Flake
  • Completely reworked Wilder Wild's music distribution, thanks to Rebel459! (#450)
    • Added multiple new config options to control where new music can play.
    • Added more tags to control which biomes contain what music.
    • Music that plays in dying forest biomes will now play slightly out of tune.

Config System

  • Added a new config option to disable Pollen generation.
  • Added a config option to toggle rotatable Reinforced Deepslate.
  • Added a config option to toggle Hanging Tendril generation.
  • Added a config option to toggle Osseous Sculk generation.
  • Added a config option to toggle Sculk Slab, Sculk Stairs, and Sculk Wall generation.
  • Grouped all Sculk-related config options into a new dropdown in the Block config menu.
  • Added a config option to toggle Dandelion bone mealing into Seeding Dandelions.
  • Added a config option to toggle Seeding Dandelion shearing into Dandelions.
  • Added a config option to toggle Lily Pad bone mealing into Flowering Lily Pads.
  • Added a config option to toggle Flowering Lily Pad shearing into Lily Pads.
  • Added a new config option to toggle between the updated and original Sculk Shrieker selection outline.
  • Added a config option to toggle pools of water generating in River biomes.
    • This is now disabled by default, unlike before.
  • Revamped config options related to tree generation.
    • Grouped all existing tree-related options into one category.
    • Added options to individually disable Birch, Oak, Dark Oak, and Pale Oak branch generation.
    • Added an option to prevent Fallen Trees from generating with Hollowed Logs.
    • Added an option to disable Baobab generation.
      • This requires the Tree Generation option to be enabled.
    • Added an option to disable Palm generation.
    • Added an option to disable Willow generation.
    • Added an option to disable Shelf Fungi generation.
  • Moved the Ancient City Stone Chests config option from the Worldgen tab to the Block tab.
  • The surface transition generation config option has now been split into multiple options per-block type.
  • The surface decoration generation config option has now been split into multiple options per-feature type.

Changes

  • Removed Mud-specific Cattail features from biomes that do not generate Mud.
    • The wilderwild:feature/has_cattail_mud biome tag has been added as a result of this change.
  • Removed Shelf Fungi-only features, now relying solely on trunk decorators to place Shelf Fungi.
    • The wilderwild:feature/has_brown_shelf_fungi and wilderwild:feature/has_red_shelf_fungi biome tags have been removed as a result of this change.
  • All trees that don't place foliage now use wilderwild:no_op_foliage_placer.
  • Removed random circular, shallow pools from caves.
    • The wilderwild:feature/no_pools biome tag has been removed as a result of this change.
  • Oak trees generated in Savanna or Badlads biomes no longer have Shelf Fungi.
  • Bushes now generate on Grass and Coarse Dirt in Wooded Badlands.
    • Renamed the wilderwild:feature/has_wooded_badlands_terracotta_bush biome tag to wilderwild:feature/has_wooded_badlands_bush as a result of this change.
  • Decreased the amount of trees per-chunk in Wooded Badlands by 1.
  • Jungle trees can now generate with Shelf Fungi.
  • Mangrove trees can now generate with Shelf Fungi.
  • Revamped flower distribution and generation.
  • All Shelf Fungi can now be mined faster with an Axe.
  • Crab variants can now be added via datapacks, though by default there is only one Crab variant.
  • Removed two unnecessary blockstate properties from Osseous Sculk relating to their generation height.
  • Reworked Osseous Sculk generation once again.
    • Osseous Sculk generation is now taller on average, much like it once was in earlier versions of Wilder Wild.
  • The sound of an Ostrich laying an egg no longer uses Frog Spawn sounds.
  • Added Pollen to the minecraft:inside_step_sound_blocks and minecraft:combination_step_sound_blocks block tags.
  • Removed the Bush from the minecraft:inside_step_sound_blocks block tag.
  • Slightly decreased the pitch of Magma block sounds.
  • Removed the wilderwild:chest_bubbler entity as it was unnecessary.
    • This has been replaced with the wilderwild:chest_bubbles particle, which will now handle the same behavior but on the client.
  • Removed the wilderwild:hanging_tendril_extract_xp game event in favor of minecraft:block_change.
  • Slightly decreased the amount of large Oak trees in Forests.
  • Revamped the generation of flowers in the Flower Forest and Flower Fields biomes, being much more visually pleasing.
  • Small Bushes now generate with all exposed sides covered by leaves.
  • Coconuts no longer immediately fall once logs connected to Palm Fronds are broken.
  • Slightly reworking the erupting of naturally generated Geysers.
    • Naturally generated Geysers now only erupt when a player is within 48 blocks of them.
    • The closer a player is, the higher the chance for it to erupt.
  • Hanging Tendrils now play animations in sync with each other while being rendered as billboards.
  • Particles created by gargling Sculk Shriekers are now handled by the client, using the new wilderwild:shrieker_bubbles particle.
  • Particles created by entities touching Seeding Dandelions are now dependent on how the entity was moving.
  • Glories of the Snow have been removed.
    • They are now replaced with five Hibiscus Blocks:
      • Red Hibiscus
      • Yellow Hibiscus.
      • White Hibiscus.
      • Pink Hibiscus.
      • Purple Hibiscus.
    • Glory of the Snows will be datafixed into random Hibiscuses.
    • Glory of the Snow Petals will be datafixed into Pollen.
  • Scorched now set entities on fire upon attacking.
  • Removed the wilderwild:sculk_spreader entity, and updated the spreadsculk command to place all Sculk at once.
  • Updated the Chiseled Mud Bricks texture.
  • Wilder Wild's custom flower, leaves, sapling, cactus, coarse dirt, ice, frosted ice, mushroom, mushroom block, sandstone, lily pad, and melon block sounds now all rely on tags.
    • These tags can be found in the /sound folder for block tags.
  • Pink Petals can now be placed into Flower Pots.
  • Backported Wildflowers.
    • Generates in Birch Forest, Meadow, and Sunflower Plains biomes..
    • Can be crafted into Yellow Dye.
  • Added Clovers.
    • Generates most commonly in Meadow biomes.
  • Removed shallow pools from the Oasis biome as they weren't visually pleasing.
  • Ostriches now drop up to 4 feathers on death.
  • Maple Forests can no longer generate Beta Beaches.
  • Rattling sounds are now used as a footstep sound instead of idle sound for Crabs.
  • Added the Pasqueflower.
    • Generates in Meadows and Tundras.
    • Can be crafted into Purple Dye.
  • Added the Phlox flower.
    • Generates in Birch Forest, Old Growth Birch Forest, and Meadow biomes.
    • Generates occasionally in Dark Forest, Swamp, Dying Forest, Maple Forest, and Autumnal Plains biomes.
    • Can be crafted into Purple Dye.
  • Added the Lantanas flower.
    • Generates in Old Growth Birch Forest, Savanna, Dark Forest, and Sunflower Plains biomes.
    • Can be crafted into Orange Dye.
  • Lowered the average amount of Bushes that generate.
  • Increased the average amount of Tumbleweed that generate.
  • Sand and Red Sand can no longer be scorched by Lava falling from Pointed Dripstone.
  • Removed the ancient property from Stone Chests.
    • As a result of this change, Stone Chests found in Ancient Cities will be quicker to open.
  • Carnations now yield magenta dye instead of purple dye.
  • Changed the Warm River's surface rules to likely reduce lag caused by Sand blocks falling.
  • Added the wilderwild:snow_generation_can_search_through block tag, listing non-air blocks that will be iterated through while searching for the lowest possible Snow layer generation position in worldgen.
  • Significantly updated how many of Wilder Wild's trees place branches.
    • Related tree features now have a trunk_branch_placement array in them, containing the fields:
      • branch_cutoff_from_top: How far below the top of the tree branches can start generating at.
      • branch_length: An integer provider defining the minimum and maximum branch lengths.
      • branch_placement_chance: The chance per-block for a branch to generate.
      • foliage_placement_chance: The chance for foliage to be placed at the end of a branch.
      • foliage_radius_shrink: How many blocks the radius of the placed foliage should be shrunk by.
      • max_branch_count: The maximum number of branches allowed to generate per-tree.
      • offset_last_log_chance: The chance for the last log on a branch to be offset upwards.
      • minimum_branch_length_for_offset: The minimum length of a branch required to be able to offset a log upwards.
    • Renamed straight_with_logs_trunk_placer to straight_with_branches_trunk_placer.
    • Renamed fallen_with_logs_trunk_placer to fallen_with_branches_trunk_placer.
  • Player-placed Termite Mounds now only support a max of 3 Termite instances, much like naturally-generated Termite Mounds.
  • Updated Particle Rain compatibility.
  • Updated Sodium compatibility.
  • Retextured the Datura, thanks to Zhen!
  • Removed an unused sound event for caves
  • Removed Abandoned Cabins as they conflicted with Vanilla's modern structure design.
  • Converted all of Wilder Wild's mob variants to now be data-driven!
    • As such, FireflyBiomeColorRegistry has been removed and is replaced with a biomes field in each .json file.
  • Fireflies now only have one flicker pattern.
  • Merged all 17 Firefly Bottle items into 1 item, now relying on components to save the Firefly's color.
  • Jellyfish textures are now prefixed with jellyfish_.
  • Biome tags relating to entities are now placed in the entity/spawn path, being only spawn prior.
  • Biome tags relating to entity variants are now placed in the entity/variant path, being in the spawn path prior.
  • Cleaned up code related to Termite handling.
  • Termite eating behaviors are now entirely data-generated, offering a simple way to achieve mod compatibility.

Optimizations

  • Optimized and cleaned up the implementation of many worldgen features.
  • Slightly optimized Tumbleweed rendering.
  • Optimized Hanging Tendril rendering.
  • Optimized Firefly rendering.
  • Optimized Jellyfish rendering.

Bugfixes

  • Fixed the models of Hollowed Log blocks, now having proper UV and rotation like normal logs thanks to Luth! (#443)
  • Fixed Maple Leaves not dropping Leaf Litters on 1.21.2+.
  • Fixed Palm, Maple, and Cypress blocks using the incorrect map colors.
  • Fixed Slimes and Magma Cubes not spawning.
  • Fixed a few broken recipe unlocks.
  • Fixed the Stone Chest having wood-like properties.
  • Fixed the Potted Marigold block not dropping items upon breaking.
  • Fixed the placement of the Crab Claw in the Creative Inventory.
  • Fixed the placement of the Baobab Nut and Split Coconut in the Creative Inventory.
  • Fixed the placement of the Ostrich Egg in the Creative Inventory.
  • Fixed an issue that prevented Hanging Tendrils from properly loading and saving Vibration data.
  • Fixed an issue that prevented Crabs from properly loading and saving Vibration data.
  • Fixed Wilder Wild's custom Flower Pot models having ambient occlusion enabled.
  • Fixed Wilder Wild's custom Flower Pot models not having the correct UV mapping.
  • Fixed some of Wilder Wild's custom Flower Pot models not using correct particle textures.
  • Fixed Geysers not being able to erupt when placed facing directly into a block in the wilderwild:block/geyser_can_pass_through tag, thanks to Kluski42/Ashlyn!
  • Fixed Ostriches not being required for the Two by Two advancement.
  • Fixed the client tracking ranges and update intervals of Wilder Wild's entities to be consistent with Vanilla's.
  • Fixed Wind particle rendering, now properly rotating to face the camera with sideways and always visible to the player.
  • Fixed a few issues with Baobab generation.
    • Long pillars of dirt are no longer placed.
      • Instead, up to a max of four blocks of dirt are placed below the tree.
      • Logs are now placed instead of dirt below the "root" sections of the tree.
    • Increased the average amount of Baobab Nuts each Baobab tree generates.
    • Fixed an unstable implementation to check if blocks are replaceable, now replying on the minecraft:replaceable_by_trees block tag.
    • Fixed an issue that led to mutable block positions being added to a list instead of immutable block positions.
  • Fixed Wilder Wild's blocks having incorrect flammability values.
  • Fixed a bug with Wilder Wild's music playing too frequently and in biomes it isn't meant to, thanks to Rebel459! (#450)

3.0.11-mc1.21.4

by Lunade on Dec 7, 2024
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3.0.11-mc1.21.2

by Lunade on Dec 7, 2024
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3.0.11-mc1.21.1

by Lunade on Dec 7, 2024
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  • Fixed non-stone Chests bubbling upon being placed into a Double-Chest underwater.
  • Added a config to control whether Chests can bubble.
  • Cleaned up and optimized more mixins.
  • Fixed a crash with VMP.

3.0.10-mc1.21.4

by Lunade on Dec 6, 2024
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3.0.10-mc1.21.2

by Lunade on Dec 6, 2024
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3.0.10-mc1.21.1

by Lunade on Dec 6, 2024
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  • Revamped the placement of Cypress Wetlands, being placed more logically within the world.
  • Cypress Wetlands now ease the border between Jungle and Swamp biomes.
  • Mangrove Swamps are no longer small and rare.
  • Decreased the size of Maple Forests in an attempt to restore the size of Plains biomes.
  • Fixed the wrong config being used for Windswept Savanna placement modification... again.
  • Fixed Ostrich rendering being somewhat broken on 1.21.2+.
  • Removed an unused damage type for a certain removed item.
  • Cleaned up a few mixins.
  • Added a Brazilian Portuguese translation, thanks to demorogabrtz! (#440)

3.0.9-mc1.21.4

by Lunade on Dec 4, 2024
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3.0.9-mc1.21.2

by Lunade on Dec 4, 2024
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